HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Dragon Ball Z Supreme RPG

08-03-2004, 05:25 PM#661
HexenLordX
Quote:
Originally Posted by FrostCyrus
Uber nice stuff! The models are done really well. What program do you use to make/animate them?

Milkshape to make them for the most part, skins are done in LithUnWrap/Photoshop, 3dsmax to animate.
08-03-2004, 05:50 PM#662
Majin.Gohan
the maps looks like its goin pretty good hexen
08-04-2004, 12:52 AM#663
-Ragnarok-
1: ok, uhmm for 1 rtm-2 I dont think Hexen needs any help with cinematics, as he already is learning them himself. Second of all no one is copying your work, in fact your judging your work a little too high, I actually thought your work sucked, I was being nice by saying it was good. Third of all stop being a fucking critic saying OH YOU JUST DID MAP INITIALIZATION AND COPY AND PASTED BLAH BLAH BLAH. You sound like a fucking idiot.

2: DBZ actually ruined Brollys cool power, he got beat by kid trunks and kid goten, in the movie Bio Brolly. Wtf?! 2 Kids beat the most powerful saiyan, gay.

3: I really like how this map is coming along, models are A+. Though I'm not sure about the enemy levels. You said it will take a while to get past level 300, fighting the same stuff over and over again and not even being able to beat some of the weaker bosses might make players get a little bored. Especially it will take 3 months to get to level 900+. Not that having a nice game take a while isn't bad, but just the stupid pricks on B Net these days all impatient.

4: About 4 weeks ago I was playing Final Fantasy ORPG. And I typed in my code wrong I guess and an Archer popped up level 275 with a buncha gay items. I hope you make it so your code system is completely bug free.

5: Got a release date in mind?

Edit: RTM-2 I'm not trying to flame, I'm just informing you that your giving off a 5 year old vibe.
08-04-2004, 01:30 AM#664
HexenLordX
Quote:
Originally Posted by -Ragnarok-
1: ok, uhmm for 1 rtm-2 I dont think Hexen needs any help with cinematics, as he already is learning them himself. Second of all no one is copying your work, in fact your judging your work a little too high, I actually thought your work sucked, I was being nice by saying it was good. Third of all stop being a fucking critic saying OH YOU JUST DID MAP INITIALIZATION AND COPY AND PASTED BLAH BLAH BLAH. You sound like a fucking idiot.

2: DBZ actually ruined Brollys cool power, he got beat by kid trunks and kid goten, in the movie Bio Brolly. Wtf?! 2 Kids beat the most powerful saiyan, gay.

3: I really like how this map is coming along, models are A+. Though I'm not sure about the enemy levels. You said it will take a while to get past level 300, fighting the same stuff over and over again and not even being able to beat some of the weaker bosses might make players get a little bored. Especially it will take 3 months to get to level 900+. Not that having a nice game take a while isn't bad, but just the stupid pricks on B Net these days all impatient.

4: About 4 weeks ago I was playing Final Fantasy ORPG. And I typed in my code wrong I guess and an Archer popped up level 275 with a buncha gay items. I hope you make it so your code system is completely bug free.

5: Got a release date in mind?

Edit: RTM-2 I'm not trying to flame, I'm just informing you that your giving off a 5 year old vibe.

1. Yes, I am learning.

2. In the map.. there's no way in hell 2 kids are beating this broly. haha.

3. There will be plenty of stuff. One reason I added in the dragonball system with summoning and unlocking.. etc, is because I realize users may create games just to hunt dragonballs to unlock other players. I know my cousin would probably do this for a year until he unlocked broly. This adds some life to the game. Duels help add life to the game. Hyperbolic time chamber, and some new challenges from the enemies will keep it alive. I'm adding hidden players all over the map that you have to do a series of events to unlock (such as cooler). Once beta testing begins, we will find out what the map needs to keep it fun.

4. Yes, my save system is flawless.

5. Hmm, not really sure. I'm really trying to pound everything out, but working 8-12 hours a day doesn't help any.
08-04-2004, 01:48 AM#665
-Ragnarok-
Quote:
Originally Posted by HexenLordX
1. Yes, I am learning.

2. In the map.. there's no way in hell 2 kids are beating this broly. haha.

3. There will be plenty of stuff. One reason I added in the dragonball system with summoning and unlocking.. etc, is because I realize users may create games just to hunt dragonballs to unlock other players. I know my cousin would probably do this for a year until he unlocked broly. This adds some life to the game. Duels help add life to the game. Hyperbolic time chamber, and some new challenges from the enemies will keep it alive. I'm adding hidden players all over the map that you have to do a series of events to unlock (such as cooler). Once beta testing begins, we will find out what the map needs to keep it fun.

4. Yes, my save system is flawless.

5. Hmm, not really sure. I'm really trying to pound everything out, but working 8-12 hours a day doesn't help any.

about the hyberbolic time chamber, whats gonna be in there exactly?

Edit: By the way my Rabbit Model is going threw several changes and its prolly gonna take a while for me (big newie modeler) to animate him. And I'm gonna get you your rep point for helping me as soon as I "Spread some around" and OI gave him eye brows
08-04-2004, 01:55 AM#666
HexenLordX
hmm, we've done some debating on that.

We've said its going to be a place that is kinda like a training center, where monsters are that you can fight, and you will gain 200% normal exp.

We've said you will gain exp by casting abilities, the higher mana cost, the more exp you gain.

We've said that it will be a place you just go and gain a % exp depending on your time in there.

