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Singleplayer - World of Warcraft

02-26-2005, 02:03 PM#901
Draenei-Seer
Hmm.. Yea, you are right matey, no I mean sire :D

Here's the future of the Ashenvale forest!
02-26-2005, 05:28 PM#902
KingGigli
the future is incomplete lol. dseer that needs ALOT of work you can do better.

shimmiring flats is on its way. im still doing small terraining jobs to get my ideas flowing.

P.S. i made a thread on the hubb, please post all the names of the people that have helped us there.
02-26-2005, 06:17 PM#903
Draenei-Seer
Yea, its WIP
02-26-2005, 08:06 PM#904
KingGigli
hokay.
02-27-2005, 05:24 AM#905
beantony
@Draenei: hey, use this models: http://www.wc3campaigns.com/attachme...chmentid=53664
02-27-2005, 06:48 AM#906
Draenei-Seer
Roger, thanks mate.

EDIT: Here's two screenies with the doodads.
02-27-2005, 09:13 AM#907
Freakazoid
Yea, i saw it Draenai did the second map i did the 1st one.
02-27-2005, 09:59 AM#908
Draenei-Seer
????
02-27-2005, 12:43 PM#909
Guest
@KingGigli
Is this better?
02-27-2005, 03:03 PM#910
Frozen_Panda
Draenei-Seer, were did you get those doodas?
02-27-2005, 04:16 PM#911
Guest
Those trees looks really strange Dranei. Where did you got them?
02-27-2005, 04:37 PM#912
Taur
Quote:
Originally Posted by Nasrudin
Those trees looks really strange Dranei. Where did you got them?
maybe the fog
02-27-2005, 04:39 PM#913
Draenei-Seer
Thank you Killst4r! You will get ALOT of credit in our campaign, I'll keep it sure.
02-27-2005, 04:51 PM#914
Guest
Quote:
Originally Posted by darkhorde
maybe the fog

Nope. The lumber texture is too realistic for warcraft (azshara textures are way better) and why the leaves are half purple\half white?
02-27-2005, 05:27 PM#915
Guest
One thing I found weird in the demo was that there was way too much fog. In places like Mulgore and Durotar you could barely see ahead of you (when in the real WoW Mulgore you have almost perfect visibility and can see almost forever). Could you fix that in the first release?