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!!!!NE Nightelf Campaign!!!!

05-06-2003, 04:22 AM#61
BladeBezerker
Ya, I need to recolour the text. Did u get the cameras working??
05-06-2003, 06:14 AM#62
BladeBezerker
K, I got a few colours here. Vote 1,2 or 3. :)

1)
05-06-2003, 06:15 AM#63
BladeBezerker
2)
05-06-2003, 06:17 AM#64
BladeBezerker
3)
05-06-2003, 01:04 PM#65
Ilyaelencala
I liked number 3, since Green for NE, gray for Earth! Great combination too.
05-08-2003, 04:53 AM#66
BladeBezerker
I like no. 2 best. I need everyone's vote, and is there anything else I should change?
05-08-2003, 01:43 PM#67
Ilyaelencala
Bladey, one comment, one question

Comment: Did you know that there are a magical thing called "Custom Color" in the unit speficics. It changes the color of a unit without changing the team! Smart eh? That way, you don't need to make the units Player 7 just to get em' green 0_o

Question: I do feel a bit uncomfortable with asking everthing about the campaign in a public forum. Don't you think you can ask for a new forum for our campaign in modforge or some other place?
05-09-2003, 06:09 AM#68
BladeBezerker
I'm gonna PM stoned about getting our project hosted.

I am gonna keep the team player 7, cos if a wisp goes into a mine or something, it changes colour again. Its just easier.
05-12-2003, 06:02 AM#69
Ilyaelencala
Aye, cinematics are done! Bladey, I've sent you the map. Now I can finally rest 8)
05-17-2003, 08:53 PM#70
BladeBezerker
WOV, your cins are good, but i'll give u some points on how to improve them. The end cin was good, but the first cin i redid completely, sorry!

1) USE MORE CAMERAS! In the first cin, u used about 5 cams. I used almost 20!
2) Use animations! In the end cinematic, make the buildings look like they are training something, (Trigger - Animations - Play unit's animation)
3) When using sounds, you MUST double-click on them and unclick 3d sound! This does not matter for music, only .wavs.
4) Use as much SFX as u can. For the pig-killing spell, Make tornados, meteors, earthquakes, anything u can. It makes things more exciting.

I'm busy working on the start cin, I mainly changed it cos I wanted it to be from the start of the map, otherwise, it was possible to skip it.
05-18-2003, 07:33 AM#71
Ilyaelencala
Maybe if you explained a bit more about how you wanted the cine's then you wouldn't have to redo them, would you?:gsmile:
05-18-2003, 08:00 AM#72
iceslushee
when will this b released?
05-21-2003, 02:35 PM#73
Ilyaelencala
Quote:
1) USE MORE CAMERAS! In the first cin, u used about 5 cams. I used almost 20!
I used the numbers of cameras that I felt nessicary. No need to shout about it.
Quote:
2) Use animations! In the end cinematic, make the buildings look like they are training something, (Trigger - Animations - Play unit's animation)
Our triggerer has got to do SOMETHING, right?
Quote:
3) When using sounds, you MUST double-click on them and unclick 3d sound! This does not matter for music, only .wavs.

I didn't have a clue. Thanks!
Quote:
4) Use as much SFX as u can. For the pig-killing spell, Make tornados, meteors, earthquakes, anything u can. It makes things more exciting.

Dude, she's barely a level 2 Warden! If she would turn the world upsidedown just because some pigs went agro then what's the deal with the Satyrs?

That's my opinion/bump post. And how's it going with getting this map thingy hosted?
05-22-2003, 04:42 AM#74
BladeBezerker
1) Sorry, didnt mean to shout
2) Thats true, but still try to use heaps of animations, it makes cins more exciting. I'm still setting up the quest and all that.
3) n/p
4) thats true. good point. damn (SHUT UP) j/k.
I emialed [email protected] (at least i think i did) but they havent replied yet, so i dont know.
05-24-2003, 10:02 PM#75
BladeBezerker
I've sent 2 messages to [email protected] but i look in my 'sent messages' folder, and nothing is there? I'm getting really annoyed.