| 04-10-2004, 10:47 PM | #61 |
Just some minor complaints about AMAI (should I post it here?^^) 1. I've never seen it use NE tier3 wells upgrade. Never, no matter how much cash it has. 2. Same for orcish reinforced defenses... 3... And Nature's Blessing. 4. You can uproot your ally Ancient of Wonders O.o 5. AMAI doesn't respond to "Build X towers". It did in 1.9 version I had before, but right now it sits there and hoards gold, building nothing, until I cancel order. o_O 6. There are two exact strategies showing after "show strategy names". I don't remember exact race, sorry, but it was there... I think it was NE or Undead... (hunts / dryads? or something?) And just a minor suggestion or two : 1. Could it be possible to make Arrow Heroes(Naga, Dark Ranger, PotM) NOT buy/use orbs? They cripple themselves in that way, negating their skill. Same for Demon Hunter and Meta. 2. Since heroes now use goblin shops - could they buy invuln potions as well?:) 3. Could it possible to make "gift" or something option? Like "reverse" tribute:) You know, when AI lost every peasant during attack and doesn't have cash to build more, while you have tons of extra gold. Oh, and maybe it could sell some items/unsummon something to get cash in such situation? 4. Could it NOT burrow fiends inside enemy base?^^ It's funny when they emerge two minutes later only to become free exp^^ Maybe they could unburrow while hero tps? "Neutral hero selection isn't random actualy but I lack the knowlege of what hero is best to use when. Thats why I haven't made any special hero selections in many cases." 5. Maybe some hero should become "essential" to some races? Like PotM, DK, Archmage and... um... I don't really know for orc:) I mean, it's pretty funny(and stupid^^ no offense) when UD gets Naga, Beastmaster and Panda, or something equally exotic. "Hmm it never laggs for me didn't even lagg on my old computer (Celeron 1200) was ok to play big FFA games with 8 AMAI computers. You don't have a very fast CPU or something?" I had huge lags in previous version in 8 players FFA(Friends rulez^^), but it seems that in 2.0(or is it 2.1?) everything works fine. Nice job^^(yes, that was on 1.2 as well) Well, that's if for now. |
| 04-10-2004, 10:52 PM | #62 |
Oh, one more thing. Sometimes, when AI cuts all trees near it's base peasant just stand there doin nothing or try to harvest wood from expansion... Which is all good and well, except that there's 100/100 food army waiting over burning remains of that Town Hall expo, and AI just keeps sending peon to death. Maybe it should "re-acquire" trees after 3+ wood gathereres deaths?:) |
| 04-11-2004, 01:58 AM | #63 | ||
Quote:
Thanks, clears that up at least. Quote:
Actually this is something that has never, ever occured pre-AMAI 2.1 (not sure about 2.0, the update came out the day after I had 2.0). AI units following my invis units never occured in ROC or TFT stock AI and never in AMAI from 1.7-1.9. I know the stock AI will "surround" a unit in it's base that was just visible and sometimes it does this outside it's base, but these Mortar teams were invis from the upper left corner of Glacial Thaw and went to the far bottom right natural expansion while invis and just at the hill ledge to that expansion AMAI units came running up and started following the mortar teams, I even moved them around and watched them follow. The same kind of odd behavior happened with the Windwalking BM. I left the base and went back and forth and any time I got near the base ghouls and the hero AMAI units would start stalking the invis BM. This does not occur with 1.14b stock AI and never has. Perhaps there was some code prohibiting this in the stock AI routines that was inadvertently removed/left out of some of the current AMAI routines (pardon me I really don't want to get into the AI stuff, I just play for fun :D ). to Zalamander: The only trouble with the Mass Destroyer strat is it waits so long to make the Statues into Destroyers. This could be cause I am busy screwing with it! :D I start a seemingly simple strat and wait a long time, knowing AMAI will spend time countering that then lay out my real strat and get active. Typically, for example with Orc, I get a few grunts, then I get 2-4 