| 06-15-2004, 08:03 PM | #76 |
| 06-15-2004, 08:08 PM | #77 |
something what we really could use is a good geo setter, cause most of the Tilean heros and such have a lot f loot and diiferent stuff everywhere and I think that woul add great character. defiant could u post some pics of Tileans preferably the john Blanche's. I would do it but I lost my dogs of war book a long time ago :( |
| 06-15-2004, 08:19 PM | #78 |
paulH says use the Ratpack Skaven models for the moment, but eventually we will need to get our own. Here's some samples of Tilean Regiments of Renown for the GW site. I tried to get some of the John Blanche art, but couldn't find any on the web. :\ Ricco's Repulican Guard Marksmen of Miragliano -edit- I have to go for the rest of the night..... back tomorrow -/edit- |
| 06-15-2004, 08:20 PM | #79 |
ok can we move a bit slower, before we get ahead of ourselves. we need to decide on the ideas for dogs of war and then do all the stats, terraining, spells, models, skins for theborder princes, tilea and the other place that begins with m so get all the images we need so models can be started. and maps produced got it everybody? |
| 06-15-2004, 08:37 PM | #80 |
I think we could make alist of models we can use as they are or with a little skinning. as for the Idea: eeeeuh? *edit* wil there be any artillery? |
| 06-15-2004, 08:47 PM | #81 |
definatly in cities. but i doubt it in the normal game. |
| 06-15-2004, 08:52 PM | #82 |
I think I have an Idea: start location; one of the big merchant cities; backdrop some sort of evil incursion ( skaven, chaos, undead,...) and every rich guy is hiring protection. the char gets involved with one of them and does quest for him and hard cash. al this during the incursion. I like the idea of the city cause then we could start off with one map and do something like the founging of Durotar ( Kadhar' what happened to your tallstrider?) |
| 06-15-2004, 08:53 PM | #83 |
i have an announcement to make, we have a modeller who will work part time on the project it is brdarkmoon :D now what people need to do is terraining tilea and the border princes. i will post a description of the areas soon if i can find some. post images here when progress is made |
| 06-15-2004, 09:24 PM | #84 |
I cannot finish the wood elf archer because i cant fix the problem on it were its arrows look like a picture when it fires and also the end of the bow itself are a box i dont know how 2 fix it this has never happened b4. |
| 06-15-2004, 09:28 PM | #85 |
i like that. i dont know what to do about the boxes either |
| 06-15-2004, 09:30 PM | #86 |
You need to fix the alpha channels. I can do that for you if you want, or I can tell you how if you have paintshop pro 7. (oh, and jerre, the brain is so much cooler than the tallstrider) |
| 06-15-2004, 09:33 PM | #87 |
check the alpha channels. maybe you have to make em black or something So how about we get that list underway: Heros, the admiral, the mountainking, well any of them basic units: Grunts, bandits, archers, skeletons, ... help me out here I'm tired *edit* it took me three minutes to write this? |
| 06-15-2004, 09:36 PM | #88 |
ok we will talk about this tomorrow jerre khan. i doubt the heroes will remain the same as in warcraft but we shall see. |
| 06-15-2004, 09:41 PM | #89 | |
Quote:
do that for my plz i dont have 7 anymore onlay 6 |
| 06-15-2004, 09:43 PM | #90 |
okay, send the skin to me at [email protected] and I'll fix it up. |
