| 10-17-2002, 06:26 AM | #46 |
Guest | Uh, all I see on his signature is text, if you want to mod your signature, just go to USER CP-EDIT OPTIONS-then go to the Signature...? :guns: |
| 11-02-2002, 11:19 PM | #47 |
Hey i'm making a map to learn stuff, and almost everything works, except the most important thing(almost), losing. I have a variable for each player, and a Leaderboard to show each players' number, and what i want is: whenever a player get 300, he would lose. but it doesn't work :nono: I KNOW THIS IS REALLY CRUDE DON'T FLAME ME HELP ME! If (Kills[(Player number of player 2 (Blue))] Equal to 300) then do (Game - Defeat Player 2(Blue) with the message: blahblahblah) else do (do nothing) well this down't work. there are other conditions that i perhaps could use to check if the number were 300, but they only work if the variable is "Real" but mine are "Integer"... i used a WC3-Campaign.com's Leaderboard guide to make my leaderboard :bgrun: |
| 11-09-2002, 06:36 AM | #48 |
Even though I have absolutely no Idea why you posted your question here, use greater than 299. ''Player number of player 2 blue ??'' Make a integer array like kills [1],[2],[3] Whenever the value changes set the value of the variable to (Kills [2] + 1) Change value in leaderboard for player 2 to (kills [2]) Event - Periodic Aciton: If {integer comparrison} - Kills [2] greater than 299, Then - Game - End game in defeat for player 2 Else - Do nothing |
| 11-17-2002, 12:50 AM | #49 |
Guest | How many items does your bag hold? I made a bag like item too, except i didn't use dialogs or JASS. (I dont want to learn yet another programming type language ) Mine can hold up to 10 items. I am just curious how much yours holds. :D |
| 11-17-2002, 01:56 AM | #50 |
5 buts its old. I can easily expand it to 10 items (Having duplicate slots as it were) Mines just is very item like unlike many other methods to do it. You really should check it out yourself its quite intresting how integrated into the UI it feels. |
| 11-17-2002, 07:49 PM | #51 |
Guest | Well, as infinite as one can get within the limits of array sizes in WorldEdit. And using one variable. Has anyone tried...hashing? If not, it'll be in my map release...or maybe I'll post it here if people are interested. |
