| 11-25-2003, 06:33 PM | #46 |
the gnomish inventors are of the few gnomes that survived the fall of gnomerigan. after the fall of their great technologically advanced empire, these few gnomes decided to aid the human alliance in their last efforts to stop the undead scourge from wiping out all that is buitifull and alive on this world. gnomish inventors are highly vernerable but very intelligent. they use their advanced technological structures to keep the enemy away and improve their equipment, allthough he is a bit clombsy, cousing his creations to collapse after a period of time. his incredible knowledge of mechenica allows the gnomish inventor to sabotage and demolish enemy mechenical units in no time. hero stats: cost: 425 gold, 100 lumber, 5 food. Attack type: hero Weapon type: missile Armor Type: Hero Cooldown: 2.00 Range: 60 Primary Attribute: Intelligence Strength Bonus per Level:1.25 Agility Bonus per Level:2.00 Intelligence Bonus per Level: 3.00 Health Regeneration: Always Mana Regeneration: .01 Day Sight: 180 Night Sight: 80 Speed: Fast (300) Build Time: 55 Transport Space Usage: 1 Production Hot Key: I some hero names: gnimo the brilliant. nico the smart. alex the carpenter... stuff like that, quite regular joes. hero skills: SABOTAGE sabotages an enemy building or mechenical units, inflicting initial damage and stops target from functioning for a limited amount of time LEVEL 1: mana cost: 125 duration:10 sec. Damage:300 cooldown:35 sec. Range:mellee targets allowed: mechanical units and buidings. LEVEL 2: mana cost: 125 duration:20 sec. Damage:500 cooldown:35 sec. Range:mellee targets allowed: mechanical units and buidings. LEVEL 3: mana cost: 125 duration:30 sec. Damage:700 cooldown:35 sec. Range:mellee targets allowed: mechanical units and buidings. CONTRAPTION: builds a small defensive unit to attack your enmies. defencive unit cant move! LEVEL 1: mana cost: 100 duration:80 sec. cooldown:30 sec. Range:mellee casting delay: 5 sec. LEVEL 2: mana cost: 100 duration:80 sec. cooldown:30 sec. Range:mellee casting delay: 4 sec. LEVEL 3: mana cost: 100 duration:80 sec. cooldown:30 sec. Range:mellee casting delay: 3 sec. contraption stats: level:1/2/3 unit type: building attack type: pierce weapon type: missile armor type: fortified Armor:1/2/3 ground/air attack:10-15/20-25/30-35 cooldown: 2.0 hitpoints: 200/400/600 range: 60 ENHANCED EQUIPMENT (passive) uses tecnology to improve the equipment of the gnomish inventor LEVEL 1: +1 armor, +10% damage LEVEL 2: +2 armor, +15% damage LEVEL 3: +3 armor, +20% damage INVENT FLYING MACHINE (ultimate) builds a flying machine to give the gnomish inventor a flying ability and a bombing attack. mana cost: 100 duration:60 sec. cooldown:180 sec. Range:melee casting delay: 5 sec. allowed targets: self effect: movement type flying, armor type hero, attack type ground:chaos (bombs), attack type air: hero. armor +2 movement speed very fast pfew *wipes sweat off forehead* that was some work... thnx to vigor for helping me on the abilities and stats. could use some more balancing though.. |
| 11-27-2003, 04:20 PM | #47 |
Here is a WIP of mine. I will update it when it is done. I just didnt want my idea taken by anyone. Gnomish War Machine With the fall of their great technilogical city of Gnomerigan, the gnomes fled to the dwarven cities. With survivors and supplies that they could take with them, they brought the last remaining war machines. Since gnomes are not physically strong, these lumbering hulks of metal give one gnome the power of a battalion of gnomes. It is armed with a powerful cannon as well as claws for a melee attack. Spells: -Cluster Missiles: Fires a number of missiles from the cannon. Each missile will hit an enemy and do area of effect damage around that enemy. -Seige Cannon: The cannon becomes the primary weapon and it used to take down building from far away. more spells coming soon. |
| 12-03-2003, 03:20 AM | #48 |
