| 03-22-2004, 03:59 PM | #46 |
(Sorry, it's me again.) My problem seems to be a frequent error, but as it still works in many other cases, I think it still is a very good n useful prgm : I'm using a sorceress hero in a cinematic, and, though there are problems with her dress (in the cinematic you only see her upper body), I'll be able to introduce many new attitudes using different models with transfered animations. Thanx a lot. |
| 03-22-2004, 06:27 PM | #47 |
I did with proudmoore and priest and sylbanus and archer. It says same as armel "unexpected token" |
| 03-22-2004, 06:34 PM | #48 |
also blademaster and fel guard |
| 03-22-2004, 06:55 PM | #49 |
I already did that with traditional means, (proudmoore and priest) I can send you the file if you give me your email. |
| 03-22-2004, 08:06 PM | #50 |
Just to give an update on the Functionality Java version- Xfered Sorceress Animations onto footman with corpse Vb version- Unable to successfully xfer Sorc Animations onto footman Vb version 2- Xfered Sorceress Animations onto footman with corpse So looks like the version 2 is working fine except for the corpse carry over. However when you start implementing single animation xfers, this might be taken care of right? Anyways just in case anyone wanted to see a footman flapping around like a sorceress when he attacks just import this and change the path to Units\Human\Footman\Footman.mdx Great Job Oinkerwinkle, looks like this program is coming together nicely, can't wait for the next version |
| 03-22-2004, 09:44 PM | #51 |
man its not possible to make a programm that can do everything... the one with the corpse toggles the visbilit wrong(actually it just doesnt).... but thats simple to correct in mdl.... but im remember there was a geoset copy prog back in the days of kmk's being the only model tool, it didnt always work right.... i would also prefer to do it the old-fashioned-way with notepad mfg meph |
| 03-22-2004, 09:45 PM | #52 | |
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| 03-22-2004, 09:49 PM | #53 |
@xaran, and you answer damn fast man =) want help with FDi offered it a year ago? @topic also a prog like this could never do as perfect anim transfers as cookie and xaran did.... |
| 03-22-2004, 10:04 PM | #54 | |
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| 03-22-2004, 11:51 PM | #55 |
This definately isn't a complete replacement for MDL editing, but I don't see how someone could actually like doing the rote copy and paste involved with animation transfers. Anyway, progress is slow on single animation transfers. It's a lot more complicated. |
| 03-23-2004, 12:52 AM | #56 |
as I said before, Im not an .mdl programmer so im not sure how the corpses work. Are they specific bones? Because if they are, can't they be limited out of the transfer? I don't really know what they are classified as |
| 03-23-2004, 02:49 AM | #57 |
ya, you don't spend 20 minutes copy and pasting animations just for your .mdl not to convert back to a .mdx by the way, did you used to be esoteric potentate? |
| 03-23-2004, 06:45 AM | #58 |
Look I'm not saying people shouldn't use this program it's just that some of us are so used to doing MDL editing by hand that we prefer it ok :) besides I can't insult Oinker I find his anim shifter (another program) too darn useful ^_^ let's just leave it to preference ok? |
| 03-23-2004, 08:55 AM | #59 | |
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where can I get this "anim shifter" ? Never heard of it before. |
| 03-23-2004, 10:36 PM | #60 |
My animation shifter is here. Single animation transfers are done to a degree. They are more difficult to use (you have to say which frame to insert the new animation to), but I'm not sure that I'll be able to fix that. I also fixed that bug (or one of them) that caused those errors sometimes (as far as I can tell, at least). |
