| 09-14-2003, 09:18 AM | #61 |
I have made a MilkShape model , (It's in the Model Gallary if anyone wants to take a look) I have add my bones and binded them to the model. I then animated the model , and exported it But when i put it in the game , the animations do not play Does anybody know why ? |
| 09-14-2003, 11:20 AM | #62 |
hm first thing that comes in mind ist a mistake in the header but it would be easier to help if you add some more information like a ms3d file or the mdl or at least some pictures an the header C U Ced |
| 09-15-2003, 02:40 AM | #63 | |
Quote:
Simply make each on the same sequence leaving about 5-6 frames between each set of walk, attack, death, etc animations. Then when you convert the model and in the header, specify which frames each animation is. There's a special equation to figure out WC3 frames since they are in milliseconds. I think its (MilkshapeFrame x 1000)/24 Do the start and end frame this way. If you have any more questions PM Ced HE IS THE BOMB W/ MS MODS. THAX AGAIN CED FOR YOUR HELP!!! |
| 09-15-2003, 06:18 AM | #64 |
YOU GUYS ARE THE BEST man animation is as simple as pie now thnks for everyone to helped me :D :D i just dont understand how leaving a few frames bettwen animation makes a whole different sequence ...;) |
| 09-16-2003, 08:45 PM | #65 |
Sorry Guys , Here is my mdl File and my ms3d project Cheers for any help |
| 09-16-2003, 10:02 PM | #66 | |
Quote:
It's more of a security measure that one of your animations doesn't SLIGHTLY run into your next one. |
| 09-16-2003, 10:56 PM | #67 |
@ darkdevil as far a I can see in the mdl you have only 4 keframes at 41, 4166, 8333 and 9375 (or 1, 100, 200 and 225 in milkshape) your sequences are from 0 to 541 and 543 to 650 so the first problem is that you made a keyframe at key 1 (41) the first frame should remain free the nextframe (I use the 3rd) should have a keyframe for every bone but without any transformation than you can begin the animation at the next frame ( I use the 6th) than make a list of the start and the end framenumber multiply every framenumber with 41.6666 (or x1000/24) now you have the start and end frames for your sequences in the mdl one important thingat the end: evey sequence should start with a keyframe for every bone cause everytime a bone has no keyframe when the sequence changes wc3 uses the last position of the bone that can cause some strange animations if you follow that little tutorial you should see your animations in wc3 C U Ced |
| 09-23-2003, 11:57 AM | #68 |
It works a treat now , got nearly all of my animation done. How is project going |
| 12-13-2003, 04:01 PM | #69 |
when i create a very big model i move over it and it shows but when i move away from it it disappears anyonw know y and how i can fix it??? |
| 12-22-2003, 12:28 AM | #70 |
dose anyone know how to add efects to a buidling model for eg when its dieing i want explosions ect...plz help |
| 12-22-2003, 09:20 AM | #71 |
Those would be particle emitters, you have to do them manually in an MDL file though, I think there are threads about them in the modelling forum... also please don't attach completely unrelated images to your posts. |
| 12-25-2003, 12:06 AM | #72 |
ummm my animations work fine but i got 1 problem.....there 2 slow in the game is there any way to make them faster by editing the .mdl or something plz help....and also how do you make team colours on your models thnx for all ure help and have a very good christmas |
| 12-26-2003, 06:55 AM | #73 |
can someone plz reply soon ..i really need to know how to make team colour on units thrugh milkshape ive done everyhng else |
| 01-20-2004, 04:02 AM | #74 |
Filsta, it'd be great if you could tell me how you managed to import your Cs models into War3, I have had no luck so far (I know how to decompile the HL model then import the SMDs), it'd be great if you could send me one, thanks a lot. |
| 01-29-2004, 03:57 PM | #75 |
just use this milkshape plugin exporter then resize the .bmp and convert it (make shure you u include in ure mpa u uses a cs model and u didnt make it cuz u can get into alota trouble |