This non-hero unit is the result of a tumor on the pituitary gland that causes an abnormally large amount of growth hormone to be secreted thus making this extremely large man. This deformity runs through all human's genes however does not occur often. When it does happen however the baby is looked down apon as a misfortune and a curse. This deformity not only causes the person's size be abnormally large but it also effects the brain causing it to have the thought process and emotion of a two year old child. These "Giants" also constantly wear a black mask due to the scarring and deformation of the skull. The deformation of the skull is caused by the rapid growth of the skull plates causing them to misalign. Due the girth and the controlability of them, the "Giants" are used as massive war machines. Not only are they great at combat but they are also used as intimidation. They equip the "Giants" with the largest polearm (which he is barely able to darg himself) the army can find and strap a massive shield to what is left of the other arm, that they can swing in front of them to block attacks or use as a secondary weapon. The reason why the left arm is missing is that the human army believes that it will stimulate the muscle growth in the right arm, so they now cut the left arm off at the elbow at birth to get the full potential out of the right arm. Lumbering Giant's Skills
The picture is sumbit to change if I have time, the two things below the picture shows reference (somewhat) to what his size is. The the right is the Lumbering Giant and the the left is what is supposed to be a normal sized man. I am so so sorry for double-posting but please delete that reply above i acedently used the wrong picture the one I didn't shrink. So so sorry once again. Not for sure how to delete or even if i could I would if I knew how. Delete this one too. |
| 12-12-2003, 02:32 AM | #49 |
Here is Wolverine's entry. Due to unforeseen computer hardware problems, he has lost the necessary files to complete this work of art. Most of the body is complete and therefore the modelers and texturers will find it easy enough to follow. He leaves the choice of weapon up to the modeler. And here it is: |
| 12-18-2003, 01:05 AM | #51 |
| 12-18-2003, 05:15 AM | #52 |
Race: Blood Elf Primary Attribute: Agility Description: At the realization of their foes bearing thicker and thicker armors, the Blood Elves were forced to compensate for such and train in the specialized techniques of evisceration: the killing of a foe by internal damage and removal. The swift and lethal eviscerators excel in finding weakpoints in armors and striking with amazing speed to puncture vital organs and even remove some. With their skills deployed, even the most heavily armored foe's heart is not safe within their body. Asphyxia (Mana cost 75 - Organic units only): The Eviscerator leaps into the air and comes down, plunging their swords into the base of the neck and ripping into the lungs causing massive damage. Level 1 -125 damage Level 2 -250 damage Level 3 -350 damage Heart Pierce (Mana cost 100 - Units only): The Eviscerator targets for a foe behind another and pierces both of them, often through the heart of their armor. Level 1 - 75% damage Level 2 - 150% damage Level 3 - 450% damage (uses both swords) Severed Nerve (Mana Cost 50 - Units only): A physically weak attack that causes near paralysis even through the thickest of armors. Level 1 - 25 dmg. 50% slow Level 2 - 75% slow Level 3 - 90% slow Ultimate - Evisceration (Mana Cost 250 - Units only): In a furious dance, the Eviscerator spills the innards of all foes around him with blinding speed; leaping, rolling, and spinning with blade extended, the enemies are quickly emptied of their life. Lasts 10 seconds, 100 damage per second. |
| 12-18-2003, 05:41 AM | #53 |
