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New BETA Patch realeased!

08-17-2004, 04:11 AM#46
zotax
Unit - Damage Unit is uber usefull for triggers spells as it automatically gives xp, bounty etc
08-17-2004, 09:46 AM#47
Pheonix-IV
The Fire lord, if you listen to him carefully and to the Archon and Dark Archon they sound really similar, the same effects. I'd say its the guy who did the firebat voice with the special effects they put on the Archon with a little less force.
08-17-2004, 09:48 AM#48
Challis
Yeah, just think of the firelord saying 'my might cannot be matched!', seem familier?
08-17-2004, 09:53 AM#49
Pheonix-IV
Nah, hes not as deep as the Crypt Fiend and he has a few extra special effects. Possibly the same guy, the voice is too distorted to really tell.
08-17-2004, 11:36 AM#50
Dre
He also strangely reminds me of Deathwing in wc2x.. funny.
08-17-2004, 05:02 PM#51
Vexorian
The new natives they added rule too much, not to mention the new spells and heroes.
08-17-2004, 05:51 PM#52
Orc-Warrior
The Firelord rocks!
08-17-2004, 06:13 PM#53
DungeonM
I was reading on the B.Net forums and they say they, IF they do make another Neutral Hero it will be the last, because spaces are need for reviving heros from the tavern and other things like select user ability that the tavern has.
08-18-2004, 07:03 AM#54
Pheonix-IV
The tavern dosnt have the select user ability, why would it need it? Only shops that sell items have select user. Yeah since you can have 3 heros, there are 3 empty slots for reviving them, but that still leaves one left...
08-18-2004, 11:19 AM#55
MonkY
Is WE Unlimited 1.15 compatible with Blizzard patch 1.17 ? Although it's just a beta for now... i am afraid i will have to wait again for weeks/months before i can edit my maps again :( UMSWE it seems like it will never be updated, so the only chance i have is with WEU (or maybe Blizzard decides to implement all WEU functions into their WE :) ).
08-18-2004, 03:08 PM#56
Vexorian
Quote:
Originally Posted by MonkY
Is WE Unlimited 1.15 compatible with Blizzard patch 1.17 ? Although it's just a beta for now... i am afraid i will have to wait again for weeks/months before i can edit my maps again :( UMSWE it seems like it will never be updated, so the only chance i have is with WEU (or maybe Blizzard decides to implement all WEU functions into their WE :) ).
Are you crazy? if they do that, every map that uses WeU will stop working.

UMSWE will get updated for the patch, and WeU will surelly too, but hey this is just beta and A lot of people can't use that, Blizzard should stop thinking about balance and stop making these useless beta tests that just delay the projects made by non-us people.

Who cares on balance, really?
08-18-2004, 03:38 PM#57
aaa
Quote:
Originally Posted by [niro]
One question, if you put the new heros in a custom map, then somone WITHOUT the patch tried to play it on b net, what would happen?

It would not work until the patch is fully released because those heroes will be absent from the .mpq archive. As of now, it would only work on westfall.
08-18-2004, 09:17 PM#58
Arksword(sv)
It's weird. I was messing around with the defend ability, and nothing is ever deflected? I have the patch, and it says there's a 40 percent chance to deflect piercing attacks, so I set up the footman and sum head hunters, used defend, and nothing is ever deflected. Also, when u try and edit the percent to deflect, (originally at 40) it instantly turns back to 10. You cannot go higher than 10. I have no clue wtf is going on.
08-18-2004, 09:19 PM#59
Dre
I think that it originally was set to 0.40 in the field in the editor, check again ;). So if you wanna change it, stay between 1.00 and 0.00 to modify the %. Lots of things are this way in the editor.

Dre
08-18-2004, 09:23 PM#60
Arksword(sv)
No, it's set to 40.00, I'm not blind. Another thing. If you think you're suppose to keep it between 1 and 0.00, where 1 is 100%, you're wronge. I tried it. It NEVER deflects.