Wyverns. Now I know AMAI will go Fiends. I also think there is something in the AMAI strat when UD vs. Orc where it expects Bloodlust/Wards so there is a "natural" progression to Destroyers. I fast tech to tier 3 and get Tauren with Pulverize to counter Fiends. However many times I catch AMAI with 4+ Obsidian Statues and no Destroyers. The solution would be to get the upgrade before getting 3+ statues. It should convert the original statues to Destroyers since they will be low on mana anyways, the fresh statues should remain statues and convert as more come out, etc. Anyways great job, again, my feedback is meant to assist and not be overly negative. |
| 04-11-2004, 11:46 AM | #64 |
Now that I think of it, there might be a problematic part of the code that might cause that. I'll have a look. |
| 04-11-2004, 11:02 PM | #65 | |
Quote:
Complain answeres: 1. I might have missed to make them use it, will check that and make them use it in next release. 2. This have been fixed now will be in next release. 3. Yes this too :) 4. What do you mean? what have this to do with AMAI? 5. Might be some bug in commander that occured that we haven't discovered, will probably check with AIAndy and have it fixed. 6. Think I forogt to change the report for one of the new strategies for NE yes but I did after the release so it's fixed in next release. Suggestion answeres: 1. We have no good control over the orb buying(it's hard coded) but have plans on a new item handling system for AMAI in future versions that might enable us to fix this. 2. Good idea will add it and test. 3. We have plans for that as well. 4. the fiend burrowing is hard coded, we have no control of it, the computers just automatically burrow them when they got low health. 5. Some heroes are essential it most depends on what strategy they use. The old version (1.9 Release 5) had heavy memory leaks in the code that made it consume huge amounts of memory, it has been fixed in 2.0 What trees the peons cut is also hard coded, we have no control of it at all, im also annyed by computers sedning peons to lost expansions to cut trees and return them to home base miles away. |
| 04-12-2004, 11:56 AM | #66 |
Hello AIAndy! Thanks for the reply about the overview of code building in AMAI. This means that in the future, the Developer Edition can offer a convenience GUI for modifying tables like the chat taunts. It's good to know AMAI has a sound and modular architecture, which means there's a lot in store for it, and eventually, for all of us Warcraft III players. |
| 04-12-2004, 12:34 PM | #67 |
Hello AMAI Producers! A strategy suggestion for the next ver of AMAI: 1. At Tier 1, build lotsa Orcs, upgrade Weapons & Shield. Preferred hero is Farseer with Spirit Wolves. Upgrade Pillage before upgrading the Great Hall. 2. At Tier 2, quickly build Beastiary and build lotsa Raiders after upgrading Ensnare. Upgrade Weapons & Shield. Preferred hero is SH with Healing Wave or Tauren Chieftain 3. While upgrading to Tier 3, build Spirit Lodge. Upgrade Spirit Walker skill. Start building Spirit Walkers. 4. At Tier 3, Upgrade caster next Spirit Walker skill. Upgrade Weapons & Shield. Preferred heroes are: SH, Tauren Chieftain, Beastmaster. Also, AI can prefer to build upgraded Witch Docs. Notes: With the Orc Pillage Rush, units should still focus on killing threats first (e.g., anti-air via Ensnare, before proceeding to leech money by the pillaging Grunts, Raiders, and optionally, spare Peons. Orc Pillage Rush should be strong vs Tier 1 units of any race. I've played VS [AMAI]Hunter who used a mass ghouls strat and I still won, and the grand finale was an Earthquake from a Farseer. :D If opponent is teching to Tier 3 or is using a Tier 3 strategy Orc Pillage Rush should be set aside for another appropriate strat. __ That's all for now, I'll post more later. |
| 04-12-2004, 01:42 PM | #68 | |
Quote:
Actualy the strategies looked like that in earlier AMAI but now they are much more efficient. That strategy is much more powerful if you skip the weapon and shield upgrades, since they will get moree resorces on teching and massing units that way. But there is no specific pillage strategy for Orc, maybe should make one that work almost like that and likes to attack enemy buildings. |