Nice idea Hex, but I can't even pronounce his name, not to speak about remembering it. Here's my entry. Fire Guard Before the Burning Legion's invasion Fire Guard were performing some magic tasks in small villages, but were considered "lesser" mages, because they gained their powers through meditation and battle training, and not naturally (like elves) or by studying ancient scrolls (like mages of Dalaran). After the mage ranks of alliance thinned because of the destruction of Dalaran, authorities noticed how useful Fire Guard could be. And unlike most of other mages, Fire Guard possessed not only magical, but also considerable combat skills. Fire Guard are combat spellcasters. Tho they have only two spells, they can additionaly learn "sword training" ability which increases their attack speed. They are quite a slow unit, but their versatility counter this disadvantage. Abilities/Spells: "Fireball" - auto castable ranged spell, that can deal little damage to flying enemies (kinda like a second attack, but costs mana). "Flame seed" - target enemy unit suffers 1 point of fire damage per second for 30 seconds. If the enemy unit is killed while under this spell, it explodes, dealing small area of effect damage to all surounding units. "sword training" - (ability, passive) improves Fire Guard's attack speed. EDIT: No, I'm not boycotting this contest anymore.... BTW, what's up with all the blood elves? I know they're cool and all, but this is ridiculous |
| 12-20-2003, 01:13 AM | #54 |
Here's my entry....i kinda rushed because of the deadline and couldn't finish the draw very well neither put it some color(also my scaner is broken)........but anyway here it is Blood Elven Light Mage(Name in progress...) After Lord Illidan's defeat at Icecrown, the blood elves were surrounded by the undead scourge, and the ranks of their Naga allies were either scaping or dying in an effort to survive......., The Blood Elves were in terrible despair.......... It was then when this mighty warriors appeared, from the higher ranks of the Priests this highly skilled blood elves have learned the magics of the blood mages combining them with the powers of the priests and ,because of the hostile enviroment, they have learned to wield swords as well.Imbuing their weapons with magical powers this blood elves still hope to save their people from the slaughtering of the scourge..... Primary Atributte: Agility Abilities: Fire Sword: Imbues his sword with fire causing greater damage to their enemies and making them to take damage over time Lv1-+25 dmg, minor damage over time- 40 mana Lv2-+45 dmg, moderate damage over time-60 mana Lv3-+80 dmg, major damage over time-100 mana Blinding Light: The Hero throws a light so strong that makes nearby enemy units have a chance to miss an attack. Lv1-15% chance to miss the attack-20 mana Lv2-30% chance to miss the attack- 40 mana Lv3-50% chance to miss the attack- 60 mana Aura of Light: Causes nearby friendly living units to gain hp and deal half damage to undead enemy units Lv1-Friendly units gain 1/2 hp per second. Lv2-Friendly units gain 1 hp per second Lv3-Friendly units gain 2 hp per second Fire Of Purification(Ultimate):The Hero Causes an powerfull explosion of fire and light that makes nearby enemy units lose 350 hp dispelling all magic in the area-Deals +200 dmg to summoned units- 150 mana |
| 12-20-2003, 02:41 AM | #55 |
THE WARLORD SEASON IS OVER Further entries shall not be accepted anymore. Now wait for the judges' decision. |
| 12-21-2003, 03:44 AM | #56 |
Here are the judge's ratings: Again, the rating system was very rigid... Nakou the Sayan: Quality: 7 Idea: 5 (no description added) Regarding Theme: 7 Overall: 6 Lachdanan: Quality: 6 Idea: 7 Regarding Theme: 8 Overall: 7 erwtenpeller: Quality: 9 Idea: 8 Regarding Theme: 7 Overall: 8 yoda_24: Quality: 3 (was not finished) Idea: 7 Regarding Theme: 7 Overall: 5 Tiki-Shag: Quality: 6 Idea: 6 Regarding Theme: 6 Overall: 6 Candy_Warlock: Quality: 8 Idea: 7 Regarding Theme: 7 Overall: 7 Hex: Quality: 7 Idea: 6 Regarding Theme: 7 Overall: 7 Raven_Lord: Quality: 6 Idea: 7 Regarding Theme: 7 Overall: 7 kanon_sama: Quality: 5 Idea: 6 Regarding Theme: 6 Overall: 6 Xmettalium isn't in the list because she quit. And wolverine isn't because of two main reasons: - His accounts changes too often, I wouldn't be able to send the prize if he winned... - He's banned from wc3c. |
