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Walking forst wyrms

01-28-2004, 03:44 PM#46
Dark Illidan
why all of this work? why not just put legs from the thunder lizzard on the frosty? then change animations to walking and there you have?
01-28-2004, 05:13 PM#47
Khadhar'phak
you could duplicate frostie's legs and attach em further up the body to give it four legs. Or it could walk on just two legs...
01-28-2004, 06:25 PM#48
lacrossetitans
Yes you could but you risk the mesh not attaching during the animation also it is possible just look at a chicken.
01-29-2004, 03:46 AM#49
Smelly_Giraffe
that is what it needs to look like (withouit te bone i think the gmax model was good just needs animation from leathal furys idea)

and also the skin is at the path i pasted on 1st post
02-04-2004, 12:23 PM#50
obidobi
How is the walking Frost wyrm going? :ggani:
02-07-2004, 12:48 AM#51
Nozdormu
I had actually considered that. The wings will likely have to be static and without animation, though.
02-07-2004, 01:31 AM#52
Smelly_Giraffe
.... Im having trouble with the ksin and hte model putting them together i think the black dragon animation is good to put in but sum1 said thunder wyrm dont work cause he tried it
02-07-2004, 02:05 AM#53
|:|St0rM|:|
Hmmmmm....You could try to c'n'p the legs of a thunder lizard on to the frosty then in the object editor(World Editor) make the frosty a ground unit. it might work it might not.
03-01-2004, 03:09 PM#54
obidobi
Any thing happening here? It have beed dead for quite a time
03-03-2004, 03:19 PM#55
Tyraxor
Well nothing seems to happen, maybe I can do some work on it. Just I have no idea with export and stuff.