| 01-31-2004, 07:44 AM | #76 |
I know how to do all that... what I really need is what you put in the header file to get it to work in warcraft and possibly how you made animations work. Thanks a lot. |
| 01-31-2004, 01:07 PM | #77 |
i replaced my model with the rifle man his pathway is Units\Human\Rifleman\Rifleman.mdx anyways use my tutorial on how to animate its in the faq |
| 02-06-2004, 11:16 AM | #78 |
Ok ive had a number of problems, but after reading the posts in this thread I think they might be resolved (the missing "}" and the #IND stuff). But it still wont work. What EXACTLY are the minimum requirements for a header? Im making doodads, do they need the minimum 1 bone? Do I need to put animation text into the header, even if i didnt add any animations? Please someone tell me the minimum things I need to put into the header to get it to convert to mdx, I would be very greatful :) |
| 02-06-2004, 12:17 PM | #79 |
you need at least one material (even if it's only tc) one sequence (even if it's only 1 frame long) and one bone (even if it doesn't move) and all the ids must be in the right order C U Ced |
| 02-06-2004, 05:33 PM | #80 |
hey? some people are still using milkshape rite? did they expire? becuase mine's expire so I can't model edit anymore... so....i need help on unlocking the expire.... |
| 02-06-2004, 11:27 PM | #81 |
you are thne lookin for a crack ..this site dosent suppurt that and i got in trouble askin for one on here once...u might want to try www.cracks.am and get it off there .... i am just trying to help plz dont delete my account |
| 02-07-2004, 10:33 AM | #82 |
Ok Im having VERY weird problems now. I got it to convert to mdx fine :D, BUT in the WE my model breaks up into pieces, and/or jumps erratically around the origin of the map!! 0_o 0_o 0_o 0_o Its soooooo weird! What have I dont wrong?! Is it something to do with the bones or animation or what? |
| 02-11-2004, 01:58 AM | #83 |
biax the problem is that you dont have all the verts assigned to bones. every bone must be assigned to a vert, then i believe it should work. |
| 02-25-2004, 11:25 PM | #84 |
ok, i got a problem... i was making scroll of healing model for my campaign. i convert it into mdx after i export my model from Milkshape 3D. i can see my model perfectly in wc3viewer but it won't show in the game. Also, will that happen if i don't import my skin?!:D |
| 02-26-2004, 05:15 PM | #85 |
the model wont show up at all if it cant find its skin |