| 12-21-2003, 05:35 AM | #57 |
oops........ sorry....... forgot to declare the winner..... The Winner of the Master Season is ERWTENPELLER!!!!!!! CONGRATULATIONS!!!!!!: I'll give you the points prize soonly. |
| 12-23-2003, 02:52 PM | #58 | |
Quote:
You sure about that....? With Orin at the mod reins I am considering entering the Warden Season.... Orin can you judge for the Warden Season so I can join? *nudge nudge wink wink*... At least I gave an effort for the Warlord Season...sigh... THE WARDEN SEASON IS NOW OPENED!! DEADLINE: JAN 25TH |
| 12-24-2003, 02:30 PM | #59 |
Name: Sentinel Elite Race/Sex: Night Elf Female Description: Many years of fighting both the wild beasts of the forest and the raging forces of the Scourge has battle hardened these fearless warriors. Unlike most night elves, they fight mainly with a sword but will use the bow commonly used by their people if necessary. Their combat practices with a sword go back to the time of the Kaldorei, before the demon corruption plagued the world. Has shadowmeld like all other Night Elf Females. Spells: Glaive - The Sentinel Elite will throw her glaive at a target. The glaive will bounce off the first target and hit multiple targets around it before returning to the Sentinel Elite. Poison Dagger - The Sentinel Elite throws her poisonous dagger at a single target. The poison will slowly hurt the target and slow it's movement and attack speed. Marksman(upgraded) - The Sentinel Elite puts her sword in its sheath (on back) and takes out her bow turning her into a ranged unit. Phantom (upgraded) - While in shadowmeld, the Sentinel Elite can attack and cast spells while invisible but moving will break the shadowmeld. |
| 12-30-2003, 06:34 AM | #60 |
Name: Lunais Race: Night Elf Gender: Female Class: Druidess of the Fang (Hero) Statistics: Primary Statistic: Agility Starting Statistics: 16 STR, 22 AGI, 19 INT Strength Per Level: 1.90 Agility Per Level: 1.75 Intelligence Per Level: 2.25 Attack Rate: 1.70 Attack Range: 100 HP Regeneration Rate: .50 (only at night) Movement Speed Base: 320 Description: This sacred sect of Druidesses has adopted the totem of the elegant Feline, allowing them to tranform into great Silverback cats to prowl the forests and fields of their homelands. In defense of Kalimdor, these women have learned to hunt and kill amongst the fierce prides of Silverbacks, and may call upon the Night Elf goddess Elune for her blessing. History: In response to the savage struggle that has gripped the inhabitants of Kalimdor since the return of the Scourge and rise of Arthas, a band of young, untrained Night Elven men and women was gathered to approach the great Silverback cats during the time of Illidan's pursuit. It was in the hope that an alliance could be reached with these grand feline prides that this small party was sent forth to the distant n'Myrial Plains where Elune's light frosts the pale grasses in daylight and darkness. Unable to spare many able hands, the group was sent out from the forests with but a small escort of Huntresses and Druids. The journey was arduous; by the time they reached their destination, the escort was more than cut in half, and but a few young men and one woman remained. The band was met by a feline scout, glimmering like quicksilver on the plains, and was brought to the pride with frigid courtesy. Throughout the talks, it became evident that the felines were uninterested in performing as mounts for their skilled Huntresses, and even less willing to assisting the male Druid sects in their nature magic rituals. Discouraged, the party was forced to move camp to the borders of the pride's territory, where they prepared themselves for the perilous journey home. That very night, the last woman, Lunais, was approached on the banks of a gleaming brook by a Silverback. It was long and lean and nimble, and far swifter than its Frostsaber cousins. Not daring to speak, Lunais watched the feline approach, her hands still at her sides, her