HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Question Depot

05-28-2003, 07:26 PM#76
DaemonKillar
Well it's the purple Pit Lord, havent changed the skin yet :)
05-28-2003, 10:54 PM#77
Xmetallium
Purple pit lord :bgrun: Ok I'll try looking it up and getting a close up....you're not giving him a new skin are you? I'd rather do something that's more...stable, so to say.
05-29-2003, 05:26 PM#78
DaemonKillar
Yea in that case the most stable one would be Elena =)
05-29-2003, 11:36 PM#79
Xmetallium
Ok I'll try for Elena then...
05-30-2003, 08:47 AM#80
Guest
Okay. Anyway, Vul'methor is Algor. Well, actually, the other way around. Or is it?

Anyway, Vul'methor is the demon who took the form of a human, Algor and infiltrated (sp?) the Holy Council.
05-30-2003, 03:02 PM#81
Xmetallium
Yeah but I can't exactly draw Algor since, well, he's currently faceless.
05-31-2003, 05:07 PM#82
[)ark/-\ngel
Hey everyone! I'm new here, but I have watched all the CotN movies and I'm impressed. But back to the reason I'm here, in this thread, writing... emote_confused

Sorry. I get a little confused sometimes.

Anyway, to DK. I am currently in the possession of UMSWE 3.6. But, what I would like to know, is how you were able to turn the scout towers to face towards the walls on Part 4 scene 2(?) And also how you were able to use more tilesets than normally allowed.

I'm new to basically everything, I've just recently gotten my WE to work because of my sucky computer.


P.S. Can I use HTML on these forums?

P.P.S. I've got some cool music if you're interested in listening to it. (I was planning on using it in a small campaign that I hope I can finish.)

P.P.P.S. Oh yeah, here's a drawing that I'm in the process of coloring and texturizing. It's got nothing to do with CotN, at the moment, but I just wanted to show it to somebody anyway.
05-31-2003, 05:10 PM#83
DaemonKillar
Look in the cinematic support forum for answers, because I answered to these questions over a hundred times and growing tired of repeating... sorry.
05-31-2003, 06:59 PM#84
GoblinZzz
The Optimist: When will CotN main page be updated?

The Pessimist: Is it true that part five has not made a single % of progress since the last update on the CotN main page? :////
05-31-2003, 07:21 PM#85
DaemonKillar
There has been a lot of progress since the last update, most of the terrain for scene 2 is done, all of the ideas ahev been found and continued the cinematics. Scene 2 is ~55% done and will last around 15 minutes while scene 1 will be something like 8 to 12 minutes.
05-31-2003, 08:56 PM#86
Shooter02
Why were you moved from Staff projects to hosted projects?
05-31-2003, 11:54 PM#87
DaemonKillar
That I don't know, you just made me notice it. I'll ask in the staff forums.
06-01-2003, 02:09 PM#88
Shooter02
Lol. We'll I noticed that FMVH is also under hosted projects and Drax is like an uber admin here.
06-08-2003, 11:18 PM#89
KillR
1. How do you make cave walls like in Part 2 and Part 3 Scene 1? Caves as in rock and Cityscape arches placed very close together to form a wall, with a top on it.

2. How do you make cliffs like in Part 3 Scene 2? Cliffs that are sharp or even straight that are not on the cliff palate, and can be very high and still be straight.

3. How do you add more Terrains to a currently existing Tileset, or make your own? Do you have to open some of the War 3 files?
06-09-2003, 01:45 AM#90
DaemonKillar
My god I must've answered to these same damn questions over 100 times, someone else please explain, I just can't anymore or I might turn insane.