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The TFTWE is amazing

06-28-2003, 07:59 PM#76
Raptor--
floating text does NOT move with a unit as it moves

but there is an option to give floating text an initial velocity, so it may rise up slowly, etc...
06-28-2003, 08:13 PM#77
dataangel
Quote:
Originally posted by Starcraftfreak
LOL, common excuses...


If all of those stories were false, then there would be no warez copy floating around. Unless somebody broke into Blizzard's offices, which I doubt.
06-28-2003, 10:39 PM#78
BananaTwist
Hey, under the scenerio toolbar what does the map options do?

And it sucks the save load action doesn't work, cuz then you can have a map that remembers you if you join a game with the same host!

Oh well, the rest seems perfect to what ill be getting around to doing.
06-29-2003, 12:37 AM#79
FyreDaug
This is a good option!

This fixes the problem with using TEST MAP
06-29-2003, 12:54 AM#80
piRo-piOn
Quote:
Originally posted by Hivemind
Someone said something about disabling user control for individual units. Is that true.

We are working on a 12 player AoS that denies user control for most of your units. We have been able to do it with triggers but its not perfect and makes other triggers more difficult sometimes. This would be a great function for a lot of maps. In a way you could split any user slot into a user with a comp ally at the same time.

Also what about the opposite. Granting control of individual units. This might be even more useful for maps. We have uses for that in our new map as well but its a smaller issue. Has more to do with certain quests than the main game engine.

For more info on our new map Hive's Nexus....

http://www.wc3campaigns.com/forums/s...653#post186653


yes, they use it in the campaign when you must wait for illidan to do something, you can still have him in a control group and he is still on your team but you ca't control him.

and to starcraft... people get games early thats how we have 'previews' and magazines about games that are coming out. Also, you think the day the game comes out it magically appears in stores? no they get it a few weaks early but are under contract not to start selling untill [whatever date]. So whats to stop an employee from 'liberating' a copy for himself?
06-29-2003, 04:47 AM#81
piRo-piOn
i just realized but you can change the race of the unit in-editor... make classiffication so much easier.

the best improvement is that Test map is usable now...
06-29-2003, 04:01 PM#82
FyreDaug
Agreed. Using test map without a fixed random seed is much better now.
06-29-2003, 04:07 PM#83
Raptor--
man, my random int still isn't randomizing very well after i took fixed seed off

10 out of 10 times, its given me a 3 (random int (1-4))
06-29-2003, 04:21 PM#84
Raptor--
i kinda wish i coulda used any key for onpress/onrelease though
06-29-2003, 05:26 PM#85
MeatHead
I do too, i think its just that blizzard is too lazy to program evry key like that tho...
06-29-2003, 05:57 PM#86
FyreDaug
Someone will eventualy create a mod that will read all ASCII keys. Maybe I will find the source and get someone with some programming knowledge (unlike me) to implement it.
06-29-2003, 06:10 PM#87
c0nnick
If u wanna wait 2 years, Ill have sum programming knowledge :D

Anyway, in the editor, its EZer to classify units like ANCIENT right? u can type it? Or the list actually fits?
06-30-2003, 03:02 AM#88
playamarz
Actually.. I'm guessing the reason they aren't using the letters as onrelease and press funcitons are because the letters are predefined in some areas as "hotkeys"...

:ggani:
06-30-2003, 04:15 AM#89
Aiursrage2k
The new editor looks really good, I cant wait until its release.
06-30-2003, 04:53 AM#90
Raptor--
Quote:
Actually.. I'm guessing the reason they aren't using the letters as onrelease and press funcitons are because the letters are predefined in some areas as "hotkeys"...

even so, in order to be doing hotkeys or any commands based on keyboard input, they have to have some form of keypress/release somewhere for all the keys... why couldn't it have just been linked to an event so the engine will fire any triggers as well as built in hotkey code associated with the letter...