| 12-01-2004, 05:18 PM | #46 |
Guest | hi Vex here is the script file. the name of the function which does not work is "Buy TowerFromPlayer", situated at the end of the custom script code. |
| 12-01-2004, 05:27 PM | #47 |
Guest | Hi Vex here is my map's script. The function that becomes corrupted is the last one in the custom script code. Thanks for helping me !! |
| 12-01-2004, 09:47 PM | #48 | |
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| 12-02-2004, 06:34 PM | #49 |
Guest | script file for Vex (I thought I already posted this up) |
| 12-09-2004, 07:10 PM | #50 |
Guest | For Vex only |
| 12-14-2004, 05:40 PM | #51 |
Guest | <For Vex only> |
| 12-15-2004, 04:44 AM | #52 |
Guest | nice job on making the optimizer. only thing i dont understand is why it wont show me the triggers. i use the optimizer to unlock protected maps but it never gives me any triggers. also when theres a map which has a preview picture, it doesnt show up. |
| 12-15-2004, 10:15 PM | #53 | |
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Version 2.0 arrived, not too much, things like fixing a bug from Pantocrator, and doing what blackdick said in his post will come in 2.1 |
| 12-17-2004, 03:20 PM | #54 |
Ok Lord Vexorian here's my script: |
| 12-18-2004, 04:17 PM | #55 | |
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| 12-19-2004, 06:52 PM | #56 |
I know I probably update this too often sometimes, but this is an important update indeed, Anti BJ and the remove useless code methods have new features, I fixed 3 major bugs, Array initialization merge is incredibly fast, and I think I finally made it international languages compatible. |
| 12-21-2004, 04:20 PM | #57 |
Can I ask what it does during the Array initialization merge, function optomization, and conditions? WE seems to make a lot of functions for basic triggers. If you have an if/then/else multiple functions, there will be functions for every condition there, and thats pretty wastefull & messy. Also, one of map inits use for loop 'a' to set large integer arrays. (I have multple init triggers) Will it be dangerous to optimize it with the array init merge? I have several hundred triggers so I am very curious. The newer versions of HL kill my map every time, so I am looking for alternatives. |
| 12-26-2004, 11:05 PM | #58 |
I tried the 2.2 version and i lost much time trying to understand why this program didnt work. Finally i enabled/disabled each option and i found that "Merge Initialization Functions" corrupts my map and doesnt allow to start a game using it. Now i enable all other options and it works greatly with big space saved :D |
| 12-27-2004, 10:02 PM | #59 | |
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I also have locals and loops in the initialization of my triggers, the program takes care on that stuff, don't worry |
| 01-20-2005, 11:25 PM | #60 |
Guest | How did u get it to make it 35% smaller, when i do it its only 1.## and i use the highest bufer size. |
