| 03-25-2004, 05:25 PM | #61 |
Did the knockback thing. |
| 03-25-2004, 08:20 PM | #62 | |
Quote:
i tried to do it by myself, but i dont know how to set up drain both mana and hp and only 1 frost orb apear in any level, could u plz do me a favor to make it again? :o my map needs it :( |
| 03-25-2004, 08:25 PM | #63 |
k, I'll start working on it in half hour. |
| 03-25-2004, 08:57 PM | #64 |
Hi, ok im working on a hero that is based on skeleton summons of certain kinds and on the ultimate theres 3 levels. each orc skeleton is set to 2.00, 2.25, 2.50 scale so they are pretty big. But when you cast them a portal shows up and supposed to come out of portal. I dont know if it can be done or not but right now they just come out of the ground under the portal and it looks stupid. Or another thing like I could add electricty or something so you wont see the skeleton come out from the ground but it might not work cause they are giants. Also another thing is my hero can get a 3 level ability which is a freeze aura or whatever you woudl call it. It uses the cloud image because it look skinda like dry ice or really cold. I used the disease ability but every time tenemies get effected the little green disease thing is showing up on each unit. And like level one could slow enemy down in the area of the clouds and level 2 the same but instead it slows and does little damage and level three any enemy in the area gets turned into ice for a few seconds like the buildings. Or could do is all three levels turn them into ice and each level last longer. Basicly lol if you dont want to read all that im trying to do is Summon Skeleton- Comes out of the portal or have electricty or somethign so no one will see the skeleton come out of ground, Freezing Aura-Clouds around hero that freeze the enemy into ice with 3 levels. Non-Casting. Like it will freeze people every 30 seconds or something (Cool down). Changes in each level and the duration too. |
| 03-25-2004, 09:09 PM | #65 |
i got a spell for ya ok here it is Time Stop= i want this so everything in an area of 800 is totally stopped animation attack movement everything. And i don't want that stupid blue tint that ug et with frost nova I tried this myself but in ended in disaster... i can get the animation to stop but not attack and movement |
| 03-25-2004, 10:04 PM | #66 |
I had small lighting storm here and had to unplug the computer. I'll start on the ice spell in a few minutes. |
| 03-25-2004, 10:09 PM | #67 |
a spell called Poison Sting. Where triggers are when you cast the ability. Uint being targeted is killed. Can't be hero though. So something like... Event: Units- Unit begins casting an ability Conditions: Target ability equal to Poison Sting Unit of ability being cast equal to Lady Xira (Drow Ranger) Unit being targeted equals (Something like) non hero (Or something) Actions: Kill tiggering unit being targeted by spell. |
| 03-25-2004, 10:50 PM | #68 |
Yalo7712, I can't seem to get the ice circle to work. Can't you make it a duration spell like the spinning blades spell? xXx-Tricky-xXx, Change the model or make multiple portals and create the skeleton in the middle and order him to move. vykyng, I'll work on it tommarow, may work on it this evning. BuRnInSpartan, You basicly wrote the entire trigger yourself. Now jsut create a dummy spell off of firebolt or something. |
| 03-25-2004, 11:11 PM | #69 |
how do you make multiple portals |
| 03-25-2004, 11:41 PM | #70 | |
Quote:
Thx for your helping my idea for now is, frost weapon could be turn on or off :) and the switch button is like immolation (not skill) which is if we turn on frost weapon, ability will drain hero's mana and hp, frost orb will start fly around weapon until we turn off if turn off, frost orb will gone and stop drain hp and mana from hero. ________________ PS: I have tried ice circle before, frost orb will fly around like crazy isn't it?:P |
| 03-25-2004, 11:45 PM | #71 | |
Quote:
I found a glitch once that might be really handy for that spell. The spell shadow strike, if given four levels or more (even when changed back) for some reason seems to kill the unit, no matter how many hp it has. Just rewrite the spell so it can't target heroes, and presto, no triggers needed. if your looking for a challenge bot, ask me...i'll come up with some stuff...but i don't really need anything, it's just thought you might like something a little more fun and less quick than these abilities. |
| 03-26-2004, 01:11 AM | #72 |
I've created a map where all spells have 5 levels, 2 for ultimates. Shadow Strike didnt kill instantly. You must have made a mistake or it's a wierd glitch how you edited it. |
| 03-26-2004, 03:08 AM | #73 |
Yeah, I've run into that glitch before, though I am not quite sure what caused it. A little fine tuning to the spell should eventually allow you to fix it up, though it can be annoying while it lasts. Also, BattleBot, any chance I could persuade you to give the skill idea I posted above a second look? :P It certainly has me stumped, but then again I never was very good with working with much other than using polar offsets to make circles. I can understand if you don't want to make it though. - Lazurus |
| 03-26-2004, 09:59 AM | #74 |
Sorry to keep bothering you, but I need a spell that is cash steal, when you target the enemy, the unit moves close to the enemy and steals an amount of gold...The amount of gold stolen is 20% of the enemy unit's gold cost (does not work on heros). I can make a jump spell, it's not actually a spell, but whenever you enter a specific region the unit jumps to another specific region (It is the same as blink but instead of teleporting, the unit jumps). |
| 03-26-2004, 11:57 AM | #75 |
Hi, just wanted you to see this: http://www.wc3sear.ch/index.php?p=Spells&ID=55&sid= That trigger is incredibly similar to yours. Also A suggestion: Add 'Aloc' to the dummy units, Anyways good spells, they don't give bounty / experience though, mind considering entering to the contest? (not with these spells though) |
