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Dialog Driven Menu System - Discussion

08-08-2002, 05:12 AM#46
Guest
I try again....

essaidial.w3m
08-09-2002, 06:38 PM#47
Guest
Comments/Suggest/Feedback are welcome
08-09-2002, 07:02 PM#48
weaaddar
English please. Anyway that works but it falls under the dialog triggers being a "Bitch".
As your forced to use 4 different triggers to do the action for each player.
08-15-2002, 02:15 PM#49
SuperIKI
This solves all these problems:
One trigger for all players here!
http://www.wc3campaigns.com/forums/s...&threadid=2400
09-01-2002, 02:55 AM#50
Guest
Thnx this will really shorten down who long my campains takes.
09-02-2002, 05:11 AM#51
Guest
Quote:
Originally posted by Mr.123
Ok, to elaborate on weaaddar post. This is basically what it looks like:

Array of Dialogs are pointers to dialogs. So you'd have to declare dialogs by making it a variable first. Then assign each element of the array to the variables. It is still a pain in the *** to create a separate dialog for each player BUT it is doable and managable.


Thats what I was thinking, just make a separate dialog for each player. Its not hard, just takes some time.