| 04-13-2004, 04:22 AM | #69 |
Hi, Thanks for 2.01 :) Couple of very small and easy to change things I'd like to suggest: 1) Theres a typo in Languages\English\ChatTaunt.txt. It should be 'losing' not 'loosing'. 2) In 2.01 you added Scrolls of Regeneration to TFT\Human\BuildSequence.ai global_build_sequence. Thats great, but its been added twice. One at priority 60, one at priority 40. It should probably only be there once. 3) Arcane Towers are handled by global_build_sequence, but also appear in several strategies. I think the ones in NormalHuman, Knight and Gryph should be removed as they are the same quantity and practically the same priority as the ArcaneTowers in global_build_sequence. The ones in MassSp are ok since they specify a different quantity of towers. Thanks for the excellent support you provide on this forum! Regards, Goose. |
| 04-13-2004, 08:01 AM | #70 | |
Quote:
Will fix the spelling there thx. The mulltiple entries are nothing to worry about but the dubble scroll of regeneration entry was a bit wrong the lower priority was meant to be for buying 2 scrolls. The meaning for the arcane tower in the strategies is becuse it will still be in these strategies even if I change it in global no problem really. Just to make sure thoes strategies get the tower even if I disable it in global. |
| 04-14-2004, 07:30 PM | #71 |
Whoa..just..whoa..AMAI has changed ALOT since i last downloaded it..i love all the new features..heh..I give you guys a big huge thumbs up :D besides..the stock AI was too easy. Now i can finally have a Computer Teammate that just doesn't sit there and lemme get my butt kicked and try to get itself or me killed. and the Commander Feature is Awesome but the orcs don't have a normal strategy like the others do..they don't have one where they will normally build everything. whats up with that..or am i just too used to the stock Ai. |
| 04-15-2004, 01:22 AM | #72 |
Hey, Noticed another typo last night. In Languages\English\ChatTaunt.txt it says 'Minuts' this should be 'Minutes'. Also with the announcement that 1.15 is due out soon, will AMAI 2.01 work with 1.15? The list of changes looks massive. Thanks. Goose. |
| 04-15-2004, 10:47 AM | #73 |
:> The Patch 1.15 beta is at hand, and with balance changes plus the hi-tech Goblin Tinker, means a more exciting new version of AMAI! I'll really look forward to the new version. And with this "new neutral heroes" thing, I hope that they do add more neutral heroes in the future every now and then. It's the first hero that can be repaired (in RoboMode)! :-) The Pocket Factory opens up more possibilities for strats and micro/placement, it can BLOCK units especially if buildings are cramped in a base. And the Orc Raiders have received indirect buffs, esp. with Undead, meaning, Raider strats in AMAI are now more viable in Any Tier. :D |
| 04-15-2004, 10:03 PM | #74 |
KOS-MOS: Yes it's ok that it don't have any all round strategy, there is no point for AMAI in having all raound strategies since it can use a strategy to counter what enemy has instead, there is always a strategy better than any all round strategy. I hope you can keep enjoying AMAI even now when you know this :) and to goose and thenonhacker: The chat typo have benn noted and will be fixed in the new 1.15 compatible version that will be released. According to the change list there is a lot of things that make 2.01 incompatible with 1.15 but since they for once share the change list officialy before patch release we can be well prepared and have a new compatible AMAI to release nearly at same time as the patch. It will of course also use the new neutral hero.(if there is no problem with that, maybe Blizzard didn't made any good AI for it's micromanegement and skill usage but hopefully everything will be fine) |
| 04-16-2004, 03:54 AM | #75 | |
Quote:
I am not sure what you mean here, in the Map Dev forum they mentioned the AI for skills and whatnot were done so as long as the AI selects the Goblin Tinker it will act properly in the game (selecting skills, using them, etc.). They did not change the stock AI to use Neutral Heros, not sure why not, but that keeps AMAI as the only method short of creating unique maps. |
