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Hero Spell Total Conversion

05-05-2003, 02:17 AM#76
Guest
Why dont you sue trigger based spells?

That way your spells could be far more original. And the Paladin self heal spell would serious imbalance the game.

Some ideas i posted at another forums:

Inanism Complex - The target unit become gigantic and has double stats. Cannot be used on caster himself

"Two heads are better than one" - The caster divides himself in two parts. each part becomes a new unit ("Caster Top Half" for example)

Infest - Caster throws some parasite to a host unit.

Assimilation - The parasited unit explodes giving to borth a new unit. The new unit has similar capabilities to the host (ala Alien).

Time Travel - Makes time go back a couple of minutes (crucial if you are being smashed). Sacrifices two casters for this one.

Fury of the Lord - A strange fog surrounds an enemy encampment and kills firstborns. Aka, prevents enemy buildings to produce units.

Ripped from KI: Humilliation - Causes victim dance to death.

Mafû-Ba - Throws a tornado to the target where it is transfered to a small bottle that works as an item. You will need a bottle to get the spell to work. To free the unit click the bottle in your inventory.

Orb of Greatness - Makes an orb which greatly increases caster stats undefinetly, until someone destroys the orb.

Matter Aura - (drains caster mana while activated) Whenever an unit melee attacks the caster, it becomes a vegetable. The effect will long until the caster is killed, or another caster of the same class neutralizes the spell over the vegetable.

Ditto - Characteristics information are copied from the target unit. The caster becomes temporarily the unit class of the target. (read, ala shang tsung, or pokemon ditto).
05-05-2003, 08:22 AM#77
tufy
Quote:
Originally posted by SpectreReturns
Thanks sounds good, but u cant make a spell that transforms someone into something else and who gets new spells.


You can. You make a trigger, that's activated when a spell is used and makes the caster be replaced with another unit, while the caster is hidden. I went even further and made the new unit a total opposite of the casting unit. The caster is a High Elven Wizard with three relatively weak spells (+ Face of Anor), while the replacing unit has very low hitpoints (50) VERY high mana (6000), a mana shield, and two more agressive spells (one works as a scroll of restoration for ALL friendly forces, the other kills all Undead in area. Combined with enormous firepower of the replacement unit, you are almost undefeatable during those 30 sec. But if they kill your casted unit, your hero (who is that unit) also dies and all your units suffer certain damage (currently -50HP, though that will probably change to something less).

By the way, Leviathan, Time Travel? Is that possible to make? It would certainly be fun to use, but how?
05-05-2003, 12:06 PM#78
Guest
I have no tested on how to do most of the spells :P But with some of my experience during my Game maker time, you would have to store the battle with helluva lots of variables. Storing units position, hp, experience (if heros), resources, etc.

It would be damn complicated but to a degree is posible. Units that died or buildings being constructed would be lost, tho, but hey, a Time Travel would be still powerful enough. =|
05-05-2003, 11:07 PM#79
Guest
Whoa, glad to see this has flaired up.

Please remember, if I add triggers, the game is no longer playable on bnet, so thats out of the question.

Timetravel would be simple enough, just having a variable saving things every second, and stoping when the spell is cast.

Orb of Greatness: Have you been checking my site? I'm already using an orb that does this, and its origanal name was Orb of Greatness. It has now been renamed to Orb of Majesty tho.

SCVirus, no that doesnt work. When using a transform spell like metamorpheses, the hero will retain all spells to its new self, even if they are set differently. If using bear morph/bird morph, the person looses all spells but the transform.
05-05-2003, 11:42 PM#80
Guest
Quote:
Originally posted by SpectreReturns

Please remember, if I add triggers, the game is no longer playable on bnet, so thats out of the question.

False. Check by yourself.

Quote:
Originally posted by SpectreReturns

Timetravel would be simple enough, just having a variable saving things every second, and stoping when the spell is cast.

Well, to be honest, i have not Warcraft 3 =(. I have studied enough tho, so once i get war3 retail (the demo i deld does not count), i will already have some modding and map editing experience =P

Quote:
Originally posted by SpectreReturns

Orb of Greatness: Have you been checking my site? I'm already using an orb that does this, and its origanal name was Orb of Greatness. It has now been renamed to Orb of Majesty tho.

LOL! Great minds think alike =)
05-06-2003, 03:09 AM#81
Guest
Quote:
Originally Posted by Leviathan
Originally posted by SpectreReturns

Please remember, if I add triggers, the game is no longer playable on bnet, so thats out of the question.



False. Check by yourself.
But this is a mod, and making triggers so they will work in every map will stop it from working on bnet, because of editing the Blizzard.j.
05-06-2003, 06:33 AM#82
tufy
You could still copy the blizzard.j into every map file of the mod, wich you have to do with abilities.slk and some other files anyway. Voila!
05-06-2003, 04:16 PM#83
SCVirus
Quote:
Originally posted by tufy
You could still copy the blizzard.j into every map file of the mod, wich you have to do with abilities.slk and some other files anyway. Voila!

he JUST SAID its a mod so it doesn't matter.
05-06-2003, 09:26 PM#84
Guest
As long as all ppl playing a specific map have the mod, everything should be ok.
05-10-2003, 04:40 PM#85
Guest
Err, no. If you edit the Blizzard.j, and host a game online, people can join, they will dl till they get to 99%, and then be kicked. When they rj, they will dl to 99% and get kicked. Repeat.