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Hero Spell Total Conversion

03-15-2003, 06:31 PM#61
Guest
Goddamnit, not now. I've got way too many projects.
HSTC
BoL
Spirit
CMOK
BOK
When im done some i'll do it/
03-15-2003, 06:43 PM#62
qmrcool
lol sorry just wondering didnt know u had that many projects lol dats a lot at once. anyways hope i can still just ask u questions bout spells...
03-16-2003, 12:51 AM#63
Guest
NP.

GOOD NEWS: HSTC BETA IS OUT!
03-16-2003, 05:14 PM#64
Guest
Ghost Ship - Updated Flying Juggernaut
03-16-2003, 07:10 PM#65
qmrcool
niiiiiiiice!ness!
03-17-2003, 01:10 AM#66
Guest
Thanks to Diabolyx666 for the transparent model, and i did the skin.
03-17-2003, 12:03 PM#67
Orzokiki
Wow! nice boat! i see OwNaGe written like all over that baby!

4/5
03-17-2003, 03:32 PM#68
Guest
All the way, anyway, a patch for HSTC Beta should be out soon.
03-18-2003, 06:08 AM#69
Guest
--------------------------------------------------------------------------
Hero Spell Total Conversion Version History
--------------------------------------------------------------------------
- PATCH 102
--------------------------------------------------------------------------

FIXES

-Fixed Farsight
-Fixed 15 Levels


GRAPHICS

-Added the loading bar fill
-Added the main logo


BALANCE CHANGES

Human
-Added different ranges to Blink. It is now 5000/10000/15000 up from 50/50/50

Orc
-Changed Duplicator to level 3 req, it now summons 5, which take 3x the normal damage of the Blademaster, but they do
the same amount of damage as the Blademaster
-Changed duration of Bladespin to 5/15/60 from 5/20/80
-Lowered damage of Bladespin to 30/60/90 down from 55/110/150

Undead
-Frost Wave now requires the 'Power of the Lich' upgrade
-Raised Frost Wave's duration to 11 up from 10

Heroes
-Lowered HP/Mana regeneration
-Lowered damage

Creeps
-Raised call for help range

--------------------------------------------------------------------------
- PATCH 101
--------------------------------------------------------------------------

FIXES

-Fixed a bug which would disable single player mode
03-30-2003, 06:25 PM#70
Guest
--------------------------------------------------------------------------
- PATCH 104
--------------------------------------------------------------------------

GRAPHICS

-Changed effect graphics for Meteor Swarm


BALANCE CHANGES

Human

-Lowered damage of Meteor Swarm to 25/40/55, down from 40/50/70
-Lowerd AoE of Meteor Swarm to 200/400/600, down from 300/500/700
-Increased cooldown of Meteor Swarm to 15/15/15, up from 6/6/6

Orc

-Decreased duration of Summon Dæmon to 60, down from 120
-Changed duration of Bladespin to 12.5/25/50, from 5/15/80

Undead

-Increased duration of Army of Darkness to 60/60/60, up from 40/40/40
-Super Unsummon now affects heroes
//NOT INFO - Changed duration of Summon Frostmourne to 10/60, from 60/60

Heroes

-Heroes, now when first being created will be given a Scroll of Town Portal and a Potion of Health

--------------------------------------------------------------------------
- PATCH 103
--------------------------------------------------------------------------

ADDITIONS

-Added Flaming Doom (Farseer)
-Added Summon Daemon (Farseer)
-Added Army of Darkness (Death Knight (Death Coil))
-Blink now causes a temporal vortex, allowing the Archmage to view other places of the map for a limited time


FIXES

-Fixed 'Rain of Poison' not waking up creeps
-Fixed 'Summon Frostmourne' bug


GRAPHICS

-Changed Button Color
-Changed Loading Bar Fill


BALANCE CHANGES

Orc
-Decreased 'Bladespin' duration
04-25-2003, 09:48 PM#71
Guest
HSTC is back!

--------------------------------------------------------------------------
- PATCH 105 Tournament Version
--------------------------------------------------------------------------

GRAPHICS

-Added the splash screen


TEXTS

-Added various texts to the game


FIXES

-Fixed a bug not allowing people to play on BNET


BALANCE CHANGES

Heroes

-Heroes no longer recive Potions of Health when being created

Also, 106 is out, but i dont have a text file for it, so go read about it at BE.
04-28-2003, 03:17 AM#72
FrostBite
have you fixed the Tauren Chieftan in the shallow water thing, or is there any way you can think of to do it?

If you can't then maybe you make pulverize into an ultimate, and give him tauren hide (gives armor to the Chieftan)
04-28-2003, 07:06 AM#73
tufy
I have this for a High Elven Wizard in my campaign The counterstrike at Quel'Thalas (you may use them, if you want):

1. Summon Rock Golem (a refited Summon Water Elemental Spell with original one undisturbed)
level 1 summons Mud Golem, Level 2 Rock Golem and level 3 Granite Golem

2. Face of Anor (Ultimate)

This is my creation alone. Wizard turns into a "celestial being" shining like sun. Caster acts like a Healing Ward and receives three powerful new spells (still working on them, but one will probably be the Fire of Anor, a version of Blood Mage's Flame strike) for a limited amount of time (currently 30 seconds).

EDIT:

3. You can make Polymorph autocast, if you use some autocast spell for basis and do the polymorph via triggers. I've been doing this spell, but later figured out, that I don't really need it...
05-04-2003, 09:29 PM#74
Guest
Thanks sounds good, but u cant make a spell that transforms someone into something else and who gets new spells.
05-04-2003, 11:53 PM#75
SCVirus
cant you just use meta and change unit code to a unit with unit spells?