| 06-28-2003, 07:59 PM | #76 |
floating text does NOT move with a unit as it moves but there is an option to give floating text an initial velocity, so it may rise up slowly, etc... |
| 06-28-2003, 08:13 PM | #77 | |
Quote:
If all of those stories were false, then there would be no warez copy floating around. Unless somebody broke into Blizzard's offices, which I doubt. |
| 06-28-2003, 10:39 PM | #78 |
Hey, under the scenerio toolbar what does the map options do? And it sucks the save load action doesn't work, cuz then you can have a map that remembers you if you join a game with the same host! Oh well, the rest seems perfect to what ill be getting around to doing. |
| 06-29-2003, 12:37 AM | #79 |
This is a good option! This fixes the problem with using TEST MAP |
| 06-29-2003, 12:54 AM | #80 | |
Quote:
yes, they use it in the campaign when you must wait for illidan to do something, you can still have him in a control group and he is still on your team but you ca't control him. and to starcraft... people get games early thats how we have 'previews' and magazines about games that are coming out. Also, you think the day the game comes out it magically appears in stores? no they get it a few weaks early but are under contract not to start selling untill [whatever date]. So whats to stop an employee from 'liberating' a copy for himself? |
| 06-29-2003, 04:47 AM | #81 |
i just realized but you can change the race of the unit in-editor... make classiffication so much easier. the best improvement is that Test map is usable now... |
| 06-29-2003, 04:01 PM | #82 |
Agreed. Using test map without a fixed random seed is much better now. |
| 06-29-2003, 04:07 PM | #83 |
man, my random int still isn't randomizing very well after i took fixed seed off 10 out of 10 times, its given me a 3 (random int (1-4)) |
| 06-29-2003, 04:21 PM | #84 |
i kinda wish i coulda used any key for onpress/onrelease though |
| 06-29-2003, 05:26 PM | #85 |
I do too, i think its just that blizzard is too lazy to program evry key like that tho... |
| 06-29-2003, 05:57 PM | #86 |
Someone will eventualy create a mod that will read all ASCII keys. Maybe I will find the source and get someone with some programming knowledge (unlike me) to implement it. |
| 06-29-2003, 06:10 PM | #87 |
If u wanna wait 2 years, Ill have sum programming knowledge :D Anyway, in the editor, its EZer to classify units like ANCIENT right? u can type it? Or the list actually fits? |
| 06-30-2003, 03:02 AM | #88 |
Actually.. I'm guessing the reason they aren't using the letters as onrelease and press funcitons are because the letters are predefined in some areas as "hotkeys"... :ggani: |
| 06-30-2003, 04:15 AM | #89 |
The new editor looks really good, I cant wait until its release. |
| 06-30-2003, 04:53 AM | #90 | |
Quote:
even so, in order to be doing hotkeys or any commands based on keyboard input, they have to have some form of keypress/release somewhere for all the keys... why couldn't it have just been linked to an event so the engine will fire any triggers as well as built in hotkey code associated with the letter... |
