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Warcraft III Viewer

08-14-2003, 12:04 PM#91
abriko
can we see texture in additive in this viewer ?
08-14-2003, 02:18 PM#92
Saikann
it may be me thats stupid, but when i load a Blp. of my skin it shows some flat thing with the things i edtited on it. In other words, how do i display my skin on the proper model ?? i really cant figure it out.
08-14-2003, 03:03 PM#93
Sypher
Quote:
Originally posted by Saikann
it may be me thats stupid, but when i load a Blp. of my skin it shows some flat thing with the things i edtited on it. In other words, how do i display my skin on the proper model ?? i really cant figure it out.

DON'T OPEN THE SKIN!!! OPEN THE FREAKING MODEL!!!
08-14-2003, 07:18 PM#94
KDEWolf
Quote:
Originally posted by Cookie
Good job with the War3 Viewer! Although I experience some problems with it (Like a horrible lag at the render, models with textures outside mpq shows white if they are tga at 24 bit) the rende output to avi seems intersting.

(although I prefer using the old methods now as the render really lags horrible that its not worakble for me )
Oh, that much lag isn't usual (my pc is very crappy and runs it ok). can you tell us what's your vide card and current drivers so we can realized what is causing that much lag. And can you send a 24bit texture sample?

And try switching the zBuffer to 16bit or 24bit, maybe it solves your problem.

@abriko: It can but stills buggy at this point, we must work on it since it has more complex OpenGL instructions.

@Everybody: Open the model that uses your skin in the treeview, not the skin file!
08-14-2003, 07:32 PM#95
Sypher
My prosseror is a p2 @ 450 and I have vertualy no lag, exept the arthas illidan fight model. Maybe it's cuz my vidoe card's a radeon 7500.
08-17-2003, 08:00 PM#96
Starcraftfreak
Please save things like compression ratio in the registry (or somewhere else, if you want to). I hate it to set the compression always from 85 to 100 manually.
08-17-2003, 08:41 PM#97
TheProphet
You mean the default compression quality ?
If you want, I can change the default compression quality to 100.
08-18-2003, 12:48 AM#98
KDEWolf
He means keep the last value entered as default. 100 quality as default would create huge files for all the people who use it to convert. Also I think it should keep the value so the quality ratio form doesn't show up every time you have to convert the BLPs.
08-18-2003, 08:03 AM#99
TheProphet
Let me laugh.

And then, when you when to change the quality again, how will you do ?
08-18-2003, 07:51 PM#100
Starcraftfreak
I mean, when I convert a single image, it shows the dialog, where I can set the quality. Then it should do as KDEWolf explained my suggestion.

But now I come up with another: Add a quality option for batch processing as well. Not for each single file, but a value, that will be used for the entire batch.
08-18-2003, 07:59 PM#101
TheProphet
So, for the single conversion, you only want the default quality value to be stored ?
08-18-2003, 08:06 PM#102
Starcraftfreak
Yes, the last value you set in this dialog. And it should use the same stored default for the batch conversion setting (that doesn't exist yet).
08-18-2003, 08:07 PM#103
bludragn
The animation speed adjuster doesn't work right; it is impossible to get the default animation speed that World Editor uses (although it gets close, just a little too slow or extremely too fast). You can tell by adjusting it from the second to last notch to the last notch it increases dramatically.

Edit: Could you attempt to get the spell and weapon animations working?
08-19-2003, 12:16 AM#104
Nozdormu
This may have been mentioned already, and I'd like to add that the prog kicks @ss, but a lot of the portrait animations, especially the talking ones, are just plain wonky.
08-19-2003, 02:12 AM#105
sumting
I have a few questions....

A) Can i use mspaint for skinning purposes? as in use it to change the skin. (dont have any of the programs mentioned on this site :( )

B) If a is true then why does it turn up as an unskinned model when i view it?

Also if i did get this to work how would i implement that skin into a map?

Thanks in advacne :)