| 02-28-2005, 04:55 PM | #931 |
@Reaper: glad to have u back. Btw, did you use the plan for your felwood map? @Julle: Well, I'm going to check your map I'm now working on the central durotar. 3 screenshots from the map. |
| 02-28-2005, 05:02 PM | #932 | |
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| 02-28-2005, 05:06 PM | #933 |
'Oy! |
| 02-28-2005, 05:11 PM | #934 | |
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my sig ^_^ look at the felwood region. one green box with number is one map. |
| 02-28-2005, 05:19 PM | #935 | |
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| 02-28-2005, 05:40 PM | #936 |
Guest | @Julle Yeah I was... But if its just to be used as a base then its fine ![]() @beantony Is that Tiragarde keep in the second screenshot? EDIT: Here is the basic of my Sen'Jin map so if you want anything changed please tell me before I start with the rest of the map.. Feedback plz!! |
| 02-28-2005, 07:21 PM | #937 |
Guest | Is it possible to bigger the size of the tree whit the WE? If it is, then could some one tell me how? I'll fix the gate and the trees my self, if somebody tells me how to bigger them. I'll even add more doodads. Smith your senjin village is perfect. |
| 02-28-2005, 07:26 PM | #938 |
Guest | Thx :D!! THough it would be nice if I had some structures looking like the troll buildings in WoW.. EDIT: Make trees bigger? Well open the object editor in WE and enter "destructibles" then right click on one of them and select "New Custom Destructible" Then select the tree you want and set the Maximum scale to 3 or whatever you want. |
| 02-28-2005, 08:30 PM | #939 |
Guest | Is there any ideas how I could get the gate crow height. Alsow I need some ideas, what doodads could I insert to my map. The trees are now bigger thanks to Smith |
| 02-28-2005, 08:34 PM | #940 |
Someone give me something to model/animate. |
| 02-28-2005, 08:40 PM | #941 | |
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YAY! I got something for ya! What's your email? |
| 02-28-2005, 08:47 PM | #942 | |
Guest | Quote:
Model me a gate that looks like the gate in the pic I posted earlier. Work it to the end, so it'll be easy to me to inser it. That way you'll have something to do. And how fast can you make it? I need feedback on this map. Now I'll be working on the base of the Ironforge. |
| 02-28-2005, 08:54 PM | #943 |
Guest | I need this fishy fish. I want it to sway just a little. ![]() |
| 02-28-2005, 08:59 PM | #944 |
@Nasrudin: better grab me on MSN. But I'm gonna PM you my mail adress aniway. @Julle: Tomorow you'll have it. I suppose it needs open/close anims, no? And I don't get it, what's with the map? @AgentSmith: you want him dead hanging like that or alive? |
| 02-28-2005, 09:26 PM | #945 |
Guest | Beantony: Do you have looting? If not I have an idea for it: When an enemy dies, suspend corpse delay. Than when a player selects it, a multiboard will pop up telling you what items the ememy has (generated by math triggers or something). The player can type down the name of the item (ie: "Melted Candle" for some kobolds) and it dissapears off the multiboard and into your inventory. Just type "hideloot" or deselect the enemy to hide the multiboard. |
