| 02-21-2004, 08:53 AM | #76 |
With the Specific Event - Hit Points of Unit become 0.00, would you then have to wait a certain amount of time (the delay before reincarnation) and then activate the color rest? That's a good way to do it, anyway. I was trying to figure out things that fired specifically when the unit stands up from Reincarnation, and I didn't get anything. |
| 02-21-2004, 09:01 PM | #77 |
I think a game time wait equivalent to reincarnation's casting time will help, or probably you don't even need that wait |
| 03-04-2004, 06:11 AM | #78 |
Okay, how about for a non-specific hero? None of the heros in the map I'm doing now are pre-placed, and I don't want to add events to the trigger for each hero in-game (although I could if it's necessary). Just trying to find an event that fires when anything reincarnates. |
| 03-04-2004, 01:32 PM | #79 |
That isn't a big problem, just use the add event trigger action after you create the hero to add : Add ( (last created unit) life becomes less than or equal to 0.00 ) event to HEro glow Fix |
| 03-04-2004, 03:39 PM | #80 |
Yea, that's what I was planning to do. I don't suppose anyone's ever put together a map that just displays a specific message whenever anything happens? It would be pretty useful to be able to figure out when some of the more esoteric events are firing. Such a map wouldn't do anything actively, but would display, for example "A unit has died" every time something died. Then map testers could set up situations that did what they wanted, and they would thus find out what event responses they could use to make triggers. |
