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<( Cinematic Quadra-X )>

07-03-2004, 03:17 PM#61
Murcielago)
so pheonix when we going to find out how u did it?
07-03-2004, 03:40 PM#62
PheoniX_VII
Its kinda simple actually. I just imported this totaly flat model I had ChoBoMapper make me and then apply a texture to it. Which alows me to import about anything. Building walls, Trees and Swords.. The backside of this technique is the fact that the picture are just pictures.. 2d in a 3d game offers some problems. Its still a powerfull tool.

This is how the wall.mdx looks like when I havent applied any transparent alpha channel


And this is it with alpha channel.
07-03-2004, 03:46 PM#63
Murcielago)
i knew it, nice idea pheonix ill have to try it sometime
07-06-2004, 02:53 AM#64
Med. MapGuy
Pheonix, you are such an inspiration to make really good terrain! :o

I'm just wondering right now why you have so much free time to do all this stuff! How do you manage making all this stuff, along with the things you do for your projects??
07-06-2004, 11:21 AM#65
PheoniX_VII
Quote:
I'm just wondering right now why you have so much free time to do all this stuff! How do you manage making all this stuff, along with the things you do for your projects??

If im having much free time no.
I make the time I need ;)
07-06-2004, 01:55 PM#66
Toxicseaweed
is the plane billboarded pheonix?
07-07-2004, 11:40 AM#67
PheoniX_VII
I had ChoboMapper do the model for me, if you whant it you should ask him.

Anyway you coulse just as well use the model for "Arthas portrait" or something like it thats already exists in game but just got a green texture.
07-07-2004, 03:12 PM#68
Murcielago)
or you could skin the arthas beta intro model, it in game-interfearence......i think ^_^