HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Kaliron's Darkest Hour - RPG

08-30-2003, 04:40 PM#46
DaKaN
Quote:
Originally posted by FyreDaug
how's DC's terrain coming?


like i said in that IRC conversation, i would have time after i finished the DK map, and after i move into my new apartment (comming this thursday)
08-30-2003, 08:02 PM#47
yoda_24
Quote:
Originally posted by Pen²
The idea using agility for armors is bad. Don't forget agility is increasing your attack speed!

Agility for warcraft 3 is like dexterity in DnD. It increases attack speed and armor which seems fine. Why wouldn't it be a good idea?
08-30-2003, 09:59 PM#48
Pen²
Quote:
Originally posted by yoda_24
Agility for warcraft 3 is like dexterity in DnD. It increases attack speed and armor which seems fine. Why wouldn't it be a good idea?
You miss the main problem: Ever heard of an armor increasing your movement?! emote_sweat
Well normally armors slow you down ... :ggani:
08-30-2003, 10:14 PM#49
l]arkOne
I didnt like the way armor was increase so I set it to 0 in gamepley constant and use item. Seem like youre making a similar gear system to mine. I was thinking of using final fantasy 9 gear system to gain new magic. What do u think about it?
08-31-2003, 01:09 AM#50
DaKaN
There are 7 hero stats that have nothing to do with the normal wc3 stats (which will most likely not even go over 35-40 even at the max level, because the + is so small per level) The main concentration is on my custom 7 hero stats:

While the names might not be final, here is the basic idea of the stats

-Attack
-Armor (every 2 armor points = 1 armor. I also edited the formula in the game constants that determins the + reduction %)
-HP
-MP
-HP Regen
-MP Regen
-Attack/Move Speed