| 04-24-2004, 09:49 PM | #76 |
I dont know if this had been mentioned yet but..... The way you currently have the menu system: the option selected is in the middle and when you move the "selection" the options go up and down. I think it would be much better to have the > in front of the options go up and down. might want to have a certain limit so that the menu cant go off the screen if you have like 50 diff. items. The faces of the units in the menu are close to the units but arent the same. I think they should be changed to their exact portraits since there arent many units. I could do this even if you wanted me to. I think this could get really REALLY popular if everyone does a lot of work on it. It is a lovely idea. I think the caster spells good have really complicated graphics. Keep up the good work. |
| 04-25-2004, 01:06 AM | #77 |
the demo was kick ass!! i found little bugs, but all of them have been mentioned here, but excellent work anyway!!! wooh, im gonna go play it again... |
| 04-28-2004, 04:29 PM | #78 |
er, right... I can't download the demo. I was wondering if you could please send it to me at [email protected] if you have the time. Thanks |
| 05-01-2004, 04:11 PM | #79 |
This has to be in the Final Fantasy world, for one there's gil and two you use mostly the same spells... |
| 05-02-2004, 01:10 PM | #80 |
I need some help with the targeting in battle. In your system a arrow shows above a target's head. I have no idea how to do that. Everything else i done exept the targeting. Plz help ^_^ . |
| 05-02-2004, 11:03 PM | #81 |
You scroll the menu with Up and Down arrows, you select with the Right arrow, you cancel with the Left arrow and you confirm with ESC(you press ESC to confirm when you see a blue arrow on a unit. The system as been modified since the demo, it's more user friendly now. |
| 05-04-2004, 08:15 AM | #82 | |
Quote:
That, i have already fixed but how to get an arrow to appear over the enemy head and move it with the arrows, I haven't succeeded with. plz help. |
| 05-04-2004, 09:39 PM | #83 |
You press Right on attack, the text will show blue and an arrow will appear, select a target with Up and Down then press ESC to confirm. There's nothing more to it.. |
| 05-05-2004, 06:01 PM | #84 |
I bet he's trying to remake, reverse enginner, etc. your system, not trying to understand how to play... |
| 05-05-2004, 10:11 PM | #85 |
Ohh.. why cant you simply tell me you wanted to reproduced one of my system? Go ahead, I dont mind but I wont give you the code, you have to work to get something in life. You can either use your imagination or wait until the project is finished. |
| 05-07-2004, 12:01 PM | #86 |
Nice work! Would be fine, if you have a possebility to heal yourself after battle! Also it would be fine if the dialogue show up in the log. Next using the inventory system without being in battle would be fine. Skins, Terrain, Battle System, Music -> 10/10 Models -> don't like the captain model (perhaps you give him a new head) else fine Thanks for the demo, wish you good luck with the project! :D |
| 05-07-2004, 09:38 PM | #87 |
Thanks, there is a menu that allow you to heal after battle and the captain's skin has been changed a lot since the demo. |
| 05-08-2004, 03:25 PM | #88 |
Best map I have ever seen or played. Grammer really detracts from it though. 4.9999/5 (-0.0001 because of the grammer). |
| 05-13-2004, 05:59 PM | #89 |
OMG Guys, you rock! The battle system is great! Keep your good job. |
| 06-17-2004, 12:29 AM | #90 |
:o wow! Its cool, I wish I was in that project. But nobody ever answers me if I ask :( . 3 thing you need to fix. 1.The inn doesn't heal you so its a waste of money to get a inn key. 2.There are no magic spells! I thought you would at least put in a holy light spell for the paladin. 3.I don't want to be annoying but I didn't even know what the heck I was suppost to do while I was playing. Becides that, Its a great map. __________ I WANT A PROJECT BADLY (ok not that badly but as bad.) Talents: Terrain: 90/100 Doodad: 90/100 Camera: 85/100 Triggers: 65/100 __________ |
