| 08-04-2004, 09:47 PM | #46 |
ugg..i swear i am curse and does my shaman listen? no. so anyways i was infected with a virus and had to swipe my entire hardisk i managed to save SOME stuff on a cd i found lying around but couldnt fit EVERYTHING on (all my precious saved game *sob*) Luckily all the past maps for hidden war are safely on this post so i have nothing to worry about there (however lots of other stuff was lost so i think its about time i post up a project overview...ish) Map 1 - Mysterious Strangers CINE - 1st trigger Map 2 - A mechaical Gizmo - 1st trigger, Terrained Map 3 - A barren pandaren - 1st trigger, Terrained Map 4 - Bansheee recycles - (being terrained) Map 5 - Medivh's Message CINE (being triggered) Map 6 - ??????? Ok basically for the future here is the "legend" 1st Triggered = i have implemented the base triggeres and "life" of the map Terrained = Wazza terrain is added to the map 2nd Triggered = I have fixed bugs, and added in more stuff like mini-games quests Touched up = Wazza you make any modifications to the terrain that is needed Skinned + Data Imported = Legions skins and any requested stuff from the forge have been implemented and the FINISHED unit data has been implemented. GOLD = Everything is finished :god_help_us: |
| 08-05-2004, 07:26 AM | #47 | |
Quote:
Yes, its gonna be terrained more...but not everything, its a epic map bit too big. :\ |
| 08-05-2004, 07:36 AM | #48 |
yeah lol an epic size is slightly too big :) anywho i am re-instaling warcraft today so map-making will be back up from me soon. |
| 08-05-2004, 01:57 PM | #49 |
Well can't reinstall warcraft at the moment. i found my TFT cd and cd-key easy enough. As for mt ROC cd and cd-key i have no idea...........damn i hope i can find it.....and i hope it isn't in my loft..arggg Well anyway looking forward to the finished map wazza. |
| 08-10-2004, 09:31 PM | #50 |
yup warcraft back up I am doing the unit-data map so i can jsut copy it and paste it into all the maps along with legions skins instead of making it for every map and having to jump from one to another. |
| 08-28-2004, 07:59 PM | #51 |
Ok medivh's message is done. Well it may need to be ajusted alter if i change the story. Anyway wazza hows banshee recycle coming? If i could have it asap that would be great thanks :) Next map (well its actually 3 but they are all small) Total: Troll Hunt A: Forests and Dwarves B: Ice and Nerubians C: Darkness and Demons Im gonna see if i can do a thing so that you can choose what order you do those 3 maps in. |
| 08-28-2004, 08:48 PM | #52 |
here it is.. almost done.. i guess you can do the rest by you self... if you are gonna make a ending cinematic i can spice it up. btw. its not 20% ive just not changed the name |
| 08-28-2004, 09:31 PM | #53 |
Wow wazza that is truely wonderful. I cant wait to start triggering. EDIT: actually i found a few invisible holes in the libary and i can see you have tried to patch most of em up but its not really a problem (i may actually use them a secret area kinda thing) It is wat i was looknig for, creepy atmospher, smog, traps, dungeons ect excelent By ending cinematic you mean for that map yeh? There will be one but i should be ok. As for the campaigns ending it will (hopefully) be spectacular and as it will be a cinematic it doesnt need to actually be pratical for gameplay....so hopefully you'll outstand us all with your work. im gonna do this map them the 3 mini so we have a little wait im afraid :) ps. hows gaiascape going? |
| 08-30-2004, 03:05 AM | #54 |
Do you need a voice actor? |
| 08-30-2004, 10:49 AM | #55 |
Well no we dont NEED one but if thats an offer then i guess can i see some of your work? Voice acting will make the campaign alot better i must admit. |
| 08-30-2004, 02:16 PM | #56 |
Well, i checd the whole library for 30 mins for holes, i colsed them all up but i guess it doesent look like it... yes i mean the end of the map ^^ gaiasacpe is progressing nicely... only bad thing is that beam isnt in the project anymore. |
| 08-30-2004, 03:08 PM | #57 |
well i only actually found 3 so i guess its not that bad really. i havn't actually got round to doing much yet. 1 question well 2. There is a point where the path splits you can go through a gate or down a path of shallow water. 2 things. 1: what did you intend to happen there? 2: the path going into the water isnt ramped properly so you can go down it...i fixed it myslef but should I or was it suppsoed to be like that? Yeh the ending is only short so i should be ok i think. |
| 08-30-2004, 04:28 PM | #58 |
i was thinking that it could fall something down so you'd had to go around through the "sewers" |
| 08-30-2004, 04:31 PM | #59 |
great cool idea ill try that. EDIT: just had a great idea. They get to the gate but its locked. The big bad guys and loads of soilders come and they get blasted into the sewers. But the bad guy had bloked off the gate and the sewers so out heroes have got a bout 10 minuets (i will change accoringly) to get the hell outta there before the bad guys dig through and they are cought...hows that sound? |
| 08-30-2004, 08:24 PM | #60 |
Great, here is some sounds I did for a Boulders Gate mod a lil bit ago. All the characters are basically comical, but i can do dramatic voices as well. Hope you like. |
