| 09-22-2003, 09:27 PM | #76 |
Actually I rewrote most of the Commander, at least of the chat processing, when I wrote the dialog engine. Since I could use globals when I put it in Blizzard.j some of the stuff got easier or more powerful. As you can see, nearly all the commands are defined via the call to a single function, which includes them in the dialogs and in the chat system. But that is already nearly half a year ago. Since then most of our effort was in the AI. As for a Czech translation, I got a single file with all that needs to be translated: http://amai.wc3campaigns.com/ToTranslate.txt |
| 09-23-2003, 11:12 AM | #77 |
If i translate the file in romanian you will put it in AMAI ?? |
| 09-23-2003, 11:48 AM | #78 | |
Quote:
Sure, additional translations are always welcome. The file I linked in last post contains all the things that need to be translated. |
| 09-23-2003, 12:35 PM | #79 |
Thanx, i will send the translated file tomorow. |
| 09-23-2003, 03:45 PM | #80 | |
Quote:
Usually me have two at expansion and two at home with masonry upgrade. Actually I find out that beating AMAI mostly require MACRO, not micro |
| 09-24-2003, 01:14 PM | #81 |
I had to update the file to remove certain typos I couldn't note, sorry |
| 09-25-2003, 08:43 AM | #82 |
Hi Andy, do you recive the file translated in Romanian ? |
| 09-25-2003, 10:55 AM | #83 |
Yes, I did. I need three more things translated: "Language" "Romanian" "Set Language to Romanian" |
| 09-25-2003, 12:13 PM | #84 | |
Quote:
In the same order: "Limba" "Romana" "Seteaza Limba in Romana" Thanx a lot ! |
| 09-26-2003, 07:42 AM | #85 |
I manage to beat insane AMAI using fast exp. indeed macro is very important. But i saw something weird : in 2 games from 5 insane undead and insane night elf blocks their heroes in their bases with base constructions. I don't think this is a bug of AMAI but maybe something can be done with it to avoid this. |
| 09-26-2003, 11:50 AM | #86 |
We have tried to do something about it but it is already very hard to detect. And the actions that have to be done in this case are rather grave so a misdetection can result in a game loss. That is why we removed that again. I can only hope that Blizzard fixes that. It seems that it happens especially on specific maps where they don't have much space to build. |
| 10-01-2003, 10:31 AM | #87 |
What the deal with those Zeppelins? AI buys them, and never uses them anyway. Yeah, it moves them around map sometimes, but never loads/unloads anything on them... Also, on Friends(Team FFA with AI is nice change from multi) it considers other player bases as creeps, trying to fast expand in my base from time to time^^ and generally ignoring normal creeps, until one team gets eliminated. Never happened on other maps. |
| 10-01-2003, 11:42 AM | #88 |
Well, it sometimes seems to use them but rather seldom. I will implement at least one new usage of them in 1.8 . The issue with Friends is pretty strange. I will test it out myself. It might be a problem with the hard coded function that determines expansion sites. |
| 10-02-2003, 01:35 PM | #89 |
Impressive work. An interesting opponent, i've learned a lot of it before going bnet. Though, it don't match most of bnet players. Here is one reason, in 1vs1 it don't react quite well to enemy army component, anytime i go massive air, with a few land support, he seems to stuck to his ground melee units. It would not be such a matter, if he didn't react so badly when i'm attacking his hero or siege with air : he flees(all of his units). On the other hand, in 3vs3 or +, he react quite well to enemy strats. And the perfect synchro of the 3+ players make him quite a match. Finaly, he never use hero rush, it is not that i like begin rushed that way, but in 9 of 10 1vs1 and half of team game, you have to suffer it. Continue the good work, the best ai in the scene, no doubt. |
| 10-02-2003, 02:06 PM | #90 |
Really? for some reason I always get rushed by a beastmaster against AMAI, or perhaps I am slow, however there is nothing better than a 4 vs 4 with AMAI |
