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The TFTWE is amazing

06-27-2003, 07:10 PM#46
Thunder-Hunter
Edit: sorry double post
06-27-2003, 07:18 PM#47
FyreDaug
Here's one with all the drop down menu's
06-27-2003, 07:22 PM#48
MicrosoftXP
Quote:
Originally posted by weaaddar
I wasn't asking about that
I was talking about the hero button function what does that do?


In ladder if your ally drops their heros apear in YOUR hero portrait area. This function will reserve X amt of spots for YOUR HEROS. So if you have 2 allis each with 2 heros and you have 3 heros thats more than can be shown and this will gaurantee that you have X # of your heros in the hero portrait area.
06-27-2003, 07:46 PM#49
Dragon
Quote:
Originally posted by Panto
I don't suppose they lifted the 64 file cap on the map files? I know we won't be adding as many spell- and unit-editing files, but I still plan to be adding several models and skins/buttons/textures.


Go get w3m Map Utilities, you can remove the 64 file cap with it.
06-27-2003, 08:14 PM#50
Panto
Or use WinMPQ. But truly, I'd rather not have to use anything.
06-27-2003, 08:21 PM#51
FyreDaug
Since it is it's own importer and I don't see anything like "File 0/64" anywhere I'm sure there is no limit.
06-27-2003, 08:31 PM#52
DvWizard
I heard something about dynamic terrain changes in game. Can you post a screen of how this is done in the editor? If it's possible that is. No I can't wait until the official release! Are you Crazy! Thanks for the great shots FyreDaug :D
06-27-2003, 09:28 PM#53
SilentSpyder
Permenant corpse...finally. By the way what's the rotating text?
06-27-2003, 10:08 PM#54
dataangel
Quote:
Originally posted by DvWizard
I heard something about dynamic terrain changes in game. Can you post a screen of how this is done in the editor? If it's possible that is. No I can't wait until the official release! Are you Crazy! Thanks for the great shots FyreDaug :D



There are 3 terrain deformations effects, and they're all trigger actions.

You can have a ripple come out from a point (You're able to change the start radius, end radius, speed, number of ripples, time between ripples)

You have a wave (like shockwave, specify two points, severity)

And you can have a crater, 'nuff said (negative craters make hills)
06-27-2003, 10:31 PM#55
dataangel
Also -- it's 7 assuming he doesn't have any hero abilities (now the hero level up button disappears, yay!), and it's 8 if you make it so the attack button doesn't show in the ui (there's an editor option for this)

So far I've been able to make the rally point button (disable the ARal ability) and the attack button disappear (unit editor option) but I haven't done it for move/stop/patrol/hold position yet. I'll keep digging ;)
06-27-2003, 11:33 PM#56
Thunder-Hunter
sweet terrain things now u can have like in a cinematic a meteor come down and chage the ground before ur eyes
06-28-2003, 12:32 AM#57
Raptor--
can finally make items have a model too, so not every god damn item looks like a box of treasure
06-28-2003, 12:41 AM#58
SkylineGT[FB]
hey fyre, did u get TFT early? or is it a crack or sumthin?
06-28-2003, 02:09 AM#59
Thunder-Hunter
I already have a new idea for a hero. When i get tft (4 more days YAY!) I will make a new hero, or try to.
06-28-2003, 04:24 AM#60
TFTSPOILER
Quote:
Originally posted by SilentSpyder
Permenant corpse...finally. By the way what's the rotating text?



This is floating text(bad quality because of JPG, it looks better in game):