| 08-30-2003, 04:40 PM | #46 | |
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like i said in that IRC conversation, i would have time after i finished the DK map, and after i move into my new apartment (comming this thursday) |
| 08-30-2003, 08:02 PM | #47 | |
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Agility for warcraft 3 is like dexterity in DnD. It increases attack speed and armor which seems fine. Why wouldn't it be a good idea? |
| 08-30-2003, 09:59 PM | #48 | |
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Well normally armors slow you down ... :ggani: |
| 08-30-2003, 10:14 PM | #49 |
I didnt like the way armor was increase so I set it to 0 in gamepley constant and use item. Seem like youre making a similar gear system to mine. I was thinking of using final fantasy 9 gear system to gain new magic. What do u think about it? |
| 08-31-2003, 01:09 AM | #50 |
There are 7 hero stats that have nothing to do with the normal wc3 stats (which will most likely not even go over 35-40 even at the max level, because the + is so small per level) The main concentration is on my custom 7 hero stats: While the names might not be final, here is the basic idea of the stats -Attack -Armor (every 2 armor points = 1 armor. I also edited the formula in the game constants that determins the + reduction %) -HP -MP -HP Regen -MP Regen -Attack/Move Speed |