Honestly, me and a few friends are still debating on this, what's your idea?
08-04-2004, 02:02 AM#667
-Ragnarok-
I suggest going through with the one about the longer your in there the more % exp you gain. But it shouldn't be just 5 minutes and your gaining 200% experience, or everyone will be in there. Possibly if there is a unit in there for more than arounda half hour he'll start gaining 50% more experience.

But then the monsters in there gotta be different too... You can't just make it so that the user can choose what monster he gets, that's crap. Also if a user is just in the game to train then you can expect him to be in the chamber. You should make it so there's some kind of entry fee to get into the chamber. A place that grants bonus experience would make the rest of the map completely useless.
08-04-2004, 02:10 AM#668
HexenLordX
Quote:
Originally Posted by -Ragnarok-
I suggest going through with the one about the longer your in there the more % exp you gain. But it shouldn't be just 5 minutes and your gaining 200% experience, or everyone will be in there. Possibly if there is a unit in there for more than arounda half hour he'll start gaining 50% more experience.

But then the monsters in there gotta be different too... You can't just make it so that the user can choose what monster he gets, that's crap. Also if a user is just in the game to train then you can expect him to be in the chamber. You should make it so there's some kind of entry fee to get into the chamber. A place that grants bonus experience would make the rest of the map completely useless.

I've thought about making it something like the system used on DBZ rampage for dabura, where he steps in a circle and a few minutes later he has gained a few levels. Instead, make it like 30 minutes and make them gain a random amount of exp ranging from 1% to 25% of their current exp. I'm not sure though.
08-04-2004, 02:19 AM#669
-Ragnarok-
I think what we gotta realize is the fact they arent gaining extra experience they are getting more for their time.

What the chamber does is make it seem like your in there for a year and when you exit its only been one day.

What if you just make it so when you enter your attack speed increases X 3 and your movement speed increases X3. Then make monsters appear.

Then after like 3 warcraft days it kicks them out of the chamber. And it costs a dragonball or something valuable to get in.

And monsters only spawn depending on your level.
08-04-2004, 02:22 AM#670
HexenLordX
Quote:
Originally Posted by -Ragnarok-
I think what we gotta realize is the fact they arent gaining extra experience they are getting more for their time.

What the chamber does is make it seem like your in there for a year and when you exit its only been one day.

What if you just make it so when you enter your attack speed increases X 3 and your movement speed increases X3. Then make monsters appear.

Then after like 3 warcraft days it kicks them out of the chamber. And it costs a dragonball or something valuable to get in.

And monsters only spawn depending on your level.

It will cost something to get in, but I still think on holding them there for a certain amount of time and giving them a bonus % of exp would be a good idea. In the real hyperbolic time chamber, there were no monsters. And 3 wc3 days? I was gonna make this map be in real-time, with oozaru's at night, but I dunno.. i was thinking about changing that because it will suck.
08-04-2004, 02:27 AM#671
-Ragnarok-
Quote:
Originally Posted by HexenLordX
It will cost something to get in, but I still think on holding them there for a certain amount of time and giving them a bonus % of exp would be a good idea. In the real hyperbolic time chamber, there were no monsters. And 3 wc3 days? I was gonna make this map be in real-time, with oozaru's at night, but I dunno.. i was thinking about changing that because it will suck.

Real time, I dunno if that would work, only because no ones gonna stay in the map for 24 hours. Thats the way it is. People on warcraft are lazy, I've never been in a game that lasted longer than 3 hours. And then people start dropping and there's only you and 2 other guys left, and it gets boring so you want to leave too. I dunno about that real time idea.

Experience increases just doesnt seem right. Only because an experience increase is always a percent and Percents can be a shit load.

a. 2 friends go into the time chamber
b: 1 friend is level 1 and the other one is level 640
c: level 640 guy takes on a level 500 creature.
d. level 1 guy watches
e: level 1 guy gains a level 500 creatures experience X2. Now he's level 251
08-04-2004, 02:30 AM#672
HexenLordX
Quote:
Originally Posted by -Ragnarok-
Real time, I dunno if that would work, only because no ones gonna stay in the map for 24 hours. Thats the way it is. People on warcraft are lazy, I've never been in a game that lasted longer than 3 hours. And then people start dropping and there's only you and 2 other guys left, and it gets boring so you want to leave too. I dunno about that real time idea.

Experience increases just doesnt seem right. Only because an experience increase is always a percent and Percents can be a shit load.

a. 2 friends go into the time chamber
b: 1 friend is level 1 and the other one is level 640
c: level 640 guy takes on a level 500 creature.
d. level 1 guy watches
e: level 1 guy gains a level 500 creatures experience X2. Now he's level 251

Forgetting one thing. You didn't gain exp from watching a battle in the show, you won't gain it in the map. You wanna level, do it on your own. Leechers suck.
08-04-2004, 02:32 AM#673
-Ragnarok-
Well waita second, if 1 guy is fighting and some other gu comes up and hits the monster he took a while to kill and it dies because it was low on hp then the other guy is left with nothing and he doesnt gain anything
08-04-2004, 02:35 AM#674
HexenLordX
Here's a couple pictures of me testing the dragonball radar and the new dragonball system.

As you can see, the radar pings the map, and you can find the dragonballs. The system I use hides them beautifully, so stumbling across a dragonball is going to be quite a sight.
08-04-2004, 02:41 AM#675
-Ragnarok-
damn thats a cool looking place to hide a dragon ball