| 01-06-2003, 06:37 PM | #61 |
Rightfield, I think the model is too big to send over email(Its not working). So next time your on IRC I'll send it to you. And what do you mean by its not working? |
| 01-06-2003, 10:11 PM | #62 |
Where do you get those pics? |
| 01-07-2003, 02:32 PM | #63 |
I scan them from the world of warhammer book |
| 01-07-2003, 06:25 PM | #64 |
Ok, unclean one model done. The Mammot units will have another effect in the 3.0 version. They will be far more expensive but all races will have their own. Each of them have special abilities and they have divine armor. That means that it takes alot for them to die. I'm trying to make it so you only can have one of them at a time. That should make the game intresting. That makes the Mammoth units even more of a Trademark on the New Race Mod. Anyway the Unclean one will take the nurgles place as a mammoth unit. However it can summon Plague Bearers (formerly Nurgles) |
| 01-07-2003, 06:26 PM | #65 |
Thank you for tutorial, but I would like do NEW units, don't edit old Warcraft III units. Is here any way to do that? |
| 01-07-2003, 06:59 PM | #66 |
wow........very very cool models+skins, really gj. idea: what about some kind of mammoth counter; a pretty expansive units, with limit to, let's say 5 max or so, chaos attack, but almost worthless against normal units. don't know if this is possible. would be easiest if it was possible to create a new armor and attack type, for the mammoth and counter respectively. btw you should give mammoths chaos attack, so they can attack eachother properly. just trying my best to help with ideas :ggani: |
| 01-07-2003, 07:28 PM | #67 |
They already have chaos attack. Each Mammoth unit will be marked with a gold button intead of a normal one so you know it when you see it. I also though I might add some custom hero glow to them too. ;) |
| 01-07-2003, 10:02 PM | #68 | |
Quote:
Hmm, you could try making it into a hero. You can only have 1 kind of hero at once i think and the damage is too powerful. |
| 01-07-2003, 11:58 PM | #69 |
If you can only have one of them, and they build slow/cost good ammount, then I think the damage would be perfect. Considering every race has one that is more or less equally powerul, I think its a good idea. |
| 01-08-2003, 12:19 AM | #70 |
what did you change on the protector i cant see anything differant. but maybe you haven't changed it yet anyway:ggani: |
| 01-08-2003, 12:23 AM | #71 |
I now take back all statements of anything bad about the mod THIS LOOKS SWEET NOW!!! |
| 01-08-2003, 06:49 AM | #72 |
The Protector isn't changed yet. Not the Cave Troll either. I'm working on that. I have edited the common.j script and made it so you only can build one if the hero limit trigger is on. (something it is in every melee map) Now any idea's to what lizardmen's divinity unit shall be? (i like to call it divinity fomr now on, i don't like the word mammoth that much) |
| 01-08-2003, 07:21 AM | #73 |
Hey Cave troll is the ancient units and new race mods most powerful creature damnit. |
| 01-08-2003, 12:43 PM | #74 |
The Cave Troll will still be the most powerful one. In fighting that is. He can't summon anything so in spells he will be weak but he will be the strongest. The other races just need a counter. |
| 01-08-2003, 04:01 PM | #75 |
Guest | I see... So the Divine Unit for the trolls is the Cave Troll and he's the most powerful divine unit when it comes to hand-to-hand fighting because he doesn't have magic skills? So, I'm assuming you're planning to give at least one of the Divine Unit from the other race some magic... is that right? |
