| 06-17-2003, 04:18 AM | #61 | ||||
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Ok, I´ll try to take a look on it, thanks. EDIT: Uploaded 0.1.6 , wich probably fixes this MicrosoftXP. Quote:
Hey, that would be really cool SF. :D Quote:
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The files (there are some exceptions, war3.mpq for an example) compress better using larger blocks and we also save some extra bytes from the block header (those 4 bytes for each block) since we´re using less blocks. It´s not the same thing as you sugested (just change it on the MPQ Header) since I really need to increase the block size on each compressed file to reduce the number of blocks and get a better compression , not just change it on the mpq header. I know that closing and reopening it could be a nice idea but this would make things even more complicated, since I´m also using another tricks to set the MPQ starting offset other than 0, to add suport to file header and file tails. (basically, to make things work with W3M headers). BTW, 1.7.0.3 is working nicely, (thanks to you). I don´t see any reason to use 1.8.0.1. Who knows what the future will bring to us?? Maybe a "MpqOpenArchiveForUpdateEx" with another extra parameter (blockSize)?? :D EDIT: BTW SF do you know why WAVE COMPRESSION get worst compression rates when using larger block values? This is weird, at lvl 11 for an example they almost don't get compressed at all. This is strange coz if we use lvl 2 with WAVE COMPRESSION we can get better results than the "default" (lvl 3) Blizzard ones. How the buff-size is used with the WAVE COMPRESSION. For now, I´m also using ZLIB with Waves due to this weird behavior. |
| 06-28-2003, 11:42 AM | #62 |
Has anyone ever had problems with upgrade requirements not working after using heavylock? I have a map where, after applying heavylock to it, causes all upgrade requirements for races OTHER than human to not work at all. The human requirements work perfectly fine. It's almost as if the requirements changes I've specified in upgradefunc.txt aren't working or have been deleted for some reason. I have an english version of war3 btw, and I'm using heavylock version 0.1.6. edit: let me do a little bit more testing with the various options and i'll post back edit2: the option "clean txt/j/ai" under "use map optimizations" is causing the problem |
| 06-28-2003, 08:16 PM | #63 |
Can you send your map to [email protected] ? I will take a look on it and try to fix this. |
| 06-29-2003, 07:44 AM | #64 |
I have noticed a similar pb with the option Clean SLK. With this option my modified doodads are all messed up, certainely because of corruption of Doodads.slk |
| 06-30-2003, 07:19 AM | #65 |
Darg, I think i fixed this on the new version (0.1.7). It also has some other small changes. Note that altough some FT files are suported, I did not test it yet with the FT. And you don´t need to worry, I only use your map to fix the HEAVY LOCKER bugs, I didn´t even play it. Let´s wait for your final version. Krakou Can you plz send me that SLK to my email? Not the whole MPQ again (lol , :ggani:) , just the SLK. It is good you saw this problem coz I´ve been mainly testing the SLK feature with "Ability" and "Unit" SLKs, not with "Doodad" SLKs. |
| 06-30-2003, 12:27 PM | #66 |
Thanks BlackDick, you fixed it quicker than I would have expected - now this is what I call service! I'll download the latest version now. |
| 06-30-2003, 07:13 PM | #67 |
It is the doodads.slk provided with UMSWE3.6. |
| 07-03-2003, 12:01 PM | #68 |
Uploaded 0.1.8 with some small changes. I still need to fix the SLK optmization code. BTW Krakou, I got your doodads.slk above and I have one question: Is this doodads.slk above BEFORE or AFTER using HeavyLocker? |
| 07-03-2003, 02:54 PM | #69 |
Before. |
| 07-03-2003, 07:42 PM | #70 | |
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I've been wondering about that for quite some time... Thanks for clearing it up :) |
| 07-03-2003, 07:54 PM | #71 |
Sorry for my newbism.. but how the heck does this program work? When I download the file attachment on the first post, the only thing that downloads is a .php file. Thats it. Am I missing something here? |
| 07-03-2003, 09:18 PM | #72 |
Try to rename the .php in .zip |
| 07-08-2003, 02:39 AM | #73 |
Guest | Ummm for a protection thing couldn't you just like protect it how blizzard protects there Movie MPQ's or is there a way in those mpqs (I've been trying for a while). War3 opens the blizzard mpq2 for movies but nothing else can read em. |
| 07-08-2003, 03:29 AM | #74 |
The movies are actually AVI encoded with DivX. Just rename it to .AVI and open on yuor media player (requires DIvX codec). They´re not MPQ. |
| 07-08-2003, 03:51 AM | #75 |
Guest | hehe thankz never thought of that |
