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Making a new custom map: Ghost Forest

07-13-2003, 02:11 AM#46
c0nnick
Actually Desty, your way wud make more sense, but if u want the ghost to have less vision give the wanderings ghosts waygate ability, this wud require putting locations around each wandering ghost, but it wud make it so the main ghost cant see them...

And did you say sumthing about Zombies? Id like to hear about this :D
07-13-2003, 11:06 AM#47
desty
The Zombies thing is simply that I wanted to have about 10 zombies on the map, which would just wander a bit, with shared vision with the ghost. The Ghost would also be able to exchange animate dead units against them =).

-DeSty
07-13-2003, 11:11 PM#48
desty
I'm almost done with the units attack/defense/speed/abilities... maybe I'll need beta testers, for balancing, because it will be completely unbalanced at first. I'll bring that subject back up when I'm almost done with the map

oh and a simple trigger question... how do you make a unit move from one place to another but not instantly, like if he was walking?

Thanks for all your support,

DeSty
07-14-2003, 02:22 AM#49
angelofdeathx
something like this should be there:
order a unit targeting a point
07-14-2003, 03:03 AM#50
c0nnick
He means....
It goes like this

If player issues order targeting a point

(I think its) Issue (Unit) to [Move] to [Position of issued Order]

Its sumthin like that
07-14-2003, 03:03 AM#51
c0nnick
He means....
It goes like this

If player issues order targeting a point

(I think its) Issue (Unit) to [Move] to [Position of issued Order]

Its sumthin like that
07-14-2003, 07:48 PM#52
angelofdeathx
sooo is it time for beta testing yet?
07-14-2003, 08:37 PM#53
desty
cool, thanks c0nnick, thats what I was looking for ;)

beta testing will come but I didn't quite finish everything, I have to leave for a few days and will probably create a new thread if this one is lost, but it is possible I can still work on the map with my laptop:D I will see what I can do.

What is left to do:

- Roaming ghosts
- Triggers for the death countdown, I'm making it so only the guy who is gonna die in the shortest time is shown by the countdown, and when he dies or gets rescued, its the one after.

example:
two guys get freezed, the one which has the least time before he dies is shown by the countdown window, if he dies or gets rescued the other guy is shown.

- Some abilities and upgrades left to do ( units are 95% done )
- Checking for problems

thats about it!

DeSty
07-15-2003, 05:50 AM#54
c0nnick
Could I beta test?
07-15-2003, 11:12 AM#55
desty
Sure,
Just stay in contact with the forum, I'll post a new thread soon with more info for the beta testing, or continue this one, this will probably be in about 10 days or so.

cheers

DeSty