| 01-24-2003, 03:50 PM | #76 |
Guest | Excuses, excuses! Ok, the deaths in the family I can understand, but school projects and girls and DANCE CLUBS?!?!?! You pansy. Real single men sit at their comps all day and code. Real married men wait till their family is asleep and then sit up all night and code. Hey, in all seriousness though Zepir, it's no problem. The work that you have given the community, even in it's present state, is so awesome. I can't live without it, and I can't thank you enough. Thank you. Take care, and my sympathies for the deaths. p.s. Dance clubs, heh. p.p.s. Since the reset pathing button works for no-build zones, do you think it would be too hard to add no-walk zones as well? If you got a chance? |
| 02-03-2003, 07:42 PM | #77 |
I think I can see the end of the tunnel! :o) I hope I'll have time to work again in middle march. I don't forget... ;) |
| 02-03-2003, 09:08 PM | #78 |
Heaven, that's an interesting idea. I can think of a way for you to do it yourself, depending on your programming skills. If you've edited a w3e file before in a hex editor, you'll see that it has 7 bytes per tile corner (btw, this is all coming from Zephir's w3m tutorial, which is invaluable for learning about this stuff). Of those 7 bytes, 2 represent height data. It would be possible, though not a short job, to write a prgram to extract that information, and then array in out in a program like excel. You could then calculate the height difference between adjacent corners to find the slope of a given surface. Finally, you could use this information as input into another program that writes information in the format that the war3map.wpm file uses (this is what contains passability info). In short, it's possible, even with intermediate programming skills (I think I could do it), but it would be time consuming to do it from scratch. Still, if you see yourself spending hours painting passability, it might be worth it for you. |
| 02-11-2003, 02:52 PM | #79 |
Guest | Zepir: that's great news, man! Hope you'll have time in March! Ari: Yeah, I can program in C/C++ but I didn't wanna' make the attempt if Zepir was able to do it for me. :) I know that sounds lazy, but think about it. He's got his coding framework already set up such that he could accomplish what I'm asking for with minimal effort. For me to do it would be a LOT of work, starting from the ground up. Just like you said, time consuming! If I was gonna' do it I'd write a console app that would take the W3E file, parse it for height, compare slopes at each point and then generate a WPM file. I would then manually import the WPM back into my map. I'll cross my fingers until mid-March and see if Zepir is able to add it to his editor. :) Here's to Zepir! Care. |
| 02-11-2003, 03:54 PM | #80 |
This is why i use to bug him to make his editor a source forge open source project :) But its useless, he values the intellectual property too much :P Nice to still see you from time to time zepir :) Too bad DJBnJack vanished of the face of planet earth :( |
| 02-11-2003, 10:06 PM | #81 |
Sad for DJ. I hope I'll see him again on IRC one day! ;p About the "open source" thing, all the other program I made are open source but W3Z editor... it's MY baby! :p I mean, I spent a lot of damn time on it, I did it from scratch and want to be able to say it's my own work. You know what I mean? I mean, if there is a bug, it's me, no1 else! ;p He he! And the source code is really a mess. I did learn of lot of things doing it so it's not as clean as it should be in many parts. And the last reason I don't want to hear about open source W3Z: the map protection thing. Open source means one could make a map unprotector. Ho! I know! Everybody wants to see what's inside W3Z and I'm the only one against! ;b (too bad I'm the only one who actually got the source code! niark nirak niark! :D) |
| 02-12-2003, 11:22 PM | #82 |
Guest | Dangit', Zepir, in the time it took you to post that last message you could've added my slope thing! :P Heh heh. |
| 02-20-2003, 12:15 AM | #83 |
Is it posibal to convert a war2 map to a war3 map with this and if so how |
| 02-20-2003, 12:22 AM | #84 |
there is nooo utter way of doing that.. the only way to do that is by looking at the map from war 2 then making a new map for it on war 3.... |
| 02-20-2003, 03:13 PM | #85 |
Very easy to convert a war2 map with my editor: simply open it with W3Z map editor (beta 8 ) and save it as a W3M. Done! Well, almost... you'll have to place the units. Also, the ground may look weird so you shoul reset the details using the world editor on the converted map you just saved. |
| 02-27-2003, 07:46 PM | #86 |
Guest | i found a couple of bugs you might wanna work out, zepir. Nice job on it though, its a good piece of work. 1: i tried to convert my map to a different size, but what happened when i did...For some reason, it added about 1500000 regions, which is screwed, i have no clue how or why it happened, u should investigate that. 2: ive had some other resizing troubles too...i tried to size my map down, but when i tried to open it again, it wouldn't open. check those bugs out. Nice work on the editor tho, its definately something i use a lot. |
| 02-28-2003, 11:38 AM | #87 |
It may just come from the protection: you protected the map before or after resizing and that may be the reason why the WE says there are so many regions. Maybe not. I'll see in march. |
| 03-04-2003, 10:16 PM | #88 |
Guest | The links dont appear to work... |
| 03-06-2003, 03:54 PM | #89 |
Guest | yeah, you were right...but u should still check that out, cuz u dont want a bug where you cant have both protection and resizement at the same time ://// |
| 03-09-2003, 11:21 PM | #90 |
Hmm wanted to try out ur editor but ran into the following error when i went to open a map: During Loading ground..... ERROR: Unknown war3map.w3e file version (-613528681) or bad header! OK then another During Loading map info..... ERROR: Unknown war3map.w3i file version 329021442) or bad header! OK then Runtime error! abnormal program termination OK I have tried several maps i even tried a NEW Map made with we but to no avail same error the ONLY thing that might be weird with my system is i just added a registery exe (ALF). I have included this in case this is the problem. I was told that this allowed me to add tilesets externally so i could test them without importing them into my map first. And it did do that quite well. Here is what the register exe does: Windows Registry Editor Version 5.00 [HKEY_CURRENT_USER\Software\Blizzard Entertainment\Warcraft III] "Allow Local Files"=dword:00000001 Any help would be greatly appreciated as i need to get more tilesets! Here is a thread with a map that has 23 tilesets is this what ur editor does? http://www.wc3campaigns.com/forums/s...hlight=tileset Thank you in advance! |
