| 11-28-2003, 03:57 PM | #76 |
Make a spell: A slow moving black-colored orb, that moves slowly around the Position of your Hero, at a random location, and any enemies it contacts, it Sends them backwards a little bit, and kills/deals damage to them. That spell would be pimp~~! Edit: Also make it unselectable so that you can't order it to move towards groups of enemies |
| 11-28-2003, 09:47 PM | #77 |
Maybe I should post my spell, it is kind of nasty. :) |
| 11-28-2003, 09:53 PM | #78 |
post away no one here is stoppping i. |
| 11-28-2003, 09:56 PM | #79 |
Oki. An aura that gives all nearby friendly units X% chance to evade an attack and the attacking unit takes the damage instead of the attacked unit. Good luck and no latent triggers. :) |
| 11-28-2003, 10:06 PM | #80 |
latent? |
| 11-28-2003, 10:27 PM | #81 |
Don't use the Add Event trigger without removing the Event again when it is no longer necessary. |
| 11-28-2003, 10:30 PM | #82 |
you make no sense. :P |
| 11-28-2003, 10:34 PM | #83 |
emote_confusedemote_confusedemote_confusedemote_confusedemote_confused Anyway i was hoping u can make a spell like legend of dragoon. link master i hope u play it......when u turn to dragoon u have a diff attack animation. i want u to make a spell based off the animation |
| 11-28-2003, 10:39 PM | #84 |
LOL, More deatials please/ |
| 11-28-2003, 11:55 PM | #85 |
Try this one. Name: Death Sheep Info:Player casts death sheep on an enemy. Pauses all units then makes a small sheep pop out infrount of the caster. The enemy then has white text appear over his head saying "a sheep? hahah" then the sheep gets angry and starts to grow bigger then onces his scale is abut 2.00 he runs up to the enemy and takes a bite out of him doing alot of damage to a hero sending the guy a few feet back. Devouring a regular unit. |
| 11-29-2003, 12:03 AM | #86 |
LOL guess u don;t play it o well heres detail u power up animation then u speed over to the enmy and strike him and theres a small explosion then he speeds to another spot and comse back and strike with a small explosion again etc keep going until like 8 strikes.then at the end he flies into the sky and strikes downward with huge explosion and speed to the orignial area...although some of thte spots he go to after a attack is in the air or midle of the air taht enough details? :bgrun::bgrun::bgrun::bgrun: |
| 11-29-2003, 12:19 AM | #87 | |
Quote:
If you donøt get that don't bother trying to do the skill. :) |
| 11-29-2003, 12:22 AM | #88 | |
Quote:
If thats your attitude dont bother trying to get someone to make a spell for you newbie. |
| 11-29-2003, 12:33 AM | #89 |
Could you try an armor type skill. when active it creates several balls of lightning that spin around the caster. These balls will just spin around the caster till the caster attacks, once that happens they will move to spin arround the attacked unit and start attacking it with a lighting attack, they also cast lightning sheild and purge on the attacked unit. Keep in mind if the caster attacks a differnt unit it needs to make the balls attack the new target instead. The spacing between each ball should be equal. Every time the skill is cast it creates a new ball, the balls last for 120 seconds, and have a max of 5 that can be crated at once. The balls are invunerable. I dont have any use for this but it sound hard to do with the differing amount of balls that have to respace themselves depending on the ammount out, and the circleing path needing to be fairly circular, atleast 8 points each ball needs to hit and having to circle arround even it the unit moves. |
| 11-29-2003, 01:04 AM | #90 | |
Quote:
First of all I'm hardly a newbie. I'm probably better than you at triggering. Second it was a challenge, I already know how to do it. |
