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A Unique Weapons System

07-15-2006, 08:27 PM#61
Fallenzeca
Great Tutorial, very nice.
But I have one problem though >.<
I followed this tutorial very carefully and it worked. But for my map the
units are only available to wear 1 wep, 1 armor, 1 helmet and 1 shield
So i copied my first trigger of this kind and just changed the item-types
It works when i try to pick up 2 of the same item and then i have an item
of a item-type that isnt in a trigger so that i will be able to carry several
items of that type. But it seems that the trigger gets bugged when i pick up
those items that isn't in a trigger, then the whole shit gets messed up :(
i can pick up several shields etc
Can anyone see the problem just by reading my description, if not tell me
specific information you need and I'll be happy to describe it.
Again, really nice Tutorial
07-16-2006, 08:49 AM#62
Fallenzeca
Hey guys, just found the problem myself >.< gah it was obvious xD
05-04-2007, 04:11 AM#63
Tenebrae
Arrrggghhh!!! It's not working for me! I followed the instructions very specifically, but whenever I have him try to pick up one of the items, it just drops and says "You already have a weapon!" when he actually doesn't! Where'd I go wrong?
05-04-2007, 04:17 AM#64
Tenebrae
D'oh! Nevermind, I figured out what I did wrong. I accidentally set the initial value of "Hero has Weapon" to true. I'm such a noob... :P
10-18-2007, 04:09 PM#65
Pinzu
Quote:
Have you ever wanted to let a hero have only one weapon? Well, here's your chance! This tutorial should give you all you need to get started.
Only one? No I have always wondered how to get more then one.

Sorry, fix that.
07-29-2010, 07:13 PM#66
Swordsman
i got stuck on this part HeroHasWeapon[(Custom value of (Hero Manipulating Item))] Equal to False i cant find hero has weapon.
07-29-2010, 07:15 PM#67
Swordsman
HeroHasWeapon[(Custom value of (Hero Manipulating Item))] Equal to False i cant find hero has weapon can you help