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02-16-2003, 02:22 PM#61
Guest
If you choose to use Hebrew, then just PM me (for better effect on the public who won't know what anything of that gibberish means) the words/sentances, and I will PM you back with the translations.
02-16-2003, 02:34 PM#62
Guest
- How about using several Creep races as evil secret kingdoms, such as the Empire of Putsch (gnolls and wolves), Ant Farm (I know, sounds silly, and Nerubians just look like ants, and actually are closer to spiders, but still, Ant Farm for Nerubians), Swamplands of Wetwang (Murlocs), etc...

- How about a conflict in Wetwang (a name I thought of for a swamp under and on Morgulas, if you go with my Murloc an idea) between the Swampmen (wild men, alligience - good-neutral) and Murlocs (frog people, alligience - evil), and have Thomas help them against Murlocs, and help them reunite their tribe so they can free Luther and the other soldiers.

I know, I amcarried away again...
02-16-2003, 04:34 PM#63
Guest
Say, did anyone notice have many times I posted here?

- How about having a scene in a corridor, with passive Siege Golems as statues, who suddenly come alive, and then the heroes try to escape an army of such things, hardly hiding fro mthem, and then escaping from the other side, and then finally, seal the siege golems in.

- My suggestion about Dreadlord dying and then immidiatly coming back to life as a Demon Hunter's metomorphozis is still in place.

- How about a battle between two enchanted swords, that, once they clash for the first time, suddenly trigger a strange explosion, destroying the two swords and their wielders, but not any terrain.

- How about having a duel, which will suddenly end, as attack of a good guy throws the enemy into a spiked pit below (tm).

- How about training duels between heroes?
02-16-2003, 04:40 PM#64
DaemonKillar
Yea I noticed that, but don't worry, I always read what you post even if I don't reply.
02-16-2003, 05:41 PM#65
Guest
Okay. May also have a Dreadlord explode as a Spider Egg when he dies, but then immidiatelly have him come back as a metamorphosis.
02-17-2003, 07:51 PM#66
Guest
Any help with history an ideas?
02-17-2003, 10:21 PM#67
Nuladion
dont know if anyone said this already, or that its already in Part IV (or V?) but I would like to see how Thomas is being trained.
It doesnt feel right if he at first is just a normal villager and 10 minutes later he's a hero, without showing how he was trained (he can train with the Guards that survived and Luther can teach him too?).


More ideas/suggestions:
- On their journey to Zucchabar they are surrounded by a bunch of thieves (or maybe Undead Scouts?). One of the Guards gives Thomas a small shield and an axe (change Thomas' skin/model to a militia). So here Thomas gets his first weapons and some fighting experience (dont let him be in the front of the battle though, he is still a beginner).

- If you use the thing I just said, maybe Luther discovers that Thomas is a natural fighting-talent or sort of that. He decides to train Thomas personally, and teaches him some of the Ancient Skills of the Council. This way you can explain why Thomas gets better than the Guards (while Guards have to pass years of intensive training)!

- I'd like to see the fight in Felroth! That's where it all started! Maybe someone managed to escape too and he/she will meet Thomas one day when he goes back (as a Holy Knight), and you will get a nice flasback about what happened precisely (the killing of Thomas' wive and children (very dramatic and intensive scene!))!

- I dont like the idea of Algor being corrupt and evil... He has been in the Council for many years, why would he be evil? You can make him act evil, like he's being posessed or something, but inside himself he's still good and he is still the member of the Council he always was. And at one moment, the good side takes over the dark, and Algor comes back to the forces of good! He is then more powerful then before, cause he has gained a lot of wisdom and understanding of the evil forces!)

- Make some sort of Wood-Elves that live in trees and jump from tree to tree, following our hero as he passes trough their woods (you could make a very nice cinematic out of this => Thomas (or even better: Valaria/Artania) walking trough the forest. The camera is behind and higher than him (to get the feeling you're looking through the eyes of the Elf in the tree). At one moment Thomas (or whoever you choose) hears a strange sound in the trees. He looks around him, but doesnt see anything. Then the Elves jump out of the trees and Thomas is completely surrounded. They take him with them to their King, where he has to prove that he is 'just a lonesome traveller' or something like that :ggani: ) Maybe he has to prove himself on a quest or fight one of the strongest Elves' Warriors to gain their respect?

- Someone said to make the Undead walk over a bridge and then make a mage unsummon that bridge. I shouldnt do that, you have used almost the same in Part III so dont use it again! you could however let the mage summon a great flood of water (like in LotR what Gandalf did when the Nazgul crossed the Bruinen! [I know that it's Arwen in the movie, but it's Gandalf in the book!]). You could do this by sending a lot of water elementals down the river to the bridge, crushing it (or leave it intact and only kill the Undead), and go further down the river).

- I'll think of some more ideas, it's 4 minutes past midnight here in Holland so I going to sleep :)



wow das, you've got some nice ideas!!!
DeamonKillar will be pleased you're on this forum :ggani:


- Nuladion


[edit]: corrected a lot of typos :ggani: :ggani: :ggani:
02-18-2003, 01:51 PM#68
Nuladion
Quote:
Originally posted by DaemonKillar
Slowing time down is quite hard. You can stop time, but slowing it down will involve turning the game speed to 0, which cannot be done in cinematic mode(Well I remember I once tried and it didn't work).

As for leaving COTN open, well I believe it will not be necessary since it'll be left open starting from Part IV, because Part IV explains the whole plot of the movie and answers to all of the questions you have in mind. Alright I've said enough!


Can't slow down time?
But in the E2 map where you see the two demons run away with the spiritual stone, they move like in slow-motion...
How did you do that then? Just set their speed to something very low?


Slowing down time gives me A LOT of new ideas! The Matrix, anyone? :ggani:

- Nuladion
02-18-2003, 04:22 PM#69
Guest
Yeah, Insanetius somehow accomplished one Matrix effect. And as for my an ideas, well, I am just bored, and wherever I think off an interesting an idea, I write it down in Word until there are enough, and then I post them here.
02-18-2003, 04:29 PM#70
DaemonKillar
Quote:
Originally posted by Nuladion
Can't slow down time?
But in the E2 map where you see the two demons run away with the spiritual stone, they move like in slow-motion...
How did you do that then? Just set their speed to something very low?


Slowing down time gives me A LOT of new ideas! The Matrix, anyone? :ggani:

- Nuladion


I only set the speed of the characters slower, that's it

Quote:
Yeah, Insanetius somehow accomplished one Matrix effect. And as for my an ideas, well, I am just bored, and wherever I think off an interesting an idea, I write it down in Word until there are enough, and then I post them here.


Insaniteus didn't slow it down, he simply Paused the game, turned the camera arounbd and then resumed the game.
02-18-2003, 08:46 PM#71
Guest
And you set it in the Unit Editor, right?

And that explains another cinematic trick...
02-18-2003, 08:51 PM#72
DaemonKillar
:D
02-18-2003, 09:12 PM#73
Nuladion
I haven't seen anything of Insanetius' work. I guess I have to download some of his maps :ggani:
can't be as good as CotN, right?
02-18-2003, 09:19 PM#74
DaemonKillar
Well as I've said over a hundred times, our cinematics are very different.
02-19-2003, 11:26 AM#75
Guest
I saw it, it's just a big load of special effects and some strange humour. COTN has a message, a plot, actual charactes of it's own, and a lot of other things that Insanetius doesn't have!