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3dsmax MDX Exporter - Supports Animations

02-28-2003, 12:38 AM#76
republicola
Right now I am working on getting the rotations to work correctly. Until then, I will not do anything else, sorry.
RF and Targash, i dont know what could be wrong, make sure you have done all the stuff that is listed in the readme
4d, it can export more than one mesh and it wont export helpers if they are in the skin modifier - only if they are higher up in the bone chain (mdx helpers cannot affect vertices)
ChaosMarines, no make your own models, and nicoli_s is making a tutorial for it
02-28-2003, 03:06 AM#77
4d5e6f
yea, i figured out that you ahve to have the UVW map modifier for a mesh to export. but the helper wasnt in any skin modifiers, and it still didnt export....
02-28-2003, 03:19 PM#78
Guest
is there some forum on irc or something like that where we can talk about the script?
02-28-2003, 10:04 PM#79
republicola
4d, the helper has to be linked to other bones that affect the skin for it to export - if it doesnt do anything, it wont export
sump, yes you can talk about it at #wc3campaigns (we are at irc.irc-chat.net now)
03-01-2003, 03:33 PM#80
4d5e6f
i wanted the helpers to be Refs, like hand left ref and overhead ref and stuff like that.
03-01-2003, 06:44 PM#81
republicola
right now, you will have to enter those by hand - sorry
make a helper and look at the position, then add the attachment like that
03-01-2003, 08:32 PM#82
nicoli_s
yep, but its not too hard, just count down in the object ID's and find it corresponding pivot point and copy it to the end
03-01-2003, 11:13 PM#83
4d5e6f
k thanks.

ps: do i have to add in another pivot into the mdl for the helper?
03-05-2003, 07:42 PM#84
sc-fan
Hi! - I got a problem, if i try to use your script, to export my animated model:



What must I do to fix this problem? - I can't remove all animation parts, which are modyfing the position of something. <- If I will do that, my animation isn't useable for me.:(

Plz help! :)
03-05-2003, 10:06 PM#85
4d5e6f
select all ur bones and helpers and click the fix controllers button thing.
03-07-2003, 02:00 PM#86
Guest
Hi all, Republicola, your script is great ! I made cool animated units. Now i try to make explosion when mechanical unit dead. But i can't have several textures, one on model, one on explosion plan. What i must do to specify what textures for what part of model ? ( bitmap and materials ?)
It's possible ? i must make that in mdl code ?
03-07-2003, 09:42 PM#87
4d5e6f
models oly have 1 texture i think. Alhough maybe u can have two. i rememebr that the dead part of the unit has the gutz texture map. maybe you can. but i would just put everything onto 1 texture map anyways.
03-08-2003, 08:46 AM#88
Guest
.. mistake. For example, look at WArwagon mdl, there is 12 bitmap specified, 6 materials.
03-08-2003, 03:32 PM#89
4d5e6f
cooolll
03-08-2003, 04:31 PM#90
republicola
you can only have one texture per mesh, but you may have multiple meshes and a different texture for each. I believe that explosions are done with particle emitters for most units, and you will have to enter those in by hand for now.
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I fixed the rotations a while ago, but forgot/didnt have time to post the new script here
the attachments seem to be working again, so ill attach it, but you can also get it here: http://www.geocities.com/blank_vtek/