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Singleplayer - World of Warcraft

10-15-2004, 01:23 PM#61
Guest
i have started today with the mulgore map, i hope it is THE mulgore with thunderbluff etc. ;-)
here are two screenshots
10-15-2004, 01:51 PM#62
beantony
Freak:
A team for what? This project? If that's what you mean, yes, there is a team. Wanna join? We currently are working on Kalimdor region.

Draenei_Seer:
Huh? A problem? ... It didn't happen on my pc. I'll fix it soon.

Stevo:
Thunderbluff n Mulgore are in two different maps. Mulgore is a non-town map, and Thunderbluff is a town map. Btw, good job with the terrain. Another btw... whats a gold mine doing there? ^_^

I want to tell something about the class system:
Hero will advance in a class level in level 5, 10, 15, 25, and 30 (hero level).
The maximum of class level is 6.

The system is like this:
After you reach level 5 or more in hero level, you'll have to go to your class master to increase your class level. Your hero level will return to level 1, but your stat (STR, AGL, INT) won't go down. Start again from level 1 in hero level, you'll have to reach level 10 to increase your class level, and so on. I've done this trigger ^_^

Current progress:
+ Adding handicap for creeps, so you'll get different difficulties when fighting creeps with high level.
10-15-2004, 02:57 PM#63
Draenei-Seer
Superior!
10-15-2004, 05:01 PM#64
beantony
Draenei, I've fixed the problem.

Btw, instead of using the general way, use this:
type "ork" (not orc) when the map prompt you to select the side

For all who has downloaded the map.
Any problems?

Do you know how to choose your class? For mean time, only 3 classes are available. Warrior, on the northwest. Hunter, near the Kodo and wolf farm. Shaman, on the upper cliff near orgrimmar east wall.

Do you know that you can add the wandering NPC to your group? Just click on them, wait 2-3 sec, then a dialog box will appear. Only warrior, hunter, and shaman NPCs that have skills.

I've finished doing char saving ^_^ We can save up to 3 characters. With this trigger, you can use your character, even after you update the campaign to a latest version. But if you have NPC/s with you, they'll gone.

Btw, if you have the food idea, please post it there. I don't have any idea for warcraft-ish food name...

Current progress:
+ Finished doing character saving trigger!
+ Improving NPCs AI
+ Editing item abilities (potions, etc)
+ Waiting for terrain ^_^
10-15-2004, 06:16 PM#65
Draenei-Seer
Food:
-Pig in Orcish Style
-Chicken and Rise
-Different Fishies
-Makrura Jungle Troll Style
-Koggar's Sheep Meal (Named by the cook who inventer it)

Drinks:
-Ironforge Ale
-Dark Iron Brew
-Pandarian Strong Ale
-Darnassian Wine

etc.

You think those ok? :\

I.e You need Darnassian Grapefruit and Shadow Leaf to give some spice for the wine to brew Darnassian wine.
10-15-2004, 10:43 PM#66
The_Freak
Yeah, I want to join
10-16-2004, 06:14 AM#67
beantony
I'll pm you, The_Freak ;)
Btw, you're the one who want to start the morrowind project, right?

Draenei, I've written all the primary and secondary ingredients a few days ago on my post. I don't think I'll add more of them, bcause They'll make the trigger more complicated. Use the ingredients from my post. I'll use some of your food name, thanks

Draenei, download my attachments, it's the priest and warlock skills lists.

When all the triggers are done, I'll wait for all the Kalimdor terrains to be done. After I get all trigger implemented in each map, then we can go to the quest triggers and ideas ^_^

Current progress:
+ ... still the same, doing item abilities
10-16-2004, 07:52 AM#68
Draenei-Seer
Oki, yea, now I remembrer the food list but you should put rice seconadry ingredient instead of chicken and chicken primary ;)
10-16-2004, 09:24 AM#69
Guest
i found a map of mulgore. and thunderbluff is in the north of it. bloodhoof village is in the south, near the stonebull lake. i think i should make a smaller map with the regions between thunderbluff and bloodhoof village. what do you think?
10-16-2004, 01:36 PM#70
Draenei-Seer
Good idea, by the way I'll post screenshots from my ashenvale map later today, I'll get it ready by today evening.
10-16-2004, 02:12 PM#71
KingGigli
ok im back! btw i have a problem with stormwind! IT GOT DELETED!!! but its ok i have a good memory! also with the barrens im not adding any units but now i just relized i can make stormwind even better!!!
10-16-2004, 02:25 PM#72
Guest
another question: are you guys using messengers like icq?
10-16-2004, 02:36 PM#73
beantony
Great idea, Stevo. I leave the rest of Mulgore to you, so... it's up to you. Chicken as primary? Hmmm, I'll think about that again. Can you think of 6 primary and 6 secondary ingredients? Maybe I'll replace them all if the others agree ;)

Maybe I'll be busy in next 1-2 days, got a lab reports to do. :( So I think there'll be no significant progress on the trigger. I'll be back soon.

KingGigli, have you downloaded the 0.02 demo version from mail.yahoo.com?

Draenei, there are the 2 unit skills. You know about the skill rules right?
There are 6 level of each class. Everytime a unit gain a level or two, unit will gain a new skill or a skill upgrade. For example: In the skill list, (Lv2, Lv4, Lv6) means, that skill will be gained at level 2. And there will be upgraded at Lv4, and another upgrade at level 6. Got that?

And for you all, don't forget to use custom doodads for buildings (do not use unit). For a building that have upgrade (E.g. Town hall, human scout tower, etc), you may use unit brush.

My current progress:
+ none
10-16-2004, 03:13 PM#74
The_Freak
Yeah, I was the one and I was making good progess since my CD got broken
10-16-2004, 06:56 PM#75
Draenei-Seer
OK! The Ashenvale map is ready, but its just the first one. Anyway, here's the screenshots from it! (This time on JPG )