| 04-15-2005, 07:27 PM | #46 | |
Guest | Quote:
Alright, thanks. I noticed that, upon MOVING my items to different slots in my inventory, the items did not merge. However, dropping them and picking them up did work, so I thought maybe the recipes only worked for the first 2 (and so on) slots. However, now I have another question: You use the variable "Integer C"... how do I create this? (heh, yes, I am new to the editor, and am currently learning about what certain triggers do, to put them to use) I read a post earlier, and I have made a variable simply called "C". What do I need to do next? |
| 04-15-2005, 08:08 PM | #47 | |
Quote:
For everyday use, the guys at Blizzard made two prefabricated functions that use Integer A and Integer B, two variables already "built into" the trigger editor. However, they anticipated that some triggerers may wish to stack more loops together someday, so they added a third function that allows you to use any integer variable you make yourself. So, after you made the variable C, use the function "For each integer variable, do multiple actions". |
| 05-03-2005, 01:48 AM | #48 | |
Quote:
You forget that every time he uses the spell to craft it must go through each and every trigger, so yes, mine is equally if not more efficient. However, Volatile, I am very sorry for starting this huge hijack of your thread. |
| 05-12-2005, 03:24 AM | #49 |
Guest | oops sry |
| 05-12-2005, 09:38 PM | #50 |
[modest]Mine is better efficiency wise[/modest] |
