| 04-08-2004, 09:37 PM | #46 |
U could post only finished one, like in 'real' master contest. |
| 04-08-2004, 10:30 PM | #48 |
Before we go any further. NO ABILITY AND SPELL DATA... PLEASE! This is what ruins the background story... because then those entries which do not include them end up getting pushed to the back. And remember... these are just concepts... you make the picture that becomes the model which then becomes a unit. The creator of the map should have free rein on which spells it should have. Everyone has their own imagination and does NOT need help on spells. icbm1987 |
| 04-08-2004, 10:33 PM | #49 |
Well, it seems CR3TK is still irritated about the discussion on the Artist Battle Thread . . . On a more helpful not, the original Master Contest had four seasons, each devoted to a main race (Undead, Orc, Human, Night Elf). In the Concept Art section of the Master Contest, you had to come up with a new unit/hero for the race of the current season. Winners could not compete again. If I remember correctly (can't find the thread, seems to have dissapeared), you were graded by three judges selected by Lord based on the skill of your drawing, the originality of your idea, the Warcraft compatability, and (I think) how well a modeller/skinner would be able to figure out evey detail of the drawing to craft the unit. The winner of a season would have his drawing sent to the modeling forum, where a contest would start for modeling the unit, and then to the skinning forum for a similar procedure. I would assume the rules to be much the same, although I arrived on the scene after the contest was over and, as I'm sure Erwtenpeller will tell you, foolishly thought the seasons would start over, sketching an undead hero. Your unit must include at least one paragraph describing its roll in the race, as well as brief descriptions of its abilities. |
| 04-08-2004, 10:40 PM | #50 | |
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that means description... as to what it does... Number values are bad... very bad... they take away from the "Concept" part. Think about how you would design a hero for D&D. icbm1987 |
| 04-08-2004, 11:20 PM | #51 |
Numbers are fine, IMO. It's part of the concept. One reason I won't be entering. The other reason is the backstory. No time. =x |
| 04-08-2004, 11:25 PM | #52 |
No numbers, icbm, just a brief, basic idea of what each ability does. I see nothing wrong with supplying abilities - chances are fairly decent people wouldn't us them anyway, and it adds impact to the idea that the Master Contest is actually making A UNIT! But, no numbers. Leave that to the professional balancing . . . people. (Hmm, maybe we should have a special Gameplay forum, where people discuss stats and stuff . . . nah!) |
| 04-08-2004, 11:51 PM | #53 |
that kinda forum wud kinda be borin... or filled with stats crazed people... and you should really edit ur post or jst make a new thread will clear instructions and all and how to enter and the deadlines so people wunt get mixed up and ask em to post only finished works. heh and i wanna JUDGE!! mwahahahahha |
| 04-09-2004, 03:14 AM | #54 |
ENTRY WITHDRAWN ... weirdness... I'll come up with some story for it later... when I color it... it's just progress right now. I just can't get over the fact that I actually drew a RHOD on him... icbm1987 |
| 04-09-2004, 05:36 AM | #55 | |
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Ah thanks for explaining it, makes much more sense now - you're totally rad; however, I'm not irritated about the Artist Battle thread, why would I be? |
| 04-09-2004, 07:17 PM | #56 | |
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specific reasons not told by me... @ icbm rhod lol, bringing the modern world to wc3 |
| 04-09-2004, 07:33 PM | #57 | |
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What's wrong with Hellboy's "Right Hand of Doom"? It fits perfectly... or not... I'm gonna withdraw so I can judge this season instead... *hates self for being unable to draw sea creatures* icbm1987 |
| 04-10-2004, 10:30 AM | #58 |
Who cares about numers or not, you do a unit so should tell the abilities because the are halft of the concept. Am I wrong? Like... why should the modeler decide the abilities :\ ...numbers...? if one likes to write them, why not (or like "speed: normal"). If I make a "Fire mage" (only an example) I should tell what he can do. Then... why not tell the duration and damage of respective spell? Just to tell a bit about what he is, powerful single-unit (or hero) or only a nobody unit you mass. That is a part of the concept to and says a lot. A bit tired but hope you get my point. The backstory and description should of course(!!!) be more important than stats (aka. numers). |
| 04-10-2004, 11:32 AM | #59 |
Umm this is concept art not unit design 101 thats two diff things unit design gos first then it gos to concept art which are very close but not same when we then get it modeled Concept art has nothing to do with gameplay. |
| 04-10-2004, 03:29 PM | #60 |
So sad... It seems Marco and I came up with the same idea, but he made it to paper before I could... Oh well, I couldn't have drawn it as well... But I've got my other season ideas brewing under my hat! *blurble* yep, brewin' nicely... |
