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Campaign looking for staff, read here

07-19-2004, 03:12 AM#61
Falitian
well since im the triggerer, i can tell you how to attatch weapons but you shyould tell him what unit model its being attatched to, because sometimes the weapon has to be sized right for it b attatched. To attatch it to a hero. just use the attatch special effect to unit trigger. then in the string type right or left hand.
07-19-2004, 01:07 PM#62
Crunksta
Quote:
Originally Posted by Falitian
well since im the triggerer, i can tell you how to attatch weapons but you shyould tell him what unit model its being attatched to, because sometimes the weapon has to be sized right for it b attatched. To attatch it to a hero. just use the attatch special effect to unit trigger. then in the string type right or left hand.

Yeah ok. It's being attached to the Thrall model, but with the Chaos Thrall skin and the head of the guy in my avatar. And WarRexKilla, I know what to do for the tornados. Make a custom unit based off the tornado, increase the scaling value, remove the summoned classification, and go to the editor options and check the box that says placeable in editor. Then place a few of those over the map. And, for the Infernals and Starfalls, just make them fall in random locations, and all of the Infernals that come down belong to the Purple player.
08-10-2004, 12:01 AM#63
Falitian
cation but my comp won't start so i won't b able to ny thing until i get it fixed. Ill try to get to my friends house once a day to respond to the forums. and how did u say you sent me the scripts?
08-13-2004, 12:59 AM#64
Crunksta
Sry bout the scripts. I'm hardly ever online at home since we don't have an access number for SBC in our area that isn't long distance. But I do have several maps done that I'll get to you. I have my laptop next to the comp I'm typing on and it has all but the first gameplay level on it. But I'm made some things that I hope you like.

1. You use all of the standard Troll units in the form of Desert Trolls, the knife throwers. They're all the same except longer attack ranges and there's also a Raptor Rider, a faster moving Raider with a ranged attack and less HP.

2. The second level is called the Sanctum of Ner'Zhul, which I have the terraining all done with. It is full of large numbers of Voidwalkers, Eredar, and Infernals. Anything that is spawned or summoned. There's also Void units in the map. It's basically that one level on Diablo 2 if you've played it called the Arcane Sanctum I think, but WC3 style with demons and Orcs running around through it.

3. On the third level, you meet the Blackrock Clan doing a demonic ritual, but they're betrayed by the demons. The demons sacrifice several Blackrock Orcs to Kil'Jaeden and their defense towers start firing at the Orc guards. You're watching from a hilltop as a huge battle erupts on the altar. When you jump in to help the Blackrock Clan, the demons are owned.

I need some ideas for spells. I have one idea, but that's about it. And Rend & Maim's names need changing. Okay, so within five minutes I'll have the maps up and a script. For the cinematic, level 2, and level 3. Level 1 will be up in a couple of days.
08-18-2004, 03:48 AM#65
Falitian
My comps still broken but I will be able to use my mom's comp for forums so Ill try and respond.

I hope itll b fixed within a week.
08-30-2004, 03:40 AM#66
Crunksta
Okay because I just got Neverwinter Nights and I've been hooked on it for the last few days I'm sorry I haven't responded. I'm using my dad's laptop, so we're in the same situation but this comp has NwN and TFT on it since it's the new family comp. But here's a short summary of the campaign story. And each level except level 3 has submaps like in the TFT Orc campaign. In these places you meet bat caves, nether dragons, green dragons, Mur'Gul, demon shipyards, and other stuff. But okay, here goes;

Prelude: An opening cinematic, tells a short bit of history about Gul'Dan, Ner'Zhul, Blackhand, and Doomhammer from Rend and Maim's point of view and shows a huge battle between the Orcs and Blood Elves.

Level 1: You go through the Bone Wastes. I have decided something different from Fortress Shadowmoon. You meet some Shadowmoon warriors that survived the explosion who are fighting Blood Elves. When you beat the Elves, their leader talks to you. His name is Mazgill and he helps you. You fight skeletal orcs here. When you make it to the end of the short, short, short level a cinematic starts up. A cave behind a Blood Elf base brings skeletal orcs followed by an Undead Blademaster (not skeletal). You first have to kill the Blood Elves and then kill all of the skeletal orcs and then their leader, which is not easy since each Skeletal Orc Grunt has nearly 750 HP. When you do that another wave comes from the way you came. Mazgill holds them off and is taken down by the skeletons. Then he tells you to go and you do as the skeletons attack him.

Level 2: A long tunnel going down the bottom of a mountain. The sides of the tunnel are held up with rib bones from the race of giants that inhabited the mountain. You fight lots more skeletons. You can also find three submaps; one is an abyssmal pit with lots of waygates and bridges surrounding it, one is a cave with renegade dragons that ran from the horde living in it, and one is an underground Draenei village. You'll get the idea on it all when you get the other list I'm typing with submaps. The boss is undecided so far. I still have to consult with the back of my head on this one. I'm open for ideas.

Level 3: You go through the portal at the end of the tunnels in level 2 (Skeletal Halls) and go here to the Sanctum of Ner'Zhul. This is where Ner'Zhul went to study magic. It is a bunch of floating platforms in the middle of space with Voidwalkers and other nether demons walking around the platforms. You meet some of Mazgill's warriors that he sent through the portal and Nekros, who turns into something that spoils the plot to anyone who might be reading this and play this when it's finished.

Level 4: The coasts of Azeroth near the redridge mountains. It looks more like Sunken Ruins then Lordaeron fall, even though it uses trees, it still uses Barrens Canopy trees. You fight demons, chaos-worshipping Mur'Gul, and then go to the altar where Gul'Dan sacrificed the Nercrolytes to find a Dreadlord sacrificing Blackrock Orcs. Just when you see him sacrificing them, the demon's towers attack the Blackrock Orcs. But then twenty units from the base and nearly fifty trolls followed by you arrive to own them. By the way I'm going to use the Troll Fighter model in your Troll Village and the Troll Juggernaut for the third to last and last levels as first fighters and then Gladiators. They'll need reskinning though.

Interlude: This happens after you win Level 4 the night after. All of your men are sleeping and it shows the Forest Trolls running away, killing the sentries that they find as they go by sneaking up and stabbing them. Then it shows them in the middle of a swamp drinking from a fountain with red waters, then a Pit Lord comes out from the shadows and starts talking to them. Then the cinematic ends.

What do you think so far? If there's anything you don't like just tell me.
08-31-2004, 12:13 AM#67
Falitian
I regret to announce my retirement from wc3 modding commmunity. I have decided to do this because over the last month my computer brokedown and I was forced to wipe the harddrive and all my files were lost. I have a few important maps I was working on on backup but not all of it. I am canceling anywork I am doing on all mods I am working on. This includes The old Clans, Final Fantasy 7, and my Decasear Isle Project. You will still see me on the forums but I will not be doing any modding.

Sorry,
Falitian