feet trailing in the frigid waters. The cat sat at her side in companionable silence for a time, before at last it deigned to speak. Silverbacks, she was informed, were no simple brutes to be sat upon as mounts, and they thoroughly distrusted male wiles. What the pride offered the woman, there on the bank of that night time river, was a magical alliance with the Night Elves, much as that shared by the Druids and their totem beasts, with but one condition – that only the females share the bond between Elf and Silverback, to use the pride's strength and magic to defend their lands. A solemn oath then passed the lips of the young Elf, and a sacred pact was created. Thus did Lunais become the founder of a new and extraordinary sect of Druids – the Druidesses of the Fang. Abilities: 1.) Silverback Form - Transforms the Druidess into a giant Silverback cat, increasing movement and attack rate, and giving a small chance to critically strike. She may also Shadowmeld in the daylight while transformed. However, the Druidess is unable to cast spells while in this form, and is particularly susceptible to spell damage. (1 level) - +10% movement speed, 10% attack rate, 15% chance to do 2x damage. - Takes 150% spell damage. - Gains ability to Shadowmeld during the day. - 75 mana, 10 second cooldown. 2.) Hamstring - Using fang and claw, the Druidess slashes the tendons in the legs of her foes, reducing their movement speed and causing extreme blood loss. This ability may only be used while in Silverback form. (2 levels) - Melee range snare and damage over time. - Level 1: 10% movement speed decrease, 5% health lost per second, 5 second duration. - Level 2: 15% movement speed decrease, 8% health lost per second, 6 second duration. - 90 mana, 10 second cooldown. 3.) Elune's Grace - Calling upon the Goddess of the Night Elves, the Druidess causes allied units nearby to regenerate at an increased rate, while substantially slowing their movement speed. She is unable to move while channeling this spell. (3 levels) - Small to medium radius area effect channeling regeneration, centered around the caster. - Level 1: 10 HP regenerated per second, 30% movement speed decrease, 20 second duration. - Level 2: 20 HP regenerated per second, 25% movement speed decrease, 25 second duration. - Level 3: 30 HP regenerated per second, 20% movement speed decrease, 30 second duration. - 120 mana, 35 second cooldown. 4.) Tempest - The Druidess fills her hands with potent magical force and rends a distant enemy with claws of air. (3 levels) - Long range instant direct damage spell. - Level 1: 80 damage. - Level 2: 115 damage. - Level 3: 150 damage. - 100 mana, 8 second cooldown. 5.) Hunter's Gaze (Ultimate) - As the stalker paralyzes its prey with a glance, the Druidess draws upon her animal instincts and frightens nearby enemies into stillness each time her predator's gaze sweeps over them. - Pulsing, area effect channeling stun. - 3 second duration stun every 8 seconds (5 seconds of free movement between stuns). - 35 second duration (4 stuns maximum). - 150 mana, 180 second cooldown. The Elf: The Druidesses of the Fang are smaller than their Druid counterparts, and lithe and willowy of form. Their hair, silver as the fur of their totem creatures, is invariably long and unbound. ![]() Full size picture: http://www.u.arizona.edu/~hramsdel/fangelf5.jpg Uncoloured sketch: http://www.u.arizona.edu/~hramsdel/fangelf.jpg Front and back shots: ![]() The Silverback: Silverbacks are great, long-limbed beasts, rivalling the fierce Frostsaber tigers of Winterspring in length, but more slender and lightly built. These felines are clearly meant for swift and decisive attacks, lacking the brute force of their fellows. Their fur is sleek and shining silver, with a slight mane drifting along their spine from head to tail. Their points (paws, muzzle, ears, and tail) are a deep, cold grey, and they most often have piercing green eyes. ![]() Uncoloured sketch: http://www.u.arizona.edu/~hramsdel/silverback1.jpg Input welcome. =) |
