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Master Contest 2

04-08-2004, 09:37 PM#46
Muoteck
U could post only finished one, like in 'real' master contest.
04-08-2004, 10:26 PM#47
Shadow Blade
Heres my concept art for the unions Murloc Dreameater
Zoom (requires log in)
BackGround: After being enslaved by the Naga, the murlocs where used as laborers and warriors in the Naga's armies. As time passed on, open rebellions where made apon the Naga in an attempt to break free of their control. Although a worthy but futile effort; the Murlocs were once again defeated by the Naga's might. Those that helped the Naga during the rebellion where now regarded some of the Nagas most loyal and honorable warriors. To ensure that the Murlocs would never rebel again; the Naga taught the wisest murlocs how to control their own peoples taughts with the use of dark magic. These new powerful and wise murlocs where then responsible for controling the enslaved murlocs and destoryed any thoughts or dreams of another rebellion. These murlocs later became known as Dreameaters.

Skills

"Conquer Mind"
Mana cost: 75 Cool down: 10 seconds Starting levels: 1,3,5
Background: The Dreameaters are best known for thier ablitiy to takeover an individuals mind. Forcing them to do their bidding.
Description: Takes control of a targeted unit for a short duration of time does not work on heros.
level 1: gains control of targeted unit for a total of 10 seconds
level 2: gains control of targeted unit for a total of 15 seconds
level 3: gains control of targeted unit for a total of 20 seconds

"Hypnosis"
Mana cost: 100 cooldown 15 seconds Starting levels: 1,3,5
Description: Causes nearbye units to fall asleep for a short amount of time
level 1: puts 2 nearby enemy units to sleep within a 400 range radius of the Dreameater for 5 seconds. 2 seconds for heros
level 2: puts 3 nearby enemy units to sleep within a 400 range radius of the Dreameater for 5 seconds. 2 seconds for heros
level 3: puts 4 nearby enemy units to sleep within a 400 range radius of the Dreameater for 5 seconds. 2 seconds for heros

Note: I will finish this later i gotta go for now...
04-08-2004, 10:30 PM#48
icbm1987
Before we go any further.

NO ABILITY AND SPELL DATA... PLEASE!

This is what ruins the background story... because then those entries which do not include them end up getting pushed to the back.

And remember... these are just concepts... you make the picture that becomes the model which then becomes a unit. The creator of the map should have free rein on which spells it should have. Everyone has their own imagination and does NOT need help on spells.

icbm1987
04-08-2004, 10:33 PM#49
Marco Polaris
Well, it seems CR3TK is still irritated about the discussion on the Artist Battle Thread . . .

On a more helpful not, the original Master Contest had four seasons, each devoted to a main race (Undead, Orc, Human, Night Elf). In the Concept Art section of the Master Contest, you had to come up with a new unit/hero for the race of the current season. Winners could not compete again. If I remember correctly (can't find the thread, seems to have dissapeared), you were graded by three judges selected by Lord based on the skill of your drawing, the originality of your idea, the Warcraft compatability, and (I think) how well a modeller/skinner would be able to figure out evey detail of the drawing to craft the unit. The winner of a season would have his drawing sent to the modeling forum, where a contest would start for modeling the unit, and then to the skinning forum for a similar procedure.

I would assume the rules to be much the same, although I arrived on the scene after the contest was over and, as I'm sure Erwtenpeller will tell you, foolishly thought the seasons would start over, sketching an undead hero. Your unit must include at least one paragraph describing its roll in the race, as well as brief descriptions of its abilities.
04-08-2004, 10:40 PM#50
icbm1987
Quote:
Originally Posted by Marco Polaris
as well as brief descriptions of its abilities.

that means description... as to what it does... Number values are bad... very bad... they take away from the "Concept" part. Think about how you would design a hero for D&D.

icbm1987
04-08-2004, 11:20 PM#51
Jacinthe
Numbers are fine, IMO. It's part of the concept.

