| 10-07-2002, 10:48 PM | #46 |
Why is it so large? Do you have custom music and voices? If this is a WCIII Bnet map, I'd advise taking those out, and leaving only the skins. |
| 10-07-2002, 11:04 PM | #47 |
Bah, if it means that, keep it single player. I prefer a good singleplayer RPG over a decent multiplayer. |
| 10-07-2002, 11:25 PM | #48 |
i made a reasonable diablo2 map ages ago which includes a lot of the stuff that you may want to use in your new set of maps feel free to go through it i never skinned back then but i got a round it, the angel thing is very difficult i have tried it myself the spell for revive with the angel only has one animation and u cant make it stand still so i suggest that u try and put the skin on a model of a dreadlord or make your own and attach it to someone like medivh. anyway if u want a tester or someone to help you with skins etc i can be of service.. if u got MIRC just upload it there u just have to be online at the same time |
| 10-07-2002, 11:46 PM | #49 |
For the angel thing...Isn't there a pause game function in the triggers? If you pause at the right time it will give the illusionof the angel standing still. Then again, everything else will be standing still but something has to give. |
| 10-08-2002, 12:09 AM | #50 |
u can pause only the unit if u want, but believe me i have tried everything with that stupid angel and unless u attach the skin to another model theres no stopping his ascent |
| 10-08-2002, 12:41 AM | #51 |
lol well if you put it that way... Looks like you'll have to try something different ggggg. |
| 10-08-2002, 12:45 AM | #52 |
Its gonna be a single player campaign, each scenario is one Act and the 6th scenario is cow level. Story: You are Throkk, a barbarian, in Act 3 you meet Natalya the Assassin. Based on D2 Storyline. Its huge, especially since its only the first scenario. It has got custom music, skins, voices. So its no wonder its so big. |
| 10-08-2002, 12:47 AM | #53 |
MooooOOOOoooo P.S. Good idea on using only two character classes; there are a whoppin' six heros in my campaign and it's hell to balance them all. Although inho in the future you should release "expansions" where you can play as the other characters. Just a thought. |
| 10-08-2002, 12:50 AM | #54 |
Good Idea, problem is, Single player maps can only have 5 hero buttons down the left side of the screen, and have 6 heros is extremely hard to control and level! |
| 10-08-2002, 12:52 AM | #55 |
Actualy I solved the problem for the most part by splitting the campaign into two parts with three characters each and reuniting them for the last mission (which is accomplished partialy with each hero individualy.) The story makes for some great twists like this and the ending level is AWESOME *reigns in raging ego* |
| 10-08-2002, 08:25 AM | #56 |
Im experimenting to get custom spells, extremely HARD |
| 10-08-2002, 11:21 AM | #57 |
Go over to forums.umsmaps.com and talk to Scio about it. He's the best with triggers and custom spells. |
| 10-08-2002, 10:30 PM | #58 |
Spent about 1 1/2 hours yesterday afternoon, still havent got it! I can make a unit know it in WE, I can make a unit learn it in-game, but i cant make a unit use it in-game. HELP!! Is anyone making a human grom, cos i reaaly suk at skinning (ive only skinned twice.) And otherwise the maps gonna be gay. |
| 10-09-2002, 01:23 AM | #59 |
I'm busy learning custom spells myself, I'll help you when I get up to speed myself. A note, it is MUCH easier to make custom spells for SP then MP so keep it a single player game (if you were considering suggestions otherwise.) |
| 10-09-2002, 01:57 AM | #60 |
I FIGURED IT OUT!! Yippee, custom spells will be added. :) I need to more non-ultimate spells, hard. I replaced Bladestorm with Whirlwind, Critical Strike with Axe Mastery. Need 2 more. |
