| 01-14-2003, 08:20 PM | #46 |
In fact, just about every single one of those textures (attachment worked this time) is from Q3A or Q3A:TA. when the hell are you going to do anything original? |
| 01-14-2003, 08:23 PM | #47 |
Guest | But i am the best and you all know it but will never admit it. And that is not cnp! Stop making flame wars! Its all made by me and stop making lies |
| 01-14-2003, 08:26 PM | #48 |
Actually, you're the one inciting flame wars. I simply asked when you were going to do original work. Trust me, I know Quake 3 textures when I see them, I've done a lot of work with that game's mod community in the past and even had a few mod projects of my own. when I think of the best skinners, I think of the texture artists from Id softare, the art team at Raven Software... Rorshach, Alphawolf, GhostofMacBeth, and several others that are well known in the Quake/UT community (check Polycount). Please, Mav, all I'm asking to see is some of your original work. Is that too much to ask? |
| 01-14-2003, 08:36 PM | #49 |
Guest | its my work. stop it noW!! youre a fukkker fm_kunt_drax |
| 01-14-2003, 08:44 PM | #50 | |
Quote:
Why does your sig says "My skins arent mine" That proves everybodys point. |
| 01-14-2003, 08:53 PM | #51 |
I'm regretful maverick, but we can no longer use your work in our maps. This attitude is just uncalled for. Arrogance is acceptable to a certain limit, but in your case its completely unjustified. It has been proven to the satisfaction of many that your work is copy and paste, maverick. And by using these skins we would be infringing on whatever publisher owns the rights to Doom and Quake now. PS: Calling my friend drax a "fukkker fm_kunt_" had something to do with it as well. FM_TeritaryEye |
| 01-14-2003, 08:53 PM | #52 | |
Quote:
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| 01-14-2003, 09:30 PM | #53 |
Hopefully. |
| 01-14-2003, 09:45 PM | #54 |
Guest | actions has now been taken and this topic is closed. |