One reason I won't be entering. The other reason is the backstory. No time. =x
04-08-2004, 11:25 PM#52
Marco Polaris
No numbers, icbm, just a brief, basic idea of what each ability does. I see nothing wrong with supplying abilities - chances are fairly decent people wouldn't us them anyway, and it adds impact to the idea that the Master Contest is actually making A UNIT!

But, no numbers. Leave that to the professional balancing . . . people. (Hmm, maybe we should have a special Gameplay forum, where people discuss stats and stuff . . . nah!)
04-08-2004, 11:51 PM#53
Candy_Warlock
that kinda forum wud kinda be borin... or filled with stats crazed people...

and you should really edit ur post or jst make a new thread will clear instructions and all and how to enter and the deadlines so people wunt get mixed up and ask em to post only finished works. heh and i wanna JUDGE!! mwahahahahha
04-09-2004, 03:14 AM#54
icbm1987
ENTRY WITHDRAWN

... weirdness...

I'll come up with some story for it later... when I color it... it's just progress right now.

I just can't get over the fact that I actually drew a RHOD on him...

icbm1987
04-09-2004, 05:36 AM#55
CRT3k
Quote:
Originally Posted by Marco Polaris
Well, it seems CR3TK is still irritated about the discussion on the Artist Battle Thread . . .

On a more helpful not, the original Master Contest had four seasons, each devoted to a main race (Undead, Orc, Human, Night Elf). In the Concept Art section of the Master Contest, you had to come up with a new unit/hero for the race of the current season. Winners could not compete again. If I remember correctly (can't find the thread, seems to have dissapeared), you were graded by three judges selected by Lord based on the skill of your drawing, the originality of your idea, the Warcraft compatability, and (I think) how well a modeller/skinner would be able to figure out evey detail of the drawing to craft the unit. The winner of a season would have his drawing sent to the modeling forum, where a contest would start for modeling the unit, and then to the skinning forum for a similar procedure.

I would assume the rules to be much the same, although I arrived on the scene after the contest was over and, as I'm sure Erwtenpeller will tell you, foolishly thought the seasons would start over, sketching an undead hero. Your unit must include at least one paragraph describing its roll in the race, as well as brief descriptions of its abilities.

Ah thanks for explaining it, makes much more sense now - you're totally rad; however, I'm not irritated about the Artist Battle thread, why would I be?
04-09-2004, 07:17 PM#56
Shadow_Strike
Quote:
Originally Posted by CRT3k
Ah thanks for explaining it, makes much more sense now - you're totally rad; however, I'm not irritated about the Artist Battle thread, why would I be?

specific reasons not told by me...

@ icbm
rhod lol, bringing the modern world to wc3
04-09-2004, 07:33 PM#57
icbm1987
Quote:
Originally Posted by Shadow_Strike
@ icbm
rhod lol, bringing the modern world to wc3

What's wrong with Hellboy's "Right Hand of Doom"? It fits perfectly... or not... I'm gonna withdraw so I can judge this season instead... *hates self for being unable to draw sea creatures*

icbm1987
04-10-2004, 10:30 AM#58
Carl86
Who cares about numers or not, you do a unit so should tell the abilities because the are halft of the concept. Am I wrong? Like... why should the modeler decide the abilities :\ ...numbers...? if one likes to write them, why not (or like "speed: normal"). If I make a "Fire mage" (only an example) I should tell what he can do. Then... why not tell the duration and damage of respective spell? Just to tell a bit about what he is, powerful single-unit (or hero) or only a nobody unit you mass. That is a part of the concept to and says a lot. A bit tired but hope you get my point. The backstory and description should of course(!!!) be more important than stats (aka. numers).
04-10-2004, 11:32 AM#59
sansui
Umm this is concept art not unit design 101 thats two diff things unit design gos first then it gos to concept art which are very close but not same when we then get it modeled

Concept art has nothing to do with gameplay.
04-10-2004, 03:29 PM#60
Khadhar'phak
So sad... It seems Marco and I came up with the same idea, but he made it to paper before I could... Oh well, I couldn't have drawn it as well... But I've got my other season ideas brewing under my hat! *blurble* yep, brewin' nicely...