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UMSWE 4.1 beta

01-14-2004, 07:54 PM#61
WeirdMusician
Game - Display to (Triggering player), at offset (0.00, 0.00) the text: Hey

and at the bottom it says UMSWE fixed, but it doesnt say what is fixed, the thing that annoys me is there isnt anyway to access the non fixed so I can change it to make it work inside of blizzards normal editor.

And also with all things that you "fixed" of blizzards shouldnt overlap blizzards, you should be able to choose between yours and blizzards.

As this causes major headaches between the 2 editors.
01-14-2004, 08:22 PM#62
Starcraftfreak
DisplayTextToPlayer is an UMSWE ADD-IN. It is an UMSWE only thing. The DisplayTextToForce is the thing I "fixed". I only changed the description of it (so no interference with normal WE).
01-23-2004, 02:43 PM#63
Vexorian
The map flag Hide cheats has a typo , If I remember correctly it currently is MAP_FLAG_CHEATS_HIDDED and it should be MAP_FLAG_CHEATS_HIDDEN
01-25-2004, 07:11 PM#64
Starcraftfreak
New beta available: http://www.wc3campaigns.com/forums/s...threadid=39725
01-25-2004, 11:20 PM#65
Vexorian
further testing shows that getunitabilitylevel doesn't work with buffs, (Man, I am really sorry for this, I thought that they worked because the Unit Has Buff function works by checking if the buff level is greater than 0, oddly enough the function will always return 1 if the unit has the buff, and it doesn't matter the level of the buff
01-26-2004, 08:53 AM#66
Dimples
The list of changes file says to look at the tutorial to understand how custom script trigger calls work... but where IS the tutorial? I also can't find any custom script trigger call function, but that's probably because I don't know where to look.

Thanks. ;)
01-26-2004, 02:09 PM#67
Vexorian
Quote:
Originally posted by Dimples
The list of changes file says to look at the tutorial to understand how custom script trigger calls work... but where IS the tutorial? I also can't find any custom script trigger call function, but that's probably because I don't know where to look.

Thanks. ;)


This is still a beta test, the tutorial isn't ready yet.
01-26-2004, 08:15 PM#68
Starcraftfreak
Quote:
Originally posted by Lord Vexorian
further testing shows that getunitabilitylevel doesn't work with buffs, (Man, I am really sorry for this, I thought that they worked because the Unit Has Buff function works by checking if the buff level is greater than 0, oddly enough the function will always return 1 if the unit has the buff, and it doesn't matter the level of the buff

Ok, then I'll take it out again in the next beta.
Did you like my other changes (I didn't finish all those stuff, but you see very well what I intend to do).
02-04-2004, 08:00 PM#69
Dalten
Good job Starcraftfreak, I for one really appreciate all the work your putting into UMSWE.

Btw is it more than just you working on it right now or are there more people? If so thanks to them too. Either way your still awesome.
02-04-2004, 08:33 PM#70
Starcraftfreak
I'm the Lead Developer of UMSWE right now. I cooperate with PitzerMike, developer of WEU.
02-07-2004, 08:16 PM#71
Starcraftfreak
New beta available :D
Check the first post.
02-08-2004, 05:27 PM#72
DoctorDoom
The List of Changes says build 829 includes the 4 versions. When I dl it I only have the original to choose from. Map developement is less of a hassle with your AU version. But I'll stick with this for now. As always its an outstanding program.
02-08-2004, 07:54 PM#73
Starcraftfreak
Thats a little mistake. I copied this part from the whole readme and forgot to remove that part. I know that the other versions help with the development of certain maps. But I won't release the other versions in beta releases.

I fixed this mistake btw.
02-12-2004, 05:11 AM#74
Huh
Just wanted to pop in and compliment you on the job well done with beta 4.1 so far :)). At first I was freaking out because alot of the functions added in with 1.13 werent in UMSWE 4.0.. then I stumbled across this beta. Seems its just about ready for final eh? I've had almost NO problems at all with 4.1. Anyhow, wish I had something more constructive to post, or some new bugs to list, but atm everything is actually working fandamntastic. I'll post if I do find any bugs not listed in this thread however!

Keep up the good work Starcraftfreak!!

-Huh
02-12-2004, 07:15 PM#75
Starcraftfreak
Well, you are right, the main program is quite perfect (at least the newest release). But UMSWE does not only consist of this program, but also of a documentation and accompanying material, that helps people with development. As I don't have much time, this stuff has not reached the perfection I want to provide in a final release.