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.:FyreDaug's TFTWE Download:.

07-13-2003, 07:33 PM#61
Shade2074
It was asked before, but I didn't see anyone answer... can someone tell me where I can find Zepir's editor 8.5b to work with this?

TIA
07-13-2003, 08:11 PM#62
Bl4ck1E
Quote:
Originally posted by Shade2074
It was asked before, but I didn't see anyone answer... can someone tell me where I can find Zepir's editor 8.5b to work with this?

TIA


I think there is a sticky post on the Editing Tools forum...
07-14-2003, 05:28 AM#63
Death_Sk8er
May I suggest writing a "FyreDaug's TFTWE" Tutorial? Or atleast a FAQ, because it seems to me there's a lot of confusion, especially with the tileset and cliff data.
07-14-2003, 11:51 AM#64
Guest
Do you plan to change the ability editor to allow higher levels like in chain lighting because right now chain lighting only goes to 16 jumps and i can mod it to 200 with out a problem
07-14-2003, 06:36 PM#65
FyreDaug
Death, nah, this will probably merge with UMSWE eventually... coolaboy, that could be done later.
07-14-2003, 07:39 PM#66
Guest
K i would change it myself but i'm to lazy. I might just download yours and change it so it will let me.
07-15-2003, 09:52 AM#67
Zap
If you don't mind me asking, what is in the next version?
07-15-2003, 05:52 PM#68
Guest
I noticed with the speed that even though you change the number to say 1500 for the max speed of a unit and you change the units speed to 1500 if i use a trigger to check the speed of a unit it says its 400... and they are not running nearly as fast as they should is the speed hardcoded?
07-16-2003, 01:50 AM#69
c0nnick
Your damn thing messed up my Editor, all the doodads r HUGE
07-16-2003, 07:54 PM#70
Magias
Quote:
Originally posted by c0nnick
Your damn thing messed up my Editor, all the doodads r HUGE


Click the thing with the Question Mark and the -->
It fixes it.
07-16-2003, 11:20 PM#71
c0nnick
What are you talking about??

Someone please explain to me how to fix this, WE shuts down sumtimes when I place doodads
07-17-2003, 08:37 AM#72
Krakou
Magias is talking about the button called random scale.
Uncheck it an your doodads will be normal sized.
07-23-2003, 02:53 AM#73
c0nnick
Ahaha! Thank you I didnt see that before
07-23-2003, 04:26 AM#74
FyreDaug
Just letting you know, TFTWE and UMSWE have merged for UMSWE 4.0, coming soon.
07-23-2003, 04:33 AM#75
Scio
Yep Ill be adding in all or most of fyredawgs changes depending on user feedback.