| 06-27-2004, 09:15 AM | #61 |
This system looks like it has been moving along quite well from the first version I dl'd (without the selling/dropping). I've looked it over and I think this system could be a great addition to my new RPG-Mod. I'm hopefully going to be able to implement this in, but it's going to need a lot of modification on my part to make it work for my RPG. Nevertheless, it is a great head start and also a good reference. Quick Question, though. You said you were working on a newer version. Are you still, or should I simply start working on this system? -Fiery |
| 06-27-2004, 04:25 PM | #62 |
I moved most of my efforts to drag and drop++, which too is currently in a Hiatus. A suggestion that I'm most leaning towards is combining the two when drag and drop++ leaves beta. |
| 06-28-2004, 03:42 AM | #63 |
Ok, well since my RPG isn't going to need the Drag and Drop++, I'll most likely modify 1.1 of DT4a... If I can figure out how all the script at the initialization works :P If not, I'll probably create an inventory system using Multiboards and using your DT4a as a reference. Either way, it's great that you made this. Later -Fiery |
| 08-01-2004, 02:19 AM | #64 | |
Quote:
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| 08-01-2004, 12:27 PM | #65 |
gamecache yes, though not easily. Multiplayer not really. I mean yes you could engineer some 250+ character password if you wanted to, but thats way too long to be viable. If you wanted to save all pertinent information. |
| 08-06-2004, 04:12 AM | #66 |
this is just an idea, but wouldnt it work if you make the load code find all equiped items, then save what they were. then upon loading, make the items you saved appear around your char, using item possesion triggers, as seen in FFOpen. so your char can pick them up. this way all the load code does is save what the item WAS, not the hundreds of values. is this a viable idea, or just nonsence. |
| 08-06-2004, 06:18 AM | #67 |
also, i know NOTHING about jass, and i got a problem. i want to use this in a map of mine, but you gain abilitys for haveing certain items in your inventory, unfortunaty, you dont just get the ability. it enables the ability inside of a spellbook based skill, so i can give many abilitys to one hero. i think i know how to do it, but i need the items to set interger variables when you equip them, so i can refrence what item is equiped by having the trigger check the interger value, please help. Edit: made question more specific V-this one-V |
| 08-06-2004, 10:33 PM | #68 |
Once again, The hundreds of values are because there is just so many shere amount of items. Using my system you can theoretically have up to 111 items. Even on some 64 bit barely encrypted code that'll still translate to over 220 characters on items alone. And ONCE AGAIN DO NOT ASK ME TO WRITE A SAVE CODE FOR THIS SYSTEM IT WILL NOT HAPPEN. |
| 08-25-2004, 12:46 AM | #69 |
Do you have a version of this without the 6 stat skill because i already dled it from the backpack map and it might get screwy with 2 x 6 stat skills lol Crazy system though ![]() |
| 08-25-2004, 01:29 AM | #70 |
It'll get screwy because they are totally incompatible and would break each other. |
| 08-25-2004, 01:54 AM | #71 |
Yes i know but can u tell me how to seperate the stat skill from the armor/ weapon thing or do u have a map like this without the stat skill |
| 08-25-2004, 02:01 AM | #72 |
you don't have to use the attributer. If you bothered to read the very documented code or the issues list you'd see that setting the heronum's stats per level to zero would make sure he never attributed. (you can't get rid of it, DT4a is composite). |
| 08-25-2004, 02:05 AM | #73 |
ok then how is it possible to have one 6 stat skill +backpack+ Armor/Weapon thing? Or is it not even possible? Edit: i noticed you said: I moved most of my efforts to drag and drop++, which too is currently in a Hiatus. A suggestion that I'm most leaning towards is combining the two when drag and drop++ leaves beta. this answers what i was trying to ask sry if i was a pain... Edit: i have one last question is this multiplayer compatable? If it is wow!!! ![]() |
| 08-28-2004, 12:49 PM | #74 |
DT4a is multiplayer compatable, i am using it in a map i have made. I have tested it and it is verified, also before i tested it i i asked him the same question - it is multiplayer compatable |
