| 09-13-2003, 04:17 PM | #61 |
and phoenix u can just stay here otherwise i wont find it anyway so i wonna trash you !:ggani: :ggani: :ggani: ://// ://// ://// |
| 09-13-2003, 10:11 PM | #62 |
and here is the final wall with 1 combat screen. again i made this wall for the wall not the archers! the only thing missing is a gate, but i whas too lazy to create it. |
| 09-13-2003, 10:12 PM | #63 |
and here is the combat screen |
| 09-13-2003, 10:12 PM | #64 |
and 4 all lamers who wonna steal my map : here it is ! |
| 09-13-2003, 11:40 PM | #65 |
heh, my siege towers were easyer to do than ure ladders (tho i know how u did the ladders and i could do it too) but their nice ladders just the same. |
| 09-14-2003, 12:48 AM | #66 |
What model was the siege towers? I couldn't quite make em out. |
| 09-14-2003, 12:51 AM | #67 |
Its the cave support model from the TFT orc campaign |
| 09-14-2003, 12:54 AM | #68 |
yeah, my wall now features reinforcements for Red (guards that spawn in the guardhouse on the edge ever 35 seconds and if the main gate falls then knights and griffon riders come from behind) and ladders that the defenders cannot go down! |
| 09-14-2003, 01:02 AM | #69 |
no offence, but having pre-placed ladders is stupid. Why would the defenders of the wall place ladders so that attackers could get in when the defenders could presumably just use the gate? Pheonix had the right idea (I think) for his siege towers because they were building and therefore the enemy would have to build them but azta, your pre-placed peer doodads just don't work. |
| 09-14-2003, 01:10 AM | #70 | |
Quote:
Maybe his map takes place in the middle of the fight, not before it. Also, how do you plan on have the units go UP the ladder? |
| 09-14-2003, 01:12 AM | #71 |
its actually quite easy, simply remove the pathing blockers under the ladders and the doodads at the top, and the creeps happily run up the ladders, i actually added a few ladders in cause while it might not look good, it helps the computer ALOT when assulting the wall cause sometimes they cant seem to work out how to use the siege towers O_o |
| 09-14-2003, 02:54 AM | #72 |
ahhh i want the dl for the walls |
| 09-14-2003, 09:48 AM | #73 |
well my arrow system isnt as good as you and i didnt find anything to ad those ladders yet , im workin on it to hide and unhide them mb , and i stillhave to upgrade my arrow system . and yes , for now it takes place inside the battle beouse the orcs spawn ever 10 seconds to reduce lag in the beginning of the game.:ggani: |
| 09-14-2003, 06:09 PM | #74 |
To make ladders disappear: Could you, perhaps, change a destructable doodad to have the docks model that you're using, and then destroy all those doodads during Map Init? Then, my theory is that you could resurrect all the docks near one ladder location when the attackers reach that point. If that works, it'd look like the ladder appeared when the attackers got to the base of the wall there. If it doesn't work, it'd look like nothin'... |
| 09-14-2003, 11:27 PM | #75 |
the dock is already a destructable doodad, you can hide it with a trigger. |
