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UMSWE 3.8

07-22-2003, 03:45 AM#46
RodOfNOD
If you like fyredawgs Unit Editor order then you will probably really like this:

http://www.rodofnod.com/rodobj.jpg

I also found the new TFT as well as Fyres very confusing and so I put all of the important fields at the top and the REALLY important ones at the absolute top.

If anyone has any suggestions or would like a copy of the 2 files necessary to do this I will be happy to post them here. Also I am waiting for 4.0 as what I do may change how that works with UMSWE as we are all changing the same files.

I have also shown SCIO my screens.

Good Luck and have fun!
07-22-2003, 04:58 AM#47
CrimsonKissaki
ok, then if im not supposed to get those folders great. however, i do get the aforementioned error "unable to find target to patch". any ideas as for what causes this? running win2k if it makes a difference, and i checked the registry entries and they're fine.
07-22-2003, 05:39 AM#48
Scio
Yes the object editor will be reorganized, ive been quite busy, and quite drunk recently so i havent gotten the time to work on UMSWE, nto to mention im wating for starcraftfreak to send me some files
07-22-2003, 06:22 AM#49
RodOfNOD
No problemo Scio.... dont get too drunk.... :>

Thanks for all that you have done so far looks great.
07-22-2003, 08:00 PM#50
Starcraftfreak
Quote:
Originally posted by piRo-piOn
wut are these 90 degree cliffs everyone is rambling about?

and: pls make options for:
no huge/mini doodads
no all units in one list (i like the campaign divided up thingy)
and all creeps tileset specific




and i can help you make the untill loop if i was talking about before if i can figure out how to add triggers.

These options are already there (in 3.8 Scio didn't include them, but in 4.0 they will be back).
The For loop until will not be possible as GUI triggers as these Multiple actions triggers are hardcoded (I posted a more detailed info about this in the wishlist thread).

Quote:
Originally posted by Scio
Yes the object editor will be reorganized, ive been quite busy, and quite drunk recently so i havent gotten the time to work on UMSWE, nto to mention im wating for starcraftfreak to send me some files

Really? I didn't know. Please PM me about that.
07-24-2003, 01:55 AM#51
Fiery_Maelstrom
Hmm.. Great editor... Found one problem though.. ot sure what it is either.

When I was working on my map (which has tons of custom units and imported images) the images suddenly all disappeared and were not visible. I say this, because it *may* be part of the problem.

The problem is I pressed Test map and I got attacked with error messages. I tried it again later, but it did not repeat. I will copy the error messages below:

MPQDraft fatal exception report:
07/23/2003 19:34:35.830

Exception code: 80000004 EXCEPTION_SINGLE_STEP
Fault address: 00489c1f 04:00027c1f C:\PROGRAM FILES\WARCRAFT III\WAR3.EXE
Handler address: 10001122 01:00000122 C:\WINDOWS\TEMP\EMB3243.TMP

Registers:
EAX:004620b0
EBX:00000000
ECX:de9dfc30
EDX:bffc9490
ESI:00000000
EDI:00000000
CS:EIP:0177:00489c1f
SS:ESP:017f:007af540 EBP:007afdac
DS:o17f ES:017f FS:1b7f GS:0000
Flags:00000202

Call stack:
Address Frame Logical addr Module
00489c1f 007afdac 0004:00027c1f C:\PROGRAM FILES\WARCRAFT III\WAR3.EXE
004de148 007afe38 0004:0007c148 C:\PROGRAM FILES\WARCRAFT III\WAR3.EXE
bff8b537 007aff78 0002:0012537 C:\WINDOWS\SYSTEM\KERNAL32.DLL
bff8b3e9 007afff4 0002:000123e9 C:\WINDOWS\SYSTEM\KERNAL32.DLL

So I pressed ok and I got a fatal error:

WAR3 caused an exception 01H in module WAR3.EXE at 0177:00489c1f.
Registers:
EAX=004620b0 CS=0177 EIP=00489c1f EFLGS=00000202
EBX=00000000 SS=017f ESP=007af540 EBP=007afdac
ECX=de9dfc30 DS=017f ESI=00000000 FS=1b7f
EDX=bffc9490 ES=017f EDI=00000000 GS=0000
Bytes at CS:EIP:
6a ff 8b 0d 8c f5 55 00 51 ff 15 c0 73 56 00 b8
Stack dump:
007afe28 004620c0 00000000 00000000 00000000 cccccccc 004620b0 cccccccc cccccccc cccccccc cccccccc cccccccc cccccccc cccccccc cccccccc cccccccc

Then I went to the MPQ Draft and this was the log there:

MPQDraft fatal exception report:
07/23/2003 19:34:35.830

Exception code: 80000004 EXCEPTION_SINGLE_STEP
Fault address: 00489c1f 04:00027c1f C:\PROGRAM FILES\WARCRAFT III\WAR3.EXE
Handler address: 10001122 01:00000122 C:\WINDOWS\TEMP\EMB3243.TMP

Registers:
EAX:004620b0
EBX:00000000
ECX:de9dfc30
EDX:bffc9490
ESI:00000000
EDI:00000000
CS:EIP:0177:00489c1f
SS:ESP:017f:007af540 EBP:007afdac
DS:017f ES:017f FS:1b7f GS:0000
Flags:00000202

Call stack:
Address Frame Logical addr Module
00489c1f 007afdac 0004:00027c1f C:\PROGRAM FILES\WARCRAFT III\WAR3.EXE
004de148 007afe38 0004:0007c148 C:\PROGRAM FILES\WARCRAFT III\WAR3.EXE
bff8b537 007aff78 0002:00012537 C:\WINDOWS\SYSTEM\KERNEL32.DLL
bff8b3e9 007afff4 0002:000123e9 C:\WINDOWS\SYSTEM\KERNEL32.DLL

Stack bytes:
0x007af540: 0x007af550: 0x007af560: 0x007af570: 0x007af580: 0x007af590: 0x007af5a0: 0x007af5b0: 0x007af5c0: 0x007af5d0: 0x007af5e0: 0x007af5f0: 0x007af600: 0x007af610: 0x007af620: 0x007af630: 0x007af640: 0x007af650: 0x007af660: 0x007af670: 0x007af680: 0x007af690: 0x007af6a0: 0x007af6b0: 0x007af6c0: 0x007af6d0: 0x007af6e0: 0x007af6f0: 0x007af700: 0x007af710: 0x007af720: 0x007af730: 0x007af740: 0x007af750: 0x007af760: 0x007af770: 0x007af780: 0x007af790: 0x007af7a0: 0x007af7b0: 0x007af7c0: 0x007af7d0: 0x007af7e0: 0x007af7f0: 0x007af800: 0x007af810: 0x007af820: 0x007af830: 0x007af840: 0x007af850: 0x007af860: 0x007af870: 0x007af880: 0x007af890: 0x007af8a0: 0x007af8b0: 0x007af8c0: 0x007af8d0: 0x007af8e0: 0x007af8f0: 0x007af900: 0x007af910: 0x007af920: 0x007af930:
Code bytes:
0x00489c1f: 0x00489c2f: 0x00489c3f: 0x00489c4f:

Yup... so I have no idea what it is or what it messed up. Just thought I would let you know it happened.

Also, I was wondering why the MPQDraft patcher logs are so frequent. You should make them delete themselves or just not log. I have 120MB in .txt logs in my UMSWE folder and they server no purpose that I can see.

Thanks,
Fiery_Maelstrom
07-24-2003, 03:00 AM#52
Scio
i cant stop the logs, those are built into the version of mpqdraft i have, if someone has a newer version id gladly use it. As for that error, im not quite exactly sure what caused it, but if you could send me the map ill try to figure it out. PM more for my email or find me on mIRC, the addy listed here is not my main account
07-24-2003, 05:19 AM#53
CrimsonKissaki
any ideas why id see an error "unable to find target to patch"? as before, registry is fine, no other proggies installed, none of those odd directories, and im running umswe3.8 from the warcraft 3 directory. thanks
07-24-2003, 10:17 AM#54
Scio
that error is casued by registy problems, so
1) made SURE the registry is right
2) reinstall
07-24-2003, 12:44 PM#55
hodi
Quote:
Originally posted by Starcraftfreak
...has a better Terrain Editing...


huh? could you explain this further for some1 who hasn´t worked with UMSWE yet? How exactly has the Terrain Editing changed?
Can´t wait to see UMSWE 4.0, maybe this ll motivate me to do the terrain I drew on a paper :ggani:


hodi

PS: Where to spend my 100th post....:////
07-24-2003, 06:13 PM#56
CrimsonKissaki
[note: this is an edited post] after posting my reg entries here for other's perusal, i noticed i had misspelled "installpath" on the reg entry. "all for the lack of an 'l'". now i feel silly, but umswe works great. thanks for the aid. and btw, if anyone knows where that quote came from other than me i'll give you a cookie.

ps. how about putting in the ability to choose custom units as the projectile art? i dont see a way to do that as of yet.
07-24-2003, 06:32 PM#57
Starcraftfreak
Quote:
Originally posted by hodi
huh? could you explain this further for some1 who hasn´t worked with UMSWE yet? How exactly has the Terrain Editing changed?
Can´t wait to see UMSWE 4.0, maybe this ll motivate me to do the terrain I drew on a paper :ggani:


hodi

PS: Where to spend my 100th post....:////

I spoke about UMSWE in general. In the current version for RoC 1.10/TFT, there are no advanced terrain editing capabilities (Scio, correct me if you added some), but in UMSWE 4.0 there will be definately ones.
07-24-2003, 08:09 PM#58
Scio
yes it will, currently the only terrain editing enchancement I have added in is allowing 90 degree slopes on bumps, and a larger range of cliff differences, ie taller peaks, lower lows.
07-25-2003, 08:07 AM#59
orci
When will you release it? I can't wait.
07-27-2003, 06:37 PM#60
Otaku3000
I'm having a problem getting this to work. Does it have to be in any certain directory.
The Problem: whenever I open it I get a bunch of pop up alert errors. Mostly fall around trigger problems.

this is the first...

Trigger Database error
[TriggerEvents] - TriggerRegisterDestDeathInRegionEvent
Data section and text section have different number of parameters (1, 0)

Using:
The Frozen Throne v1.1

Never used the previous UMSWEs...