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HeroRPG Release!

08-09-2004, 05:40 PM#46
funkid2
yeah i incounter the save bug, it doesn't work when i save from the menu, whats worng with this?
08-10-2004, 02:01 AM#47
stuffkikker
Quote:
Originally Posted by funkid2
yeah i incounter the save bug, it doesn't work when i save from the menu, whats worng with this?

use the save from the custom menus... there it says u cant use the normal save
08-11-2004, 04:04 PM#48
Demon-Reaper
OWNAGE!!!! Apart from all the bugs n short gameplay (2/10), also if someone dies and u can't be bothered to revive him his body slides away as the other guy walks of when you win. oh and i was lvl 10 Rothar n lvl 12 soldier guy when i finished
08-11-2004, 06:49 PM#49
pantagruel
A problem:
- I don't know if it happens to other people, but when I died, warcraft closed itself, like when you crash the game with an endless looping trigger.

Suggestion(s):
- Battles should be faster; it takes too long to attack. It takes too long to show what you got out of a battle. The time bar shouldn't stop when someone performs an action.
- A quest log of some sort would be helpful, and a map.
-Make people walk faster.
08-12-2004, 09:26 AM#50
Dystopia
This is amazing! I played the demo and loved it all, but even if it only an hour, it is an hour of greatness. I see how much work and effort has been put in, I love it! I don't play warcraft that much any more but I am glad I still have it! Personly if there was a 10 hour campaing I wouldn't play it for I have alot to do but and hour is great I can play it in one sitting. I will look at the triggers soon as well, I want to see how you've done it all.

Great job!
08-12-2004, 10:36 AM#51
RoX0r
WooooooooW ^_^

4/5

Its better then any RPG i played ever ,included original FF, because i didn´t like FF so mutch but in WC3 i love it.

Good Work
08-12-2004, 09:27 PM#52
stuffkikker
Quote:
Originally Posted by pantagruel
Suggestion(s):
- Battles should be faster; it takes too long to attack. It takes too long to show what you got out of a battle. The time bar shouldn't stop when someone performs an action.
- A quest log of some sort would be helpful, and a map.
-Make people walk faster.

Agreed on all points. The battles should have a little more pace. Also it should be possible to press esc at the end of a battle to skip that whole victory-tune and exp counter thing, cuz after 3 times u kinda know the drill, heard the tune, seen the countdown.
Quest log etc would be nice and should be very easily implementable (since its a standard wc3 function).
08-16-2004, 12:07 PM#53
Naiden
Very nice!Beatiful fights!
08-16-2004, 07:45 PM#54
l]arkOne
Most of your suggestion will feature in a demo i'm working on.
08-16-2004, 10:07 PM#55
ghenjis
EExcellent campaign but to avoid egtting attacked walk a little, stop, walk a little stop. You run into much less battles in case you run out of potions this is useful!
03-13-2005, 06:48 AM#56
d-hunter_
I wonder how this is possible! IT'S JUST GREAT!