| 09-11-2003, 06:49 PM | #46 |
Teleporting is done by the hard coded AI meaning that it is the same as with the standard AI. I have noticed too that they do not seem to teleport to help often any more. We might include some additional teleporting if we find some easy to check signs when and where to teleport to. But that might be pretty hard to do without causing a big hit on performance. |
| 09-12-2003, 04:32 AM | #47 |
I just found out that in elf.ai for both ROC and FT, strat 2 refer to Dryad and DotC and start 3 refer to Hippo but in the probabilities sections I get these lines set rp_strat[2] = 20 // Hippo set rp_strat[3] = 25 // Druid I don't know whether this is just typo error of the comments or this 2 strat are really mixed up in this sections. Thanks for the AMAI. |
| 09-12-2003, 11:18 AM | #48 |
You are right. Those two comments have been accidently exchanged. Thanks for finding it :) |
| 09-14-2003, 01:38 PM | #49 |
Why don't AMAI just use call RemovePlayer(ai_player, PLAYER_GAME_RESULT_DEFEAT) To defeat (resign) itself? IMO it looks much more like an online game where you got to control your allies' units if they left 8)) |
| 09-14-2003, 02:32 PM | #50 |
Mainly because the resource exchange system in AMAI needs to run further at the moment because as it is right now the AI allies do not know that their ally got defeated and still transfer money which then gets transferred back. But that could be improved in a future version. Although I think I read somewhere that there was a bug associated currently with removing players like that. But I might be wrong. But what could be done anyway is giving shared control of the AI when it is defeated although that will probably not be that useful because it is pretty crippled when it gives up. |
| 09-15-2003, 12:24 AM | #51 |
I mainely feel sorry that computers say "GG" when they are gone in a team game, not so well that they give away theire status in the team to the opponent team, it disturbs the teamplay feeling some. Will try to fix that. A solution to make it look more like when a player leave a game for real would also maybe be to give all units to neutral passive instead of detonating them, but that massive detonations looks cooler :) |
| 09-15-2003, 02:04 AM | #52 |
If you want a lot cooler then make all of the allied A.Is resign at the same time. Now that's massive detonation :D |
| 09-15-2003, 01:31 PM | #53 |
Actualy... Thats exactly what I had in mind :) |
| 09-15-2003, 02:00 PM | #54 |
Even better if you can do the "Rain of Chaos" animation... but I don't think that's possible inside A.I ![]() |
| 09-16-2003, 06:47 PM | #55 |
hehe, everything that can be done in triggers can be done in the AI, the only difference I know of is that it can't react on events like triggers. |
| 09-18-2003, 07:00 AM | #56 |
Any thoughts on you guys doing the AI for Tides of Blood? www.tidesofblood.com? It would be uber kewl if you could. Cheers! Andyman |
| 09-18-2003, 09:26 AM | #57 |
First, congrat with AMAI is the best AI I ever seen. Now, while playing with AMAI i observe some strange behaivour. In team play , let's say 2vs2 if i get atacked in my base once my AI ally continue ,long time after attack cease to exist ,to send his troops in that point of my base. I try with Commander to clear orders or to stop what he doing but without avail. Do you ecounter this problem ? , what can be done ? |
| 09-18-2003, 11:17 AM | #58 | |
Quote:
Yah, there's only ONE melee A.I for War3x right now... :P The behavior is most likely hardcoded. |
| 09-18-2003, 12:31 PM | #59 | |
Yes, unfortunately, the defensive behaviour is hard coded by Blizzard so I can't change it. And there are definitely still some bugs in there. Quote:
I have considered doing an AI for an AoS, but at the moment I just don't have the time to do it. I have enough projects running to consume my spare time. |
| 09-18-2003, 01:52 PM | #60 |
Can you please change the "ESC" key function(of the commander) to another key(F12, for instance), becauce ESC already has the function of cancelling the current building/research, and I find myself use this key quite frequently Thx alot. |
