| 08-14-2003, 12:04 PM | #91 |
can we see texture in additive in this viewer ? |
| 08-14-2003, 02:18 PM | #92 |
it may be me thats stupid, but when i load a Blp. of my skin it shows some flat thing with the things i edtited on it. In other words, how do i display my skin on the proper model ?? i really cant figure it out. |
| 08-14-2003, 03:03 PM | #93 | |
Quote:
DON'T OPEN THE SKIN!!! OPEN THE FREAKING MODEL!!! |
| 08-14-2003, 07:18 PM | #94 | |
Quote:
And try switching the zBuffer to 16bit or 24bit, maybe it solves your problem. @abriko: It can but stills buggy at this point, we must work on it since it has more complex OpenGL instructions. @Everybody: Open the model that uses your skin in the treeview, not the skin file! |
| 08-14-2003, 07:32 PM | #95 |
My prosseror is a p2 @ 450 and I have vertualy no lag, exept the arthas illidan fight model. Maybe it's cuz my vidoe card's a radeon 7500. |
| 08-17-2003, 08:00 PM | #96 |
Please save things like compression ratio in the registry (or somewhere else, if you want to). I hate it to set the compression always from 85 to 100 manually. |
| 08-17-2003, 08:41 PM | #97 |
You mean the default compression quality ? If you want, I can change the default compression quality to 100. |
| 08-18-2003, 12:48 AM | #98 |
He means keep the last value entered as default. 100 quality as default would create huge files for all the people who use it to convert. Also I think it should keep the value so the quality ratio form doesn't show up every time you have to convert the BLPs. |
| 08-18-2003, 08:03 AM | #99 |
Let me laugh. And then, when you when to change the quality again, how will you do ? |
| 08-18-2003, 07:51 PM | #100 |
I mean, when I convert a single image, it shows the dialog, where I can set the quality. Then it should do as KDEWolf explained my suggestion. But now I come up with another: Add a quality option for batch processing as well. Not for each single file, but a value, that will be used for the entire batch. |
| 08-18-2003, 07:59 PM | #101 |
So, for the single conversion, you only want the default quality value to be stored ? |
| 08-18-2003, 08:06 PM | #102 |
Yes, the last value you set in this dialog. And it should use the same stored default for the batch conversion setting (that doesn't exist yet). |
| 08-18-2003, 08:07 PM | #103 |
The animation speed adjuster doesn't work right; it is impossible to get the default animation speed that World Editor uses (although it gets close, just a little too slow or extremely too fast). You can tell by adjusting it from the second to last notch to the last notch it increases dramatically. Edit: Could you attempt to get the spell and weapon animations working? |
| 08-19-2003, 12:16 AM | #104 |
This may have been mentioned already, and I'd like to add that the prog kicks @ss, but a lot of the portrait animations, especially the talking ones, are just plain wonky. |
| 08-19-2003, 02:12 AM | #105 |
I have a few questions.... A) Can i use mspaint for skinning purposes? as in use it to change the skin. (dont have any of the programs mentioned on this site :( ) B) If a is true then why does it turn up as an unskinned model when i view it? Also if i did get this to work how would i implement that skin into a map? Thanks in advacne :) |
