| 06-01-2004, 01:33 PM | #46 |
A temple maybe? underwater, in the skies, on the top of a mountain, beneath the ground or something like that. |
| 06-01-2004, 01:34 PM | #47 | |
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| 06-01-2004, 03:47 PM | #48 | |
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| 06-01-2004, 11:28 PM | #49 |
How about a castle (interior/ exterior) full of deadly traps (spikes, pits, spraying fire, mechanic minions, etc..), the screen shots could possibly focus on unfortunate units falling prey to the morbid Trapped Castle. |
| 06-02-2004, 03:06 PM | #50 | |
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PICK THAT, THATS UBER!!! Mozared |
| 06-02-2004, 05:37 PM | #51 |
Um I don't know if these have been mentioned, but: Underwater Space Village Millitary Barracks Very tall tower Swamp The Black Citadel (On Draenor (Outland)) I can't think of anything else right now. |
| 06-02-2004, 06:26 PM | #52 |
Underwater - Mentioned, but still lots of fun. Space - Not mentioned, but I don't like any kind of Mech/Space/Sience Fiction concept. Village - What kind of? Millitary Barracks - Sounds like fun. Very tall tower - I think this is the best of your ideas. Svamp - Has been done much, but still not overdone = still fun ;) The Black Citadel - Fun, but I still like the Tower idea the most. Vagabond- |
| 06-03-2004, 04:50 PM | #53 |
Just like a little village, maybe some farms. Human village basically. The tower one would be hard, I can't imagine how to get it high enough, it would take forever with doodads, and just scaling one up could look bad. Who knows? |
| 06-03-2004, 05:44 PM | #54 |
a tower on its own would be kind of boring. id know, ive made enough. perhaps some kind of magical storm |
| 06-04-2004, 02:17 AM | #55 |
We've sort of done a space theme. The martian ruins one was the closest to a space theme. Tower... Gitlich didn't you make a huge ass gun tower for your orc city? Also if you guys want a tower, you can always try scaling other doodads down instead of scaling the tower up to get the sense of scale you want. |
| 06-04-2004, 12:47 PM | #56 | |
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thats partly the meathod i used (scaling down suroundings) but the problem is if any ground is visable then you can clearly see everything is smaller. the best way i found to do a tower is to take on gaint centeral structure, the cover it in normal sized objects, trying to cover up pixcilated graphics as much as possable. for example. take the human sentury tower, scale aprox 10-15. the cover it in sucessive layers of normal sized towers. each l;ayer a little further out than the last. then add walkways between the layers, made fomr the hidden bridge model, or the tablenolegs model. the just for variation add other similar buildings . make a few gates useing support coumbs and gates, anything that looks good with the style of the rest of the tower. but dont do what i did and just leave it at that, add some terrain around it. for example. with the human sentury tower id use northrend, to make it look like a lone fortress on the borers of the human empire |
| 06-04-2004, 12:52 PM | #57 | |
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Magical storm eh? Check my ss on the twisted thread. |
| 06-04-2004, 12:53 PM | #58 | |
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there are so many models in buffs and abilities, the possblae variation is endless. plus i think it would get people more familiar with useing those models. i know i need to be |
| 06-04-2004, 02:19 PM | #59 |
Troll city? Helms Deep? Minas Tirith? gigantic city ruins? |
| 06-04-2004, 02:34 PM | #60 |
the insides of a giant? something like snakeway(dbz)? On a ship? In the sky hopping from cloud to cloud